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| Because TMW is smaller and more personal than many other MMORPGs, the structure of the economy is slightly different. For one thing, player-to-player trading is more difficult. Also, it is less effective to "buy" prestige through rare items.
| | #REDIRECT [[Classic:Economy]] |
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| ==Profitable to trade with other players==
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| *Equipment
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| *Herbs
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| *Magic ingredients - ashes, iron ore/powder, sulphur, raw logs
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| *Equipment ingredients - snake skin, cloth, dye, white fur
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| *Quest items - snake tongues, scorpion stingers, raw logs
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| ==Profitable to sell to shops==
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| *Bat wing - 100gp
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| *Bat teeth - 150gp
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| *Root - 200gp
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| *Cloth - 250 (?) gp
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| *Dagger - 500gp
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| *Pearl - 3000gp
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| Killing bats is an easy way to make money, as they drop wings (30%), teeth (20%), and daggers (0.7%). They also drop slime (8%) and bug legs (4%), both of which are magic supplies. Combined with the relative ease of killing them, bats are the perfect way for newbies (and experienced players) to make money.
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| Other good targets are Fire Goblins, squirrels, log heads, and spiky mushrooms. See the [[monster reference]] for details.
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| ==Player market prices==
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| [todo]
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