From The Mana World
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Characters can not attack while performing a special action or another attack. The time an attack takes is influenced by the character attributes and the weapon.
Characters can not attack while performing a special action or another attack. The time an attack takes is influenced by the character attributes and the weapon.


When a combattant performs an attack all enemies in the attack zone receive damage as described in [[Damage calculation]]. The shape and size of the attack zone depends on the weapon of the attacker.
When a combattant performs an attack with a melee weapon all enemies in the attack zone receive damage. When the character uses a projectile weapon (like a bow) only the closest enemy does. How the damage is calculated is described in [[Damage calculation]]. The shape and size of the attack zone depends on the weapon of the attacker.


==special actions==
==special actions==

Revision as of 16:32, 31 July 2007

This article collects information regarding the conceptualisation of the gameplay of The Mana World

This article contains information for Programmers working or interested in working for The Mana World

This article has the following gaps:

  • Concrete formula how long an attack takes

The following parts of this article are disputed in the development team:


Should it be possible to move while attacking? What would be the effect on the gameplay and would it be worth to create the graphics for running versions of all attack animations?

movement in combat

Monsters are blocked by both friend and foe. Player characters can not move through enemies (besides very small ones) but can move through friendly characters by moving on a tile right behind them.

Characters can not move while preparing a special attack.

attacking

Characters can not attack while performing a special action or another attack. The time an attack takes is influenced by the character attributes and the weapon.

When a combattant performs an attack with a melee weapon all enemies in the attack zone receive damage. When the character uses a projectile weapon (like a bow) only the closest enemy does. How the damage is calculated is described in Damage calculation. The shape and size of the attack zone depends on the weapon of the attacker.

special actions

special attacks

magic

using items

Drinking a potion bottle does not impair movement but prevents the character from attacking or using special attacks for a short time period.