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When you are not very experienced at creating pixel art, you should take a look at the following tutorials. You can learn many interesting tricks from them. | When you are not very experienced at creating pixel art, you should take a look at the following tutorials. You can learn many interesting tricks from them. | ||
*[http://www. | *[http://www.petesqbsite.com/sections/tutorials/tuts/tsugumo/ So You Want To Be A Pixel Artist by Tsugumo]. | ||
*[http://www.natomic.com/hosted/marks/mpat/ Mark's Pixel Art Tutorial] | *[http://www.natomic.com/hosted/marks/mpat/ Mark's Pixel Art Tutorial] | ||
*[http://www.derekyu.com/?page_id=218 Derek Yu's Pixel Art Tutorial] | *[http://www.derekyu.com/?page_id=218 Derek Yu's Pixel Art Tutorial] |
Revision as of 19:48, 23 November 2009
This article is for reference purpose
The features described in this article are already implemented in the game. The article should describe how a certain aspect of the game currently works. You may of course edit this article to improve the description of the circumstances. Your opinions or improvement suggestions about the described aspects themself are of course appreciated, too. But please put these on the discussion page of this article to keep facts and fiction separated.
A new revision of this page is being developed in User:EJlol/Guidelines
In general
- Don't be afraid to show us your unfinished pieces, we are there to guide and help you through the process.
- If possible, hang around the #tmwart channel on irc.freenode.net 24/7.
- When you're available / doing work on tmw related stuff, please contact me on the previously mentioned channel.
- We're soon going to have a centralized repository for all the art related stuff where we're going to archive all of your versions, so you can just start to contribute there without the need to track down a dev. The details on the repository and the preferred version numbering are coming soon. EDIT(20050419): Ask me for details, it's up now.
- Preferred formats: .png and .ogg
Concerning conceptual art
- You can always come up with new ideas to present to the team. Actually that's preferred and we like that.
- With conceptual art you might want to define important places, capture the generic atmosphere, look, and color scheme of a certain place or define the looks of an important NPC.
Concerning tiles
We REALLY need a LOT of these, so if you think you can do ANYTHING, please give it a shot. Especially on these actively seek out our attention so we can assign new tasks to you. The fact that we won't contact you personally every day doesn't mean we don't need your efforts. You can find the technical specifications of tilesets and further tile related guidelines in the article Tileset development.
How to get your content in to the game
The best way to do this is yet to be decided, but this should work:
- Start a thread in the forum, with a subject line beginning [WIP] (work in progress).
- Discuss it and edit it a few times until it's ready.
- Change the [WIP] thread's title to [FND] (finished), and make it clear which is the final version.
- Create a new report in Mantis to request that it be included in the game.
Tutorials
When you are not very experienced at creating pixel art, you should take a look at the following tutorials. You can learn many interesting tricks from them.