From The Mana World
m (cosmetic changes)
(→‎Academy area: Progress in →‎City - Buildings: thanks to IvanMorves contributions)
Line 19: Line 19:
| None || 5%
| None || 5%
|-
|-
| City - Buildings || Byzantine style buildings, houses, library, shops, etc || None || 0%
| City - Buildings  
| Byzantine style buildings, houses, library, shops, etc  
* [http://img688.imageshack.us/img688/5194/wall00.png Building walls] by [[User:IvanMorve|IvanMorve]]
* [http://forums.themanaworld.org/download/file.php?id=4376 Tower outline] by [[User:Irukard|Irukard]]
* [http://forums.themanaworld.org/download/file.php?id=4442 Tilable roof mockup] by [[User:Irukard|Irukard]]
| None || 20%
|-
|-
| City - Industrial buildings || Forge, tailor, armory, etc || None || 0%
| City - Industrial buildings || Forge, tailor, armory, etc || None || 0%
Line 40: Line 45:
|-
|-
!colspan="4" style="background-color:#ccc"| Total
!colspan="4" style="background-color:#ccc"| Total
!style="background-color:#9c9"| 8,3%
!style="background-color:#9c9"| 10,6%
|}
|}



Revision as of 22:20, 8 February 2010

Purpose of this page

I've created this page to monitor current progress of graphics sub projects (mostly tilesets and maps) for Content Release One. I'm not a project coordinator, but somehow I feel a bit responsible for present state of gfx prepared for CR1.

GPT = General Purpose Tileset

CR1 Tiles MINIMAL SET

Academy area

Map Type Description Assignment Progress
Tutorial Island - Academy.png City - GPT Streets, pavements, lanterns, signs, fountains, statues, stairs, balustrade/railing, etc None 5%
City - Buildings Byzantine style buildings, houses, library, shops, etc None 20%
City - Industrial buildings Forge, tailor, armory, etc None 0%
City - Garden Flowers, lawns, hedges, trees, etc None 0%
City - Training grounds For warrior and archer, some dummies and targets would be nice etc None 0%
City - Walls Block walls, towers, gates, doors, windows, ornaments, etc Irukard 70%
Academy Indoor - GPT To be discussed None 0%
Outdoor map Academy outdoor map None 0%
Indor map Academy indor map None 0%
Total 10,6%

Academy surroundings

Map Type Description Assignment Progress
Tutorial Island - Grassland and farms.png Grassland - GPT Typical base tiles. Grass, flowers, bushes, roads, etc None 0%
Grassland - River 8-directional river, bridges, near river flora, etc None 0%
Farms - GPT Plows, crops, fences, wells, etc None 0%
Farms - Buildings Barns, windmills, stables, etc IvanMorve 60%
Cliff - GPT Cliff tiles Axltrozz 40%
Outdoor map Farm surroundings None 0%
Indoor map Optional indoor map None 0%
Total 14,2%

Village surroundings

Map Type Description Assignment Progress
Tutorial Island - Village and port.png Port - GPT Docks landscape. Pier, docks, small boats, addons, cargo, boxes, bags, etc None 0%
Port - Ships Larger intercontinental ships Irukard 70%
Port - Buildings Storehouses, cargo cranes, etc None 0%
Port - Lighthouse Lighthouse outdoor tiles Axltrozz, Irukard 80%
Village - GPT Sand roads, rock/stone pavements, flower pots, trees, lanterns None 10%
Village - Buildings Houses, shops, offices, tool sheds, etc None 0%
Beach - GPT Sand, sand, yet more sand None 0%
Sea - GPT Animated water tiles for sea shore None 0%
Village/Port Indoor - GPT Typical village house interior None 0%
Outdoor map Village and port outdoor map None 0%
Village indoor map Houses, shops None 0%
Port indoor map Storehouses, tax office, etc None 0%
Total 13,3%