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{{Opinions | |||
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Military forces are a constant on real-world nations. This page discuss how to implement that in our fictional in-game world. | |||
== Suggestions == | |||
* Every major city should have different army/guards depending of type of land, culture, and some other features. | * Every major city should have different army/guards depending of type of land, culture, and some other features. | ||
* Every army have different uniforms | * Every army have different uniforms. | ||
* Every unit type have uniform depending of purpose | * Every unit type have uniform depending of purpose. | ||
* I'm still thinking about "international" units, something like NATO. but that is irrational IMO | * I'm still thinking about "international" units, something like NATO. but that is irrational IMO. | ||
--[[User:Irukard|Irukard]] | |||
* I think of at least two corps: police and military, the first would operate at cities while the other would operate nation-wide. | |||
** Police would allow you to have a paid office with a delimited work horary and holidays. On your work hours you must be an efficient policeman and every unlawful action commited while working could (and must) be punishable. The rest of the time is theirs and the player can do whatever he or she wants: be in a guild, roam, have a second employment..., or even be a delinquent. | |||
** The military is vastly different. The player joins it under the constraint of being always available in case of war. While in its free time a small wage is given. While on duty the soldier has to attend to orders which could lead him to death. Ignoring such orders could face him a war cabinet resulting in severe punishment. The money earned is very small but the advantage is that the player can loot the enemies territories and bodies. Military can call you upon any other country. | |||
--[[User:Pajarico|Pajarico]] 10:09, 23 July 2006 (CEST) | |||
There should be four corps: | |||
'''National police''' : They work in the whole kingdom, they win a lot of money and do all the investigations. | |||
'''Local police:''' They work in one only town, they are closer to people, but win less money than national police and have less equipment however they are the first ones in putting somebody in jail. | |||
'''The Army:''' They fight at war. | |||
'''Military police''': They operate nation-wide and win a lot of money they can arrest someone without explanations, they arrest spies at war and do investigations they also arrest the deserters, you have to be a soldier with a lot of experience to became military police. | |||
--[[User:HABARI|HABARI]] 18:37, 29 October 2006 | |||
== Sample work == | |||
<gallery> | |||
Image:Soldiers.png|{{Image:Soldiers.png}} | |||
</gallery> |
Latest revision as of 17:48, 6 June 2013
This article collects information regarding the conceptualisation of the gameplay of The Mana World
This article is currently only a proposal
The features or design guidelines described in this article are only a proposal made by one or some persons. It has not been evaluated or accepted by the core development team yet. Feel free to add your personal opinion about them or make counter proposals.
People who approve this proposal | People who oppose this proposal |
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Military forces are a constant on real-world nations. This page discuss how to implement that in our fictional in-game world.
Suggestions
- Every major city should have different army/guards depending of type of land, culture, and some other features.
- Every army have different uniforms.
- Every unit type have uniform depending of purpose.
- I'm still thinking about "international" units, something like NATO. but that is irrational IMO.
--Irukard
- I think of at least two corps: police and military, the first would operate at cities while the other would operate nation-wide.
- Police would allow you to have a paid office with a delimited work horary and holidays. On your work hours you must be an efficient policeman and every unlawful action commited while working could (and must) be punishable. The rest of the time is theirs and the player can do whatever he or she wants: be in a guild, roam, have a second employment..., or even be a delinquent.
- The military is vastly different. The player joins it under the constraint of being always available in case of war. While in its free time a small wage is given. While on duty the soldier has to attend to orders which could lead him to death. Ignoring such orders could face him a war cabinet resulting in severe punishment. The money earned is very small but the advantage is that the player can loot the enemies territories and bodies. Military can call you upon any other country.
--Pajarico 10:09, 23 July 2006 (CEST)
There should be four corps:
National police : They work in the whole kingdom, they win a lot of money and do all the investigations.
Local police: They work in one only town, they are closer to people, but win less money than national police and have less equipment however they are the first ones in putting somebody in jail.
The Army: They fight at war.
Military police: They operate nation-wide and win a lot of money they can arrest someone without explanations, they arrest spies at war and do investigations they also arrest the deserters, you have to be a soldier with a lot of experience to became military police.
--HABARI 18:37, 29 October 2006