From The Mana World
(rework structure of new Net) |
(Add all(?) packets we send to eAthena) |
||
Line 15: | Line 15: | ||
*NewChar(...) | *NewChar(...) | ||
*DeleteChar(number, ...) | *DeleteChar(number, ...) | ||
*Who | |||
Chat | Chat | ||
Line 20: | Line 21: | ||
*Me(text) | *Me(text) | ||
*Msg(recipient, text) | *Msg(recipient, text) | ||
Map | |||
*MapLoaded(mapName?) | |||
*ClientPing(time) | |||
Being | Being | ||
*Attack(beingId) | *Attack(beingId) | ||
*Player | *CharNameRequest - eAthena netcode detail (not public) | ||
*LocalPlayer | |||
Player | |||
*(anything?) | |||
LocalPlayer | |||
*Emote(emoteId) | *Emote(emoteId) | ||
*IncStat(statId) | *IncStat(statId) | ||
*DecStat(statId) | *DecStat(statId) | ||
*SendLetter(recipient, text) | *SendLetter(recipient, text) | ||
*PickUp(floorItemId) | |||
*SetDestination(x, y, direction) | |||
*Sit | |||
*Respawn | |||
Inventory | Inventory | ||
* | *EquipItem(Item) | ||
*UnEquipItem(Item) | |||
*UseItem(Item) | |||
*Drop(slotNum, ammount) | *Drop(slotNum, ammount) | ||
*Split(slotNum, ammount) | *Split(slotNum, ammount) | ||
Line 60: | Line 75: | ||
*RemoveItem(slotNum, ammount) | *RemoveItem(slotNum, ammount) | ||
*SetMoney(ammount) | *SetMoney(ammount) | ||
*Confirm() | *Confirm() (eAthena trade complete) | ||
*Finish() | *Finish() (eAthena trade OK) | ||
*Cancel() | *Cancel() | ||
Line 67: | Line 82: | ||
*Create() | *Create() | ||
*Join(partyId) | *Join(partyId) | ||
*Invite(playerId) | |||
*InviteResponse(requestId?, response) | |||
*Leave() | *Leave() | ||
*Kick(playerId) | *Kick(playerId) | ||
*Chat(text) | *Chat(text) | ||
*Settings? | |||
Guild | Guild | ||
*Create() | *Create() | ||
*Join(guildId) | *Join(guildId) | ||
*Invite(playerId) | |||
*InviteResponse(requestId?, response) | |||
*Leave() | |||
*Kick(playerId) | |||
*Chat(text) | *Chat(text) | ||
Revision as of 17:01, 24 March 2009
This is my plan for centralizing the net code under the merged client.
First, TMWServ's Net namespace needs to be changed (I vote for TMWserv as the new name). Then a new Net namespace would be created to store references to the specific network back-end needed.
Here are the functions the generic back end needs (organized by type)
Login
- Login(...)
- ChangeEmail(...)
- ChangePassword(...)
- ChooseServer(serverId)
Char
- ChooseChar(number)
- NewChar(...)
- DeleteChar(number, ...)
- Who
Chat
- Talk(text)
- Me(text)
- Msg(recipient, text)
Map
- MapLoaded(mapName?)
- ClientPing(time)
Being
- Attack(beingId)
- CharNameRequest - eAthena netcode detail (not public)
Player
- (anything?)
LocalPlayer
- Emote(emoteId)
- IncStat(statId)
- DecStat(statId)
- SendLetter(recipient, text)
- PickUp(floorItemId)
- SetDestination(x, y, direction)
- Sit
- Respawn
Inventory
- EquipItem(Item)
- UnEquipItem(Item)
- UseItem(Item)
- Drop(slotNum, ammount)
- Split(slotNum, ammount)
NPC
- Talk(npcId)
- NextDialog(npcId)
- CloseDialog(npcId)
- ListInput(npcId, value)
- IntegerInput(npcId, value)
- StringIntput(npcId, value)
Shop
- Start(beingId)
- Buy(beingId)
- Sell(beingId)
- BuyItem(beingId, itemId, ammount)
- SellItem(beingId, itemId, ammount)
- End(beingId)
Skill
- Up(skillId)
- Use(skillId)
Trade
- Request(beingId)
- AddItem(slotNum, ammount)
- RemoveItem(slotNum, ammount)
- SetMoney(ammount)
- Confirm() (eAthena trade complete)
- Finish() (eAthena trade OK)
- Cancel()
Party
- Create()
- Join(partyId)
- Invite(playerId)
- InviteResponse(requestId?, response)
- Leave()
- Kick(playerId)
- Chat(text)
- Settings?
Guild
- Create()
- Join(guildId)
- Invite(playerId)
- InviteResponse(requestId?, response)
- Leave()
- Kick(playerId)
- Chat(text)
Storage
- Open()
- Close()
- Store(slotId, ammount)
- Retrieve(slotId, ammount)
Admin/GM
- Announce(text)
- Kick(id)
- Kick(name)
- Ban(id)
- Ban(name)
- ...