From The Mana World
(→‎Summary: Added images.)
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== Summary ==
== Summary ==


[[Image:Woodenarmor.jpg|thumb|Wooden armor]]
[[Image:Leapmonster.jpg|thumb|Leap monster]]
[[Image:Tulimshar street.jpg|thumb|Tulimshar street view]]


* No real news:
* No real news:
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** Rotonen asked for a more detailed map of the city, to get a precise view of what tiles do we need. Also, he wants to do a world that "lives" even when the players are not there (in other words, npcs leads their own lifes).
** Rotonen asked for a more detailed map of the city, to get a precise view of what tiles do we need. Also, he wants to do a world that "lives" even when the players are not there (in other words, npcs leads their own lifes).


* A new page has been added [[Assignation|Assignation]] so the artists can schedule their tasks.
* A new page has been added: [[Assignation|Assignation]], so the artists can schedule their tasks.
* As they weren't really any important news, we started to talk about stuff that's halfway between development (coding) and artist tasks:
* As they weren't really any important news, we started to talk about stuff that's halfway between development (coding) and artist tasks:
** Implement engine for particle effects.
** Implement engine for particle effects.

Revision as of 17:10, 30 September 2005

Information

Summary

Leap monster
Tulimshar street view
  • No real news:
    • ElvenProgrammer had to left so Rotonen was the moderator this time.
    • Crush is still working in new trees and has almost completed the woodland tileset. He thinks it will be ready for mapping in the next week.
    • Modanung did some artwork. He still is pro-hugging.
    • Irukard has been busy with studies, so no new material till next week.
    • Pajarico couldn't show anything since his scanner broke. He suggested a new approach for the palace and people agreed.
    • Rotonen asked for a more detailed map of the city, to get a precise view of what tiles do we need. Also, he wants to do a world that "lives" even when the players are not there (in other words, npcs leads their own lifes).
  • A new page has been added: Assignation, so the artists can schedule their tasks.
  • As they weren't really any important news, we started to talk about stuff that's halfway between development (coding) and artist tasks:
    • Implement engine for particle effects.
    • Implement water reflection and sparklings (anime-like).
    • 3d pre-rendering of magic effects and fluids, althought this was vaguely discussed. Modanung suggested to use this technique only as a base.
  • That's all, folks. If you feel like I missed something, edit this page. -- Pajarico 19:03, 30 Sep 2005 (CEST)