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A trade system allow players to trade items, money, spells, or anything the game allows to be traded. | |||
==The Current System== | ==The Current System== | ||
Revision as of 08:07, 28 December 2007
A trade system allow players to trade items, money, spells, or anything the game allows to be traded.
The Current System
The current trade system requires a player to select another player by clicking on them to initiate a trade. A(n) item(s) can be added to the trade by selecting them and clicking the add button. Once both parties agree to the trade, and have pushed the Ok button, they can they click the trade button to complete the trade. This will move item(s) and/or money between the players.
A New System
While the current system is a simple and effective way to complete a single trade, there will one day be need for a more effective trade system that allows a player to offer their items to not only one player, but to the public. Some RPGs have accomplished this by establishing an auction system that allows players to post items up for auction (and usually set the price) and the public can then search the auction and see the item. Other RPGs have allowed players to create a small stall which they can fill with a limited number of items. There are pros and cons of each of these types of systems.
Comparisons
Below is a table that tries to identify many of the key features that each system offers and categorize them as pros and cons.
System | Pros | Cons |
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Current:
Player to Player |
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Auction:
Database of items |
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Stall:
Individual stores |
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Effects
The trade system implemented in the game can effect the games community (how people interact with one another), the economy, and the geography. In the case of the auction system, usually there is a single auction that anyone can access. Because the auction has allows access to so many items, there should typically be few places where players can access the auction. This will force player to return to town, for example, to do their trading.