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:Hope this helps. :) [[User:Freeyorp|Freeyorp]] 01:57, 18 August 2009 (UTC) | :Hope this helps. :) [[User:Freeyorp|Freeyorp]] 01:57, 18 August 2009 (UTC) | ||
== MP == SP? == | |||
I have some questions about those terms: | |||
What is the meaning of that abbreviations? What's different? | |||
Can't you say that mana bar (blue bar in ManaPlus) is the SP bar? | |||
Some items had SP bonus... What means that? |
Revision as of 08:09, 5 May 2015
"If (vitality + (luck / 3)) is greater than or equal to 97, then you are immune to poison "
I'd like to see where in the source code this is located, just out of curiosity. Hoogli 22:45, 17 August 2009 (UTC)
- I believe this is the line here: [1] (Line number accurate as of e2f3dc6)
case SC_STAN: case SC_SILENCE: case SC_POISON: scdef=3+battle_get_vit(bl)+battle_get_luk(bl)/3; break;
- After the switch, the function ends if scdef is greater than or equal to 100:
if(scdef>=100) return 0;
- Hope this helps. :) Freeyorp 01:57, 18 August 2009 (UTC)
MP == SP?
I have some questions about those terms:
What is the meaning of that abbreviations? What's different?
Can't you say that mana bar (blue bar in ManaPlus) is the SP bar?
Some items had SP bonus... What means that?