From The Mana World
m (→‎Casting Spells: Note about spells failing.)
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[[Image:Magic.png|frame|A user casting the #abizit spell.]]
{{Meta}}{{I18n}}
{{Category playerinfo|legacy=Magic}}
{{Status green}}
{{Magic_shortcuts}}
 
==Introduction==
==Introduction==
Magic in [[Project description|The Mana World]] is made up of 6 different skills:
* Magic (general magic)
* Transmutation Magic
* Nature Magic
* Astral Magic
* War Magic
* Life Magic
To cast a spell, a player must type in the "incantation" of the spell, which will always start with an # followed by the incantation.


''Example'': #abizit
[[Image:Tmw logo.png|left|110px]]
{{Note|To be edited.}}


==Getting Started==
==Getting Started==
In order to begin using magic, a player must complete a small series of quests:
{{Note|To be edited.}}


*First, a player must touch the [[Mana Seed]]. To find the [[Mana Seed]], head west on the stone path from [[Hurnscald]]. At the first fork (at a farm with many trees), go north. Continue north until the path forks again. Take the west fork and follow the path to a set of caves, one higher and one lower. Enter the higher cave, and continue through until it exits. Continue east along the stones and into a second cave. The mana seed will be in the northeast corner.
===Casting spells===
*After touching the [[Mana Seed]], a player must talk to either [[Auldsbel]] or [[Wyara]]. [[Wyara]] is the obvious choice as she requires the least amount of materials. Speak to the NPC about [Mana Potions] via the "What do you know about..." inquiry.
{{Note|To be edited.}}
*Collect the necessary materials for the [[Mana Potion]]. Wyara requires 40 [[Mauve Herb]]s and 1 [[Bottle of Water]]. The [[Bottle of Water]] can be purchased from the general store, which is the L-shaped building southeast of Wyara's building.
*Go back to the [[Mana Seed]], use the [[Mana Potion]] and touch it again. Congratulations! You may now begin learning magic!


===Acquiring and Training Magic Spells===
===Training and leveling up magic skills===
Since your characters don't start with the ability to control magic, they must learn magic from NPCs.  Magic trainers can both give you spells, and level you up in whatever schools of magic they can train in. There are currently 8 NPC magic trainers. When you visit a magical NPC, you can ask about other magical NPCs, via the "What do you know about..." inquiry.  Some magic trainers are easy to find, while others require searching through more obscure parts of the TMW world.
{{Note|To be edited.}}


===Leveling up===
Below you can find out what level progress the #abizit message refers to:
Leveling up requires that you gain experience in magic by practicing spells. Casting the same spell consecutively will result in no additional experience after the first cast. Also, spells that give experience consume items.  Once you have gained enough experience in a particular type of magic, you can go to a trainer in that kind of magic, talk to them, and they can advance you, as long as they are an advanced enough trainer for the level of magic you are advancing to.


Use #abizit to check if you have enough experience to reach the next level:
{| style="border: 2px solid #99ee99; font-size:85%" cellspacing="2" cellpadding="3" align="left"
* "You feel completely overwhelmed by your magic." '''less than 10%'''
! style="background:#99ee99;" | #abizit message
* "You feel quite overwhelmed by your magic, but are beginning to see patterns." '''10%-20%'''
! style="background:#99ee99;" width="100px" | Progress
* "You feel that you have only the bare minimum of control over your magic." '''20%-30%'''
|-
* "Trying to control your magic is still rather troublesome." '''30%-40%'''
| style="background:#eeffee;" | "You feel completely overwhelmed by your magic."
* "You feel you still have a few difficulties in controlling your magic." '''40%-50%'''
| style="background:#eeffee;" | less than 10%
* "You feel somewhat in control of your magic." '''50%-60%'''
|-
* "You feel mostly in control of your magic." '''60%-70%'''
| style="background:#eefaff;" | "You feel quite overwhelmed by your magic, but are beginning to see patterns."
* "You feel quite in control of your magic." '''70%-80%'''
| style="background:#eefaff;" | 10%-20%
* "You feel that you have very good control of your magic." '''80%-90%'''
|-
* "You feel in almost perfect control of your magic." '''90%-100%'''
| style="background:#eeffee;" | "You feel that you have only the bare minimum of control over your magic."
* "You feel in perfect control of your magic, [and seem on the verge of something more... perhaps you should see the Mana Seed to ask for more magic?]" '''100%-200%'''
| style="background:#eeffee;" | 20%-30%
* "You have perfect control of what you understand now, but there is now a distinct sensation of something more, something indescribable. If only the Mana Seed would give more magic to you..." '''200%-450%'''
|-
* "Magic flows naturally from you, readily and with ease. Your understanding of what you can currently control at present is flawless, far beyond your requirements to cast magic at this level. [Surely the Mana Seed will more than readily offer more magic for such a proficient user.]" '''450% and over'''
| style="background:#eefaff;" | "Trying to control your magic is still rather troublesome."
| style="background:#eefaff;" | 30%-40%
|-
| style="background:#eeffee;" | "You feel you still have a few difficulties in controlling your magic."
| style="background:#eeffee;" | 40%-50%
|-
| style="background:#eefaff;" | "You feel somewhat in control of your magic."
| style="background:#eefaff;" | 50%-60%
|-
| style="background:#eeffee;" | "You feel mostly in control of your magic."
| style="background:#eeffee;" | 60%-70%
|-
| style="background:#eefaff;" | "You feel quite in control of your magic."
| style="background:#eefaff;" | 70%-80%
|-
| style="background:#eeffee;" | "You feel that you have very good control of your magic."
| style="background:#eeffee;" | 80%-90%
|-
| style="background:#eefaff;" | "You feel in almost perfect control of your magic."
| style="background:#eefaff;" | 90%-100%
|-
| style="background:#eeffee;" | "You feel in perfect control of your magic, [and seem on the verge of something more... perhaps you should see the Mana Seed to ask for more magic?]"
| style="background:#eeffee;" | 100%-200%
|-
| style="background:#eefaff;" | "You have perfect control of what you understand now, but there is now a distinct sensation of something more, something indescribable. If only the Mana Seed would give more magic to you..."
| style="background:#eefaff;" | 200%-450%
|-
| style="background:#eeffee;" | "Magic flows naturally from you, readily and with ease. Your understanding of what you can currently control at present is flawless, far beyond your requirements to cast magic at this level. [Surely the Mana Seed will more than readily offer more magic for such a proficient user.]"
| style="background:#eeffee;" | 450% and over
|-
|}


Minimum experience for each level*:
===Magical Status===
*1 - n/a
{{Note|To be edited.}}
*2 - 100
*3 - 1200
*4 - 8000
*5 - 40000
<nowiki>*</nowiki>Add up to 1/3% due to built-in inaccuracy of &#35;abizit


===Casting Spells===
==Equipment==
Once you learn spells, you cast them by entering them in to the Player chat tab, placing a hash sign (#) in front of the name of the spell, followed by the spell's parameters, separated by spaces.  If a parameter to a spell needs to contain spaces, use double-quotes (") to enclose it.
{{Note|To be edited.}}
 
Certain spells require items, which may or may not be consumed in the process. In addition, different spells are of different levels.  For whatever level a spell is, your magic skill level must be equal to or greater than it, in both the spell's school of magic and in general magic, if you want to cast it.  For example, to cast a level 2 nature spell, you must be level 2 in both Nature Magic and General Magic.
 
Finally, in order to be able to cast a spell you need your magic to be enabled (your M.Attack value > 0).  This is explained in the next section.
 
Note that spells do not indicate most ways they can fail in. If you do not have the necessary items for spells requiring ingredients, the spell will silently fail. Similarly, if for example you are casting a healing spell and are too far from the player to be able to heal them, you will see no effect or error message.
 
===Magical Stats===
The main stat that increases your magical abilities is Intelligence. Although intelligence is not absolutely necessary to advance in magic, it determines the effectiveness and strength of your spell. Intelligence is used to compute 2 of your stats: M.Attack and M.Defense. M.Attack stands for "magic attack"; this is how powerful your spells will be. M.Defense is "magic defense"; this is how well you will be able to withstand magical attacks on you.  MP is the amount of magical energy available to devote to casting spells.  It recharges over time. In TMW, your ability to use MP requires a non-zero M.Attack value.  If your M.Attack value is zero, you may notice that your MP bar is grey (disabled) (pic example goes here).  If this happens, it is because your M.Attack value is being penalized by negative status effects or worn equipment.
 
For more info on the Intelligence stat, see the [[Stats]] page.
 
==NPCs==
*[[Wyara]] - Potion seller in Hurnscald.
*[[Auldsbel]] - West of Hurnscald.
*Sword (Dimond) - River separating Dimond Inn from the woods to the west.
*Sword (Cave) - River in cave underneath the Hurnscald bar.
*[[Elanore]] - Tulimshar.
*[[Mana Seed]] - cave without danger sign, northwest of Auldsbel.
*[[Hinnak]] - Farm north of Hurnscald.
*[[Sagatha]] - woods northeast of Auldsbel, also from Old Wizard's spell.
*Old Wizard - between Sagatha and Auldsbel.
*[[Hurnscald]] Bookshelf - left shelf in the second floor in the house where Airlia is.
*Earth Spirit - Snake desert, in the well.
 
==Herbs==
Many quests require herbs. The easiest way to get them is by killing squirrels.  You will also find the plants growing, and named by their specific herb and color.


==Equipment==
(See also [[Item Reference]])
===Penalizing Items===
===Penalizing Items===
In TMW, almost all things worn will penalize your M.Attack value, with the exception of weapons, which have no effect on your magical stats.  Magic penalties are especially big from metal armor.  The following list includes things that penalize your M.Attack value:
{{Note|To be edited.}}
 
* All gloves
* All boots, except cotton boots
* All shirts and chest armor, except a silk robe
* All shields
* All Helmets, Many hats
* All pants
 
The worst penalties come with shields and chest armor.


===Helpful Items===
===Helpful Items===
Few things will not penalize your M.Attack, and occasionally, you can wear something that actually gives a bonus to M.Attack.
{{Note|To be edited.}}
 
The following is a substantially complete list of such obtainable items:


* Silk Robe, Serf Hat, Graduation Cap, Cotton Headband (+0)
==Roles of mages==
* Cotton Boots, Noh-Mask,  Wedding Ring, Pinkie Hat, Cat Ears, Bunny Ears (+1)
{{Note|To be edited.}}
* Top Hat, Funky Hat, Christmas Elf Hat, Antler Hat, Santa Beard Hat (+2)
* Christmas Tree Hat (+4)
* Circlet, Demon Mask, 4-Leaf Clover, Towel , skull mask , heart glasses  (+5)


Two items give good bonuses, but it is not determined whether these are obtainable:
===Warriors and archers===
{{Note|To be edited.}}


* Monster Skull Helmet (+10)
===Full mages: Speed mages and tank mages===
* High Priest Crown (+20)
{{Note|To be edited.}}


==External Links==
===Runners===
*Cotillion's Spells Guide: http://wiki.themanaworld.org/index.php/User:Cotillion
{{Note|To be edited.}}
*Source code: http://gitorious.org/tmw-eathena-data/mainline/blobs/master/conf/magic.conf.template


==Spell List==
See [[Magic Spells]]


==Magic Quests==
{{Note|The concept of the features described here are still under construction. The information for this wiki will be for the server.themanaworld.org server in the very near future, so expect changes.  The link to the legacy server (above) has the older wiki on it. Therefore, this wiki may seem incomplete or confusing for a little while. Please be patient, and look forward to the great changes!}}
See [[Magic Quests]]

Latest revision as of 23:39, 31 January 2023

This article contains information for players or people interested in playing The Mana World rEvolt. If you're interested for the Classic game, please go to the Classic page about this article.

This article is for reference purpose

The features described in this article are already implemented in the game. The article should describe how a certain aspect of the game currently works. You may of course edit this article to improve the description of the circumstances. Your opinions or improvement suggestions about the described aspects themself are of course appreciated, too. But please put these on the discussion page of this article to keep facts and fiction separated.

Shortcuts for other magic-related pages. Move your mouse over a link to see what its wiki page is about.
Magic - Spells - Magic Quests - Magic Skills - Astral Soul Skill


Introduction

Tmw logo.png
Note: To be edited.

Getting Started

Note: To be edited.

Casting spells

Note: To be edited.

Training and leveling up magic skills

Note: To be edited.

Below you can find out what level progress the #abizit message refers to:

#abizit message Progress
"You feel completely overwhelmed by your magic." less than 10%
"You feel quite overwhelmed by your magic, but are beginning to see patterns." 10%-20%
"You feel that you have only the bare minimum of control over your magic." 20%-30%
"Trying to control your magic is still rather troublesome." 30%-40%
"You feel you still have a few difficulties in controlling your magic." 40%-50%
"You feel somewhat in control of your magic." 50%-60%
"You feel mostly in control of your magic." 60%-70%
"You feel quite in control of your magic." 70%-80%
"You feel that you have very good control of your magic." 80%-90%
"You feel in almost perfect control of your magic." 90%-100%
"You feel in perfect control of your magic, [and seem on the verge of something more... perhaps you should see the Mana Seed to ask for more magic?]" 100%-200%
"You have perfect control of what you understand now, but there is now a distinct sensation of something more, something indescribable. If only the Mana Seed would give more magic to you..." 200%-450%
"Magic flows naturally from you, readily and with ease. Your understanding of what you can currently control at present is flawless, far beyond your requirements to cast magic at this level. [Surely the Mana Seed will more than readily offer more magic for such a proficient user.]" 450% and over

Magical Status

Note: To be edited.

Equipment

Note: To be edited.

Penalizing Items

Note: To be edited.

Helpful Items

Note: To be edited.

Roles of mages

Note: To be edited.

Warriors and archers

Note: To be edited.

Full mages: Speed mages and tank mages

Note: To be edited.

Runners

Note: To be edited.


Note: The concept of the features described here are still under construction. The information for this wiki will be for the server.themanaworld.org server in the very near future, so expect changes. The link to the legacy server (above) has the older wiki on it. Therefore, this wiki may seem incomplete or confusing for a little while. Please be patient, and look forward to the great changes!