From The Mana World
m (Status_red)
m (Jaxad0127 moved page Guild system to Archive:Guild system without leaving a redirect)
 
(7 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{Category_gameconcept}}
{{Status_red}}
{{Status_red}}


== '''Technical Information''' ==
== '''Technical Information''' ==


[[Guild system technical]] contains all the technical info that I've come up with yet.
[[Guild system technical]] contains all the technical info.
 
* Guilds have a full name and an alias(4 letter chosen abbreviation)
* Members of a guild have the alias prefixed to their name to show to TMW players that they are part of a guild format could be something like  [MGLD] floatswitch
* Each guild should have a charter that is adhered to by each member
* Commander position is an appointed post by the council of lieutenants
** thus if he disappears/quits the game another can be voted in


== '''Basics''' ==
== '''Basics''' ==
Any player can create a guild. The name of the guild must be unique and not taken already.


When a group of players decide to cooperate in the game they will be able to create a Guild.  A group of at least 5 players will be able to register a guild within the game.  These initial Guild Members will be to governing council of the Guild that they have created. To registrater a  Guild, at a registration office in every town, the players will submit a Charter that will only be passed if at least 5 players have signed it since the last changes were made.
Guilds must be ratified by a GM to become official. To be ratified the guild must have at least 5 participants that must issue a certain command with the guild name/alias, which will become the guild's initial lieutenants. This will ensure a control mechanism of sorts to keep guild creation spam lower.


The Registration office will keep track of all money and resources belonging to the Guild. Guild money can be spent by members that have been granted temporary permission by the Council.  Council members will also need this permission to spend the Guild money.
The guild creator can invite other players. The invited players can choose to accept or decline the invitation.


== '''Obtaining a Charter''' ==
Guild members can chat with each other using a guild chat channel. Only guild members can be in the channel. Guild members may not leave the channel, without quitting the guild.


Because Guilds could be a source of income and power, it will be difficult to obtain a Charter.  A number of quests will have to be completed to get a Charter, which should encourage cooperation between Players to accomplish this.  Every quest will have a reward item, which would be useful to a player, and only if these reward items are given to the Registration office will a group obtain a Charter.
Each guild member can see whether the other guild members are online or offline.


== '''The Charter''' ==
== '''Possibilities''' ==
 
The Charter will consist of the following will consist of:
 
* Guild Name
* Guild Description
* Headquarters of the Guild, if one exists
* Guild Resources
* Public or Private Guild
* Entry Fee
* Number of members needed to alter the Charter
* Title given to Council Members
* Guild Rules
* 5 or more Initial Members, which have digitally signed the Charter
 
== '''Resources''' ==
 
This will be a list of the services that your Guild provides to it's members.  The more you provide the more members you will attract.
 
If you are reported by multiple members, to the registration office, for not providing advertised resources your Guild will be investigated and possibly dissolved.
 
== '''Private vs. Public''' ==
 
A Public Guild will have copy of the Guild Charter posted at the Registration Office.  Players will be able to attempt to join your Guild, and have free access to the Charter.
 
Private Guilds will have not have their Charter available to the public, but will likely not grow as quickly either.
 
== '''Entry Fee''' ==
 
The Entry Fee should be something related to the Guilds purpose.  ex.  Raw materials for a Blacksmith.
 
== '''Members needed to alter the Charter''' ==
 
This is simply the number of Council members needed to make alterations to the Charter.  This would include:
 
* Adding / Removing Members
* Adding / Removing Resources
* Adding / Altering Titles for Member Rank
* Adding / Removing Rules
* Promoting / Demoting Members


Once alterations have been committed to the Charter they will be changed at the Registration Office.
* Guilds could have buildings they can enter and store items.
* Guild members could have a status, so other members may invite other players.
** Guild commander -- has master power over guild, only one who can initiate invitations to players for membership
** Guild lieutenants -- a council that have higher guild powers than regular members
** Guild members -- base level guild account


== '''Titles and Rank''' ==
* Guild banking system
 
** members of the guild can contribute to the guild bank
Initially only the Title for the Council Members is required, but Lower rank Titles should be added.  New Members to the Guild will enter at the lowest Rank.
** differing guild member levels have different daily withdraw amounts
 
*** commander -- unlimited
Death of a player will result in the demotion of that player to entry status.  If this were to cause a Council Member to be demoted, and the number of council members is less than that needed to alter the Charter, then it will require all the remaining council members to alter the Charter.
*** lieutenant -- max 250K/day (or arbitrary amount alot higher than member, but less than commander)
 
*** member -- max 50k/day (same as above, arbitrary number less than lieutennant)
== '''After the Charter''' ==
 
Once the Guild is registered it will be run by the Guild Members.  This means that Guilds will be in charge of:
 
* Enforcing Guild Rules
* Protecting Guild Members and Resources
* Quests or Challenges for Promotion
* Attracting new Members
 
== '''Possibilities''' ==


* Guilds could be a method for a player to select a job or class.
* Guilds could have competitions ( violent and non-violent ).
* Unless you had knowledge of a Guild you would not recognize it's members.


I, [[User:MathGeek|MathGeek]], am not committed to all of the above, and am open to suggestions.
[[User:Trapdoor|Trapdoor]] 22:16, 25 April 2007 (CEST)
[[user:floatswitch]] modified feb 13 2010 20:37 est

Latest revision as of 17:50, 6 June 2013

This article collects information regarding the conceptualisation of the gameplay of The Mana World

This article is currently only a proposal

The features or design guidelines described in this article are only a proposal made by one or some persons. It has not been evaluated or accepted by the core development team yet. Feel free to add your personal opinion about them or make counter proposals.

Technical Information

Guild system technical contains all the technical info.

  • Guilds have a full name and an alias(4 letter chosen abbreviation)
  • Members of a guild have the alias prefixed to their name to show to TMW players that they are part of a guild format could be something like [MGLD] floatswitch
  • Each guild should have a charter that is adhered to by each member
  • Commander position is an appointed post by the council of lieutenants
    • thus if he disappears/quits the game another can be voted in

Basics

Any player can create a guild. The name of the guild must be unique and not taken already.

Guilds must be ratified by a GM to become official. To be ratified the guild must have at least 5 participants that must issue a certain command with the guild name/alias, which will become the guild's initial lieutenants. This will ensure a control mechanism of sorts to keep guild creation spam lower.

The guild creator can invite other players. The invited players can choose to accept or decline the invitation.

Guild members can chat with each other using a guild chat channel. Only guild members can be in the channel. Guild members may not leave the channel, without quitting the guild.

Each guild member can see whether the other guild members are online or offline.

Possibilities

  • Guilds could have buildings they can enter and store items.
  • Guild members could have a status, so other members may invite other players.
    • Guild commander -- has master power over guild, only one who can initiate invitations to players for membership
    • Guild lieutenants -- a council that have higher guild powers than regular members
    • Guild members -- base level guild account
  • Guild banking system
    • members of the guild can contribute to the guild bank
    • differing guild member levels have different daily withdraw amounts
      • commander -- unlimited
      • lieutenant -- max 250K/day (or arbitrary amount alot higher than member, but less than commander)
      • member -- max 50k/day (same as above, arbitrary number less than lieutennant)


Trapdoor 22:16, 25 April 2007 (CEST) user:floatswitch modified feb 13 2010 20:37 est