From The Mana World
(rather using than obtining idea)
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===team formation===
===team formation===
special attacks can only be used in parties when multiple people cooperate (like standing in a specific formation)
special attacks can only be used in parties when multiple people cooperate (like standing in a specific formation)
===[Magic system]===
Use our [[magic system]] for special attacks too, just that damage of special attacks is based on str instead of will -> would make int useful (maybe necessary?) for warriors. RP Explanation: Applied mana energy allows you to perform superhuman combat maneuvers.
==obtaining==
==obtaining==
===learning by leveling===
===learning by leveling===
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your equipment defines what special attacks can be performed
your equipment defines what special attacks can be performed
*integrate special attacks into rune system used for magic?
*integrate special attacks into rune system used for magic?
**heck, use [[magic system]] for special attacks too, just that damage of special attacks is based on str instead of will -> would make int useful (maybe necessary?) for warriors. RP Explanation: Applied mana energy allows you to perform superhuman combat maneuvers.
===learning by attributes===
===learning by attributes===
attacks are unlocked by reaching certain attribute prerequisites
attacks are unlocked by reaching certain attribute prerequisites

Revision as of 22:46, 23 February 2008

just brainstorming by writing any posibility i can think of without thinking about if it makes sense for us or not

using

Secret of Mana approach

hold attack button to charge. the longer you charge the better the attack when you release it.

SD3 approach

successful normal attacks charge a combo bar which can be emptied to use a special attack

rage approach

the bar fills when YOU are hit succesfully

usual MMORPG approach

click icon or press hotkey to use special attack. each attack has a cooldown (or not). each use uses up mana (or not).

Street Fighter approach

special attacks are activated by more or less complicated finger acrobatics. they can be used without restrictions but you lose control over the character for the duration of the attack.

Mega Man approach

every special attack has a limited number of uses which can be recharged.

team formation

special attacks can only be used in parties when multiple people cooperate (like standing in a specific formation)

[Magic system]

Use our magic system for special attacks too, just that damage of special attacks is based on str instead of will -> would make int useful (maybe necessary?) for warriors. RP Explanation: Applied mana energy allows you to perform superhuman combat maneuvers.

obtaining

learning by leveling

reach skill level X and you learn a special attack

skill tree

every skill has an ability tree. you get a skill-specific ability point on each levelup you can spend on a special attack of your choice (passive boni, too)

learning by quest

Do a quest and get teached a new special attack as a reward.

design your own special attacks

players can design their own special attacks within certain limitations

blue mage approach

learn a special attack by getting hit by it (even in PvP???)

item-based

your equipment defines what special attacks can be performed

  • integrate special attacks into rune system used for magic?

learning by attributes

attacks are unlocked by reaching certain attribute prerequisites

comments

I think a combination of the rage and SD3 approach would be good. With that method, both tanks and high agility players will be able to use skills fairly often. As for obtaining, having a skill tree, some gained by quest, and some with items would be a good combination to keep players very interested and inspired i think. -roderic