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What you are suggesting doesn't sound like it has anything to do with the [[Skill system|skill system]] but rather like a suggestion for the [[Attributes|attribute system]]. In the chapter "From level to character attributes" of the attributes article is already a comment section (written in ''cursive'') regarding changing the attribute distribution. When you believe in your idea you should add it there. | What you are suggesting doesn't sound like it has anything to do with the [[Skill system 2|skill system]] but rather like a suggestion for the [[Attributes|attribute system]]. In the chapter "From level to character attributes" of the attributes article is already a comment section (written in ''cursive'') regarding changing the attribute distribution. When you believe in your idea you should add it there. | ||
Now something regarding your idea itself: I believe it is too radical. It allows to turn your character 180° as often as you want. The new skill system already allows a lot of freedom at character development. The attribute distribution is the only thing that makes a difference between a fighter or a magican. When you could redistribute your attribute points at a whim there would be no reason to have multiple characters to experiment with different character types. | Now something regarding your idea itself: I believe it is too radical. It allows to turn your character 180° as often as you want. The new skill system already allows a lot of freedom at character development. The attribute distribution is the only thing that makes a difference between a fighter or a magican. When you could redistribute your attribute points at a whim there would be no reason to have multiple characters to experiment with different character types. | ||
--[[User:Crush|Crush]] 14:50, 20 January 2008 (CET) | --[[User:Crush|Crush]] 14:50, 20 January 2008 (CET) |
Latest revision as of 00:47, 10 December 2009
What you are suggesting doesn't sound like it has anything to do with the skill system but rather like a suggestion for the attribute system. In the chapter "From level to character attributes" of the attributes article is already a comment section (written in cursive) regarding changing the attribute distribution. When you believe in your idea you should add it there.
Now something regarding your idea itself: I believe it is too radical. It allows to turn your character 180° as often as you want. The new skill system already allows a lot of freedom at character development. The attribute distribution is the only thing that makes a difference between a fighter or a magican. When you could redistribute your attribute points at a whim there would be no reason to have multiple characters to experiment with different character types. --Crush 14:50, 20 January 2008 (CET)