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Sorcerer:A magic user that uses completely offensive magic, with no defensive/healing magic | Sorcerer:A magic user that uses completely offensive magic, with no defensive/healing magic | ||
Cleric:A magic user | Cleric:A magic user that uses primarily healing/defensive magic. Can do several summons. | ||
If you have more ideas, post them below and please don't put them up with my ideas: | If you have more ideas, post them below and please don't put them up with my ideas: |
Revision as of 21:10, 7 May 2008
My suggestion for classes in TMW is a follows:
Added to the menu buttons on the top right of the gameplay screen there would be a class button where you could change you class. We could also call classes job, proffessions, etc. Choosing a class will give you stat bonuses, but will restric the spells, weapons, and armor you can use.
Some potential classes:
Warrior:Basic melee fighter. User of swords, axes, maces, hammers etc. Not that great with ranged weapons
Ninja:Can use most swords and knives, along with thrown weapons(throwing stars, kunii, sinban, etc.)
Rouge:Can use most knives and thrown weapons. Some offensive magic.
Mage:Your basic magic user. Primarily elemental offensive magic, with some healing magic and summoning magic.
Druid:Nature mage. Can use some bows, but primarily relies on summoning magic and nature related spells (entangling vines, wild shape, etc.)
Ranger:Master of all objects that can make you go "ouch" at distance
Sorcerer:A magic user that uses completely offensive magic, with no defensive/healing magic
Cleric:A magic user that uses primarily healing/defensive magic. Can do several summons.
If you have more ideas, post them below and please don't put them up with my ideas:
- Thanks for your input, but we already decided to use a classless character system. For more information read Skill system and Attributes. --15:54, 22 April 2008 (CEST)
I understand that. My idea is that we could use classes alongside skill system. You could choose to remain classless, but by choosing a class you would gain bonuses in different skills (different classes would enhance different skills). And like I said, by choosing a class you would specialize yourself to certain types of weapons and skills based on the class.
Jobs
Jobs should be based upon non-combat skills. For example, someone who loves to mine could become a miner, which would give them mining bonuses. Of course, you would be able to change jobs, but unlocking a jobs would have some criteria to meet.