From The Mana World
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m (Move page script moved page Dev:Playersets to Development:Playersets: Rename Dev: to Development: so the miraheze import works)
 
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== Generale specs ==
{{Category_art}}
* '''Frame size:''' 32x64
{{Category:Outdated}}
 
== Current Playerset Sprite Sheets ==
[https://github.com/themanaworld/tmwa-client-data/tree/master/graphics/sprites/model/male.png|Current Male Player Sprite]
[https://github.com/themanaworld/tmwa-client-data/tree/master/graphics/sprites/model/female.png|Current Female Player Sprite]
 
== Sprite Sheet Specification ==
* '''Frame size:''' 64x64
* '''Color depth:''' 32 bpp (including alpha layer)
* '''Color depth:''' 32 bpp (including alpha layer)
* '''Directions:''' 4 (north, south, east, west)
* '''Directions:''' 4 (north, south, east, west)
* Action list
* '''Dye Channels:''' 3 (W;R;B;)
** Current basic needs
*** Standing (1 frame)
*** Death (1 frame)
*** Sitting (1 frame)
*** Walking (6 frames)
*** Attacking with punch/single-hand thrusting weapon
*** Attacking with bow
*** Casting spell
 
**Extra sequences
*** Running (6 frames)
*** Skim-floating (amulet movement) (3 frames)
*** Waving (3 frames)
*** Picking up item (3 frames)
*** Getting hit (2 frames)
*** Attacking with single-hand slashing weapon
*** Attacking with two-hand thrusting weapon
*** Attacking with thrown weapon
*** Attacking with two-hand slashing weapon
*** Attacking with two-hand smashing weapon
*** Targeting spell on self
*** Targeting area of effect spell
*** Targeting spell on single target
== Walking animation in progress ==
=== Talaroc ===
This is ready to be used as a basis for clothing/equipment.  The first (on the left) image is the "standing" sprite.
 
http://img.photobucket.com/albums/v605/daajenai/playerset_south.png http://www.lindeijer.nl/~bjorn/1v2-final-v2.gif
 
=== neko-mon ===
The hands and shading still to be fixed<br>
[[Kyokai]]: Some of my sprite mods on this current sprite.<br>
http://img109.exs.cx/img109/9112/kyokai7yv.png My character for TMW (someday)
http://img76.exs.cx/img76/6519/kirin7bf.png The NPC KirinDekagen


=== Necromus ===
== Total List of Playerset Actions ==
[http://www.filehigh.com/serve.php?u=1823&i=5825&t=.gif]
* walk
side view walking frame (incomplete)
* sit
* dead
* attack
* attack_sword_stab
* attack_bow
* attack_spear
* attack_chop
* attack_2hand
* cast


=== Old walking animation ===
== Mechanics and Layering ==
http://www.geocities.com/cless_alv/walking3.gif
The Player Sprite is a 3 Channel Dye which is why it looks so weird. The Channels are WRB (Greyscale, Red & Blue). This is to facilitate our the sprite [[Dev:Image_dyeing|Dye system]]. The Male and Female sprites share frame numbering and just about the same xmls for a wide variety of gear. The player sprite is also the Npc base for the humuniod Npcs. Between the Dye channels, clothing and layering equipment it makes something like millions of unique Npc combinations.  
http://www.geocities.com/cless_alv/walking4.gif
http://www.lindeijer.nl/~bjorn/walking3_6frames.gif
http://www.lindeijer.nl/~bjorn/walking3_4frames.gif


12, 6 and 4 frame versions.
== Improvements ==
----
* Death frames need a good animation
''':: Comment(s) ::'''
* Extra Dye Channels added to "texture" the base player
* [[Bjørn]]: I've made the 6 frame versions by simply deleting all even frames in your animation. In my opinion it's still a fine animation and it's saving quite a bit of work. For the 4 frame version I have created a single neutral stand frame and used the two leg extremes, so it's actually only 3 different images.
* Facial Expressions
* Body Modifications (Horns, Spikes, Wings, etc.)
* Large and small size of player sprite.


* [[Neko-mon]]: I made little fixes in the second image.
[[Category:Development]]

Latest revision as of 03:56, 27 March 2024

This article contains information for Artists working or interested in working for The Mana World

These are articles that require updating, moving to archive or deletion (see also Template:Delete).

Current Playerset Sprite Sheets

Male Player Sprite Female Player Sprite

Sprite Sheet Specification

  • Frame size: 64x64
  • Color depth: 32 bpp (including alpha layer)
  • Directions: 4 (north, south, east, west)
  • Dye Channels: 3 (W;R;B;)

Total List of Playerset Actions

  • walk
  • sit
  • dead
  • attack
  • attack_sword_stab
  • attack_bow
  • attack_spear
  • attack_chop
  • attack_2hand
  • cast

Mechanics and Layering

The Player Sprite is a 3 Channel Dye which is why it looks so weird. The Channels are WRB (Greyscale, Red & Blue). This is to facilitate our the sprite Dye system. The Male and Female sprites share frame numbering and just about the same xmls for a wide variety of gear. The player sprite is also the Npc base for the humuniod Npcs. Between the Dye channels, clothing and layering equipment it makes something like millions of unique Npc combinations.

Improvements

  • Death frames need a good animation
  • Extra Dye Channels added to "texture" the base player
  • Facial Expressions
  • Body Modifications (Horns, Spikes, Wings, etc.)
  • Large and small size of player sprite.