From The Mana World
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Properties by material: | Properties by material: | ||
* Effect | * Effect | ||
==Material== | |||
Crafting an item requires, depending on the item, a fixed number of batches of normal materials of a certain type (like wood or metal) which can be filled with materials of different quality and optionally allows to add a limited number of special materials. | |||
;Normal materials: | |||
* Rating: Multiplier to craft challenge rating and attribute requirements | |||
* Stability: Durability | |||
* Power: Damage/Defence | |||
* Mysticality: Enhances special properties of other materials in the same item, magical defence, magical attack. | |||
;Crystals: Elemental modifier in armor, Elemental damage in weapons, Element-specific magic skill bonus in rods. | |||
;Gemstones: Attribute bonus | |||
;Broken weapon essence: Weapon skill bonus (crafters can extract the "memories" of a weapon which has done its duty) |
Revision as of 01:17, 4 March 2008
Just some notes.
Premise
- Every equipment piece is unique.
- Weapons affect attack mechanics.
- Armors affect received damage.
- All items can optionally affect every basic and computed attribute positive or negative, percentual or absolute.
Weapons
Properties by formula:
- Weapon family and thus the skill used
- Attack Zone
- Attack speed
- Penetration
- Ratio between strength and dexterity required
Properties by material:
- Damage
- Durability
- Attribute requirements
- Weight
Armors (Including headgear, pants, gloves and shoes)
Armors require level because they are the status symbols #1 in MMORPGs.
Properties by formula:
- Sprite used
Properties by material:
- Default coloration of sprite
- Physical defence
- Magical defence
- Elemental modifier
- Level requirement
- Weight
Jewlery
Properties by formula:
- Equipment slot used
Properties by material:
- Attribute boni
Potions
Properties by formula:
- Weight
Properties by material:
- Effect
Material
Crafting an item requires, depending on the item, a fixed number of batches of normal materials of a certain type (like wood or metal) which can be filled with materials of different quality and optionally allows to add a limited number of special materials.
- Normal materials
- Rating: Multiplier to craft challenge rating and attribute requirements
- Stability: Durability
- Power: Damage/Defence
- Mysticality: Enhances special properties of other materials in the same item, magical defence, magical attack.
- Crystals
- Elemental modifier in armor, Elemental damage in weapons, Element-specific magic skill bonus in rods.
- Gemstones
- Attribute bonus
- Broken weapon essence
- Weapon skill bonus (crafters can extract the "memories" of a weapon which has done its duty)