From The Mana World
(Added an update to my projects as well as a paragraph of thoughts on tmw on manaserv)
(Added more quests to the list on the Snowland Fill in Project)
 
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What I'm working on and will be working on:
=Snowland Fill in=


1. Tonori Expansion (pixel art)
An attempt to build up the area surrounding Nivalis.


2. Crypt (XML animation testing, submitting to git)
==Dock Area Quests==


3. Trade City (Tileset development, new monsters)
Dock workers need simple help around the docks. Travelers tell tales of their travels to the characters, some of which might need assistance.


4. Balance (Add frames to equipment to include new attack forms, new weapons for new attack forms).
==Nivalis Mayor Quest==


5. Barbarian Village (Assist art on being complete)
Fight undead beneath Nivalis which threaten the citizens of the snowland village.


6. Thermin (Assist art on being complete)
* Requirements: Level 40, Completed Forest Bow, Forest Armor, Wooden Shield, Fur Boots and Winter Gloves Quests


7. Lumber Camp (Assist art on being complete)
* Step One: Fight Snowland Lesser Undead, the fallen citizens of Nivalis and miners have become undead, created through the powerful earthquake. Collect drops relevant to the quest.


Also I have an idea which I'm not going to fully flesh out dealing with TMW on Manaserv using CR1 stuff with existing tmwArt. Since it will use the same tiles as being used in the Trade City, the Newbington town designed by Rotonen's team can be created as the starting area for TMW on Manaserv. Though we can still port TMW to Manaserv, it might be better to just take the backstory and the geography, but not the maps of tmwAthena's game. This way, all new maps can be created to serve the new content and two different games with the same themes can exist, similar to final fantasy where the world changes, but often themes, geography, backstory elements, etc. carry over from previous games. So overall I don't want to look at TMW on Manaserv as a sequel, I do want it to be an entirely new game. It will still use Argaes, Tonori and Kaizei. It will still use existing tmwArt.
* Step Two: Open a gateway to the Tomb of the Fallen Sage.


==Pages==
* Step Three: Fight the Fallen Sage and his Ice Skull Minions. Reward: Key to the City of Nivalis.
* [[User:Wombat/Project:Lottery]]
 
* [[User:Wombat/Project:Crypt]]
* Step Four: Mayor becomes a daily quest for bringing X number of the drops from the Nivalis Undead for gold and XP.
* [[User:Wombat/Mobs]] - A page for detailing the mob database, their skills and related.
 
* [[User:Wombat/Items]] - A page for detailing the item database, their item scripts, equipment scripts and other related functions.
==Trapper Quest==
* [[User:Wombat/TMW-eA_Adventures]] - A simple game concept offering a different take on tmw-ea game play.
 
* [[User:Wombat/How_To_Develop]]
A couple of trapper families rough it in the middle of the snow forests of Kaizei.
* [[User:Wombat/Ancean_Isles]]
 
* [[User:Wombat/Balance_Guidelines]]
* Requirements: Level 50, Completed Nivalis Mayor Quest
* [[User:Wombat/TMW-eA_Projects]] - Content Development Roadmap Draft
 
* [[User:Wombat/Sandbox]] - Where I begin drafts for some new wiki entries.
* Step One: Help the families gather furs to trade so they won't go hungry.
* [[User:Wombat/Guidelines]] - A GM Guidelines proposal draft.
 
* [[User:Wombat/eAthena Server]] - A beginning guide for making basic changes to the default eAthena Server.
* Step Two: Snow Bandits have robbed a couple of the children of their furs while they were hunting. They ask the character to help make the Snow Bandits go away.
* [[User:Wombat/Changing_Mobs]] - A tutorial on changing the mobs on an existing eAthena map.
 
* [[User:Wombat/eAthena_NPC_Scripting_Tutorial]] - A tutorial on making npcs for eAthena servers.
* Step Three: While away, the bandits struck again. The mother, staying hidden, followed the bandits and discovered their hideout. Take care of the Snow Bandits there.
* [[User:Wombat/Project_Kaizei]] - A supplement snowland map to be tested on unofficial and testing servers
 
* [[User:Wombat/Friend_Bot_Defacto_Guidelines]] - Some unofficial guidelines and suggestions concerning friendly bots.
* Step Four: With the Snow Bandits no longer in the area, the trappers are free to collect pelts. They offer daily quests for wolvern and animal pelts.
* [[User:Wombat/eAthena_Script_Commands]] - eAthena script commands.
 
* [[User:Wombat/Dump]] - Where I dump old ideas I have no short term plans on retrieving, but may be useful enough not to completely remove.
==Illiana the Furrier==
* [[User:Wombat/Git]] - Draft for using Gitorious for tA content.
 
The furrier of Nivalis, she opens up when the Trapper Quest is completed. She will offer pelt based clothing products in exchange for furs.
 
==Barbarian Village Refugee Quest==
 
The barbarian village was wiped out by an avalanche. Many of its former inhabitants have set up camps. They need help coordinating.
 
==Artificer Quest==
 
Find and save Thermin refugees following the great quake.
 
* Requirements: Level 60 Completed Trapper Quest.
 
* Step One: the Artificer's fellow refugees are in trouble. Previously, he had been helping Thermin refugees from the earthquake, but they have stopped all contact and the last messenger that left never returned. Go to the cave they were hiding in and see what happened to them.
 
* Step Two: After fighting through undead similar to those beneath Nivalis, the characters discover the way blocked by a powerful spell. Returning to the Artificer will reveal that he believes it to be a powerful dark magic barrier spell. He casts an aura on the characters, who need to possess certain ingredients to pass through the barrier, which are consumed upon passing.
 
* Step Three: After passing through the barrier, the characters must fight Fallen Sages raised by the Dark Sage to hold the refugees, which he plans to sacrifice in order to gain dark power. Killing all the Fallen Sages will leave the Dark Sage defenseless and a prisoner of the refugees.
 
* Step Four: Artificer rewards characters with opening as a daily quest location.
 
==Wombat Pages==
 
* [[User:Wombat/Promotions]]
 
* [[User:Wombat/Chronicles]]
 
* [[User:Wombat/Old_Pages]]
 
* [[User:Wombat/Guild_Development]]
 
* [[User:Wombat/Project_Roles]]

Latest revision as of 17:19, 17 February 2015

Snowland Fill in

An attempt to build up the area surrounding Nivalis.

Dock Area Quests

Dock workers need simple help around the docks. Travelers tell tales of their travels to the characters, some of which might need assistance.

Nivalis Mayor Quest

Fight undead beneath Nivalis which threaten the citizens of the snowland village.

  • Requirements: Level 40, Completed Forest Bow, Forest Armor, Wooden Shield, Fur Boots and Winter Gloves Quests
  • Step One: Fight Snowland Lesser Undead, the fallen citizens of Nivalis and miners have become undead, created through the powerful earthquake. Collect drops relevant to the quest.
  • Step Two: Open a gateway to the Tomb of the Fallen Sage.
  • Step Three: Fight the Fallen Sage and his Ice Skull Minions. Reward: Key to the City of Nivalis.
  • Step Four: Mayor becomes a daily quest for bringing X number of the drops from the Nivalis Undead for gold and XP.

Trapper Quest

A couple of trapper families rough it in the middle of the snow forests of Kaizei.

  • Requirements: Level 50, Completed Nivalis Mayor Quest
  • Step One: Help the families gather furs to trade so they won't go hungry.
  • Step Two: Snow Bandits have robbed a couple of the children of their furs while they were hunting. They ask the character to help make the Snow Bandits go away.
  • Step Three: While away, the bandits struck again. The mother, staying hidden, followed the bandits and discovered their hideout. Take care of the Snow Bandits there.
  • Step Four: With the Snow Bandits no longer in the area, the trappers are free to collect pelts. They offer daily quests for wolvern and animal pelts.

Illiana the Furrier

The furrier of Nivalis, she opens up when the Trapper Quest is completed. She will offer pelt based clothing products in exchange for furs.

Barbarian Village Refugee Quest

The barbarian village was wiped out by an avalanche. Many of its former inhabitants have set up camps. They need help coordinating.

Artificer Quest

Find and save Thermin refugees following the great quake.

  • Requirements: Level 60 Completed Trapper Quest.
  • Step One: the Artificer's fellow refugees are in trouble. Previously, he had been helping Thermin refugees from the earthquake, but they have stopped all contact and the last messenger that left never returned. Go to the cave they were hiding in and see what happened to them.
  • Step Two: After fighting through undead similar to those beneath Nivalis, the characters discover the way blocked by a powerful spell. Returning to the Artificer will reveal that he believes it to be a powerful dark magic barrier spell. He casts an aura on the characters, who need to possess certain ingredients to pass through the barrier, which are consumed upon passing.
  • Step Three: After passing through the barrier, the characters must fight Fallen Sages raised by the Dark Sage to hold the refugees, which he plans to sacrifice in order to gain dark power. Killing all the Fallen Sages will leave the Dark Sage defenseless and a prisoner of the refugees.
  • Step Four: Artificer rewards characters with opening as a daily quest location.

Wombat Pages