From The Mana World
Line 45: | Line 45: | ||
* The bush at 113,86 isn't marked as an obstacle. | * The bush at 113,86 isn't marked as an obstacle. | ||
* ''Solved'' the bush at 113,86 is now marked as an obstacle. --[[User:Odin | * ''Solved'' the bush at 113,86 is now marked as an obstacle. --[[User:Odin|Odin]] |
Revision as of 23:26, 26 August 2005
Guidelines
You can build a map for TMW using Tiled
- Suggested map size: usually maps should be 200x200 at max
- Tile size: 32
- Map border: you have to leave an empty border around the map of at least 30 tiles
- Walls/players proportions: a normal door for a player is 2 tiles in height
- Indoor/Outdoor proportions: it is not required that inside view of buildings has to fit the size in outside view
- Path reference: please use tmw folder structure to keep references to tilesets working
- Transparent color: tilesets use alpha so no need to set a transparent color
- Layers: each map uses 4 layers: base, fringe, over and collision (names are only suggested)
- Base: usually used for grounds. Each tile in this layer is always below the player.
- Fringe: usually used for objects. Each tile in this layer is always below the player.
- Over: usually used for walls or high objects. Each tile in this layer is always above the player.
- Collision: this is a special layer for which you have to use the collision tileset. Use the 'X' tile where you want a tile to be unwalkable. Be careful that even if a tile is not reachable, but it's walkable, the server can spawn monsters there, so you want be able to reach them, or you can cause weird situations. For example fill a wall with 'X' tiles, not only the borders, or you could have monsters spawning inside the wall.
- TMW doesn't support layer data compression, so disable it in Tiled: Edit -> Preferences -> Saving -> Compress layer data should not be checked
In a good style of mapping, please always use the lowest layer as possible (this interests also perfomances).
Error and suggestions
If you encounter a map error, big or small, please add it to this list so that eventually a mapper can pick it up and include it the next time the map gets updated. Also feel free to add suggestions.
The desert area below town (1-1)
- Some Walls have to be retested to the west against the left hill. The character has sometimes a strange behaviour while walking along that wall, and that doesn't seem to be linked with the map. Or am I wrong?
- This has most probably got something to do with that the edge of the world comes in sight, all sprites have this "strange behaviour". --Modanung
- Yes, handling of map border case needs to be fixed. --Bjørn 14:58, 18 Jul 2005 (CEST)
- Solved - The tile at 25,36 should probably be marked as obstacle, as spawned monsters can't escape from there.
Tulimshar (3-1)
- The large empty area at 44,34 in new_3-1 is reserved for the city's "palace"
The Underground Palace (5-1)
- The wall at 59,89 hides the Players head ;) Stand on 59,90
- I looked into the tmx file and it is marked unpassable, so it must be the drawing.
- (Palace Level 2) Stand on 45,31 - Tile incorrectly not covering the player
The Eastern Desert (?) (7-1)
- The bush at 113,86 isn't marked as an obstacle.
- Solved the bush at 113,86 is now marked as an obstacle. --Odin