From The Mana World
(→Summary: Added images.) |
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== Summary == | == Summary == | ||
[[Image: | [[Image:Leapmonster.jpg|thumb|Leap monster]] | ||
[[Image:Tulimshar street.jpg|thumb|Tulimshar street view]] | |||
* No real news: | * No real news: | ||
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** Rotonen asked for a more detailed map of the city, to get a precise view of what tiles do we need. Also, he wants to do a world that "lives" even when the players are not there (in other words, npcs leads their own lifes). | ** Rotonen asked for a more detailed map of the city, to get a precise view of what tiles do we need. Also, he wants to do a world that "lives" even when the players are not there (in other words, npcs leads their own lifes). | ||
* A new page has been added [[Assignation|Assignation]] so the artists can schedule their tasks. | * A new page has been added: [[Assignation|Assignation]], so the artists can schedule their tasks. | ||
* As they weren't really any important news, we started to talk about stuff that's halfway between development (coding) and artist tasks: | * As they weren't really any important news, we started to talk about stuff that's halfway between development (coding) and artist tasks: | ||
** Implement engine for particle effects. | ** Implement engine for particle effects. |
Revision as of 17:10, 30 September 2005
Information
- Duration: 1:42 hours (20:55-22:37 GMT)
- Attendance: Rotonen, Irukard, Crush, Nafti, Pajarico, Modanung, m[a]tt
Summary
- No real news:
- ElvenProgrammer had to left so Rotonen was the moderator this time.
- Crush is still working in new trees and has almost completed the woodland tileset. He thinks it will be ready for mapping in the next week.
- Modanung did some artwork. He still is pro-hugging.
- Irukard has been busy with studies, so no new material till next week.
- Pajarico couldn't show anything since his scanner broke. He suggested a new approach for the palace and people agreed.
- Rotonen asked for a more detailed map of the city, to get a precise view of what tiles do we need. Also, he wants to do a world that "lives" even when the players are not there (in other words, npcs leads their own lifes).
- A new page has been added: Assignation, so the artists can schedule their tasks.
- As they weren't really any important news, we started to talk about stuff that's halfway between development (coding) and artist tasks:
- Implement engine for particle effects.
- Implement water reflection and sparklings (anime-like).
- 3d pre-rendering of magic effects and fluids, althought this was vaguely discussed. Modanung suggested to use this technique only as a base.
- That's all, folks. If you feel like I missed something, edit this page. -- Pajarico 19:03, 30 Sep 2005 (CEST)