From The Mana World
(Updated information on the female playerset)
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== General specs ==
== Current Playerset Sprite Sheets ==
* '''Frame size:''' 32x64
[https://github.com/themanaworld/tmwa-client-data/tree/master/graphics/sprites/model/male.png|Current Male Player Sprite]
[https://github.com/themanaworld/tmwa-client-data/tree/master/graphics/sprites/model/female.png|Current Female Player Sprite]
 
== Sprite Sheet Specification ==
* '''Frame size:''' 64x64
* '''Color depth:''' 32 bpp (including alpha layer)
* '''Color depth:''' 32 bpp (including alpha layer)
* '''Directions:''' 4 (north, south, east, west)
* '''Directions:''' 4 (north, south, east, west)
* Action list
* '''Dye Channels:''' 3 (W;R;B;)
** Current basic needs
*** Standing (1 frame)
*** Death (1 frame)
*** Sitting (1 frame)
*** Walking (6 frames)
*** Attacking with punch/single-hand thrusting weapon
*** Attacking with bow
*** Casting spell
**Extra sequences
*** Running (6 frames)
*** Skim-floating (amulet movement) (3 frames)
*** Waving (3 frames)
*** Picking up item (3 frames)
*** Getting hit (2 frames)
*** Attacking with single-hand slashing weapon
*** Attacking with two-hand thrusting weapon
*** Attacking with thrown weapon
*** Attacking with two-hand slashing weapon
*** Attacking with two-hand smashing weapon
*** Targeting spell on self
*** Targeting area of effect spell
*** Targeting spell on single target
 
== Current state of development ==
 
The male spriteset with all the animations that are currently needed is finally completed now. Thanks to all the artists who contributed to this fine piece of art. The next big challenge will be the female spriteset.
 
When the players will gain additional posibilities like using spells or skills or when we will implement new ways of moving (like swimming or climbing) we will have to work on the spritesets again.
 
=== Current Male Playerset by Talaroc and Modanung ===
 
[[Image:Player-sheet.png | thumb | 600px]]
 
=== Current Female Playerset by Modanung ===
 
[[Image:Player-sheet-female.png | thumb | 600px]]
 
[[Image:Femsprite_2.png]]
 
== Drafts and Suggestions ==
 
=== [[User:moltheni|moltheni]]'s modifications ===
26/07
*I think eyes are too much big, what do you think of these? <br>
http://lev.altervista.org/tmw_eyes.GIF
*I've also made three 'getting hit' frames <br>
http://lev.altervista.org/tmw_chara_getting_hit.GIF <br>
08/08
*I've tried to improve the side standing pose and walkin animation (two versions of the walk, short or long arms..), I still haven't colored them :P <br>
http://lev.altervista.org/tmw_charasidestand.GIF standing pose<br>
http://lev.altervista.org/tmw_charasidewalk.GIF walks
 
=== Old animation by Talaroc ===
 
The first (on the left) image is the "standing" sprite.
 
[[Image:Playerset south talaroc.png]] [[Image:South walk by talaroc animated.gif]]
 
=== Sprite mods by Kyokai ===
 
http://img109.exs.cx/img109/9112/kyokai7yv.png My character for TMW (someday)
http://img76.exs.cx/img76/6519/kirin7bf.png The NPC KirinDekagen
 
=== Necromus ===
 
http://www.filehigh.com/serve.php?u=1823&i=5825&t=.gif
 
Side view walking frame (incomplete).
 
=== Old animation by Neko-mon ===
 
http://www.geocities.com/cless_alv/walking4.gif
http://www.lindeijer.nl/~bjorn/walking3_6frames.gif
http://www.lindeijer.nl/~bjorn/walking3_4frames.gif
 
12, 6 and 4 frame versions.
 
== Comments ==
* [[User:Bjørn|Bjørn]]: I've made the 6 frame versions by simply deleting all even frames in your animation. In my opinion it's still a fine animation and it's saving quite a bit of work. For the 4 frame version I have created a single neutral stand frame and used the two leg extremes, so it's actually only 3 different images.


* [[User:Neko-mon|Neko-mon]]: I made little fixes in the 12 frames image.
== Total List of Playerset Actions ==
* walk
* sit
* dead
* attack
* attack_sword_stab
* attack_bow
* attack_spear
* attack_chop
* attack_2hand
* cast


* [[User:moltheni|moltheni]]: Can I make some sprites too? If you tell me what is needed (and what others are doing) I can help!<br>p.s.: Aren't the eyes of the sidewalk sprites too much.. ehm... on the bottom (sorry for the english)?<br>and the shadow of the legs of the back-standing-pose-frame is inverted.
== Mechanics and Layering ==
The Player Sprite is a 3 Channel Dye which is why it looks so weird. The Channels are WRB (Greyscale, Red & Blue). This is to facilitate our the sprite [[Dev:Image_dyeing|Dye system]]. The Male and Female sprites share frame numbering and just about the same xmls for a wide variety of gear. The player sprite is also the Npc base for the humuniod Npcs. Between the Dye channels, clothing and layering equipment it makes something like millions of unique Npc combinations.  


* [[User:Bear|Bear]]:If you want to do something in Graphics, contact Rotonen, OR you can ask me about a few things. It might not be my part to lead graphics, but it would be good to get some monsters done. *just a critic* :D
== Improvements ==
* Death frames need a good animation
* Extra Dye Channels added to "texture" the base player
* Facial Expressions
* Body Modifications (Horns, Spikes, Wings, etc.)
* Large and small size of player sprite.


* [[User:ElvenProgrammer|ElvenProgrammer]]: moltheni, you can contact me as well. Feel free to propose improvements to the spriteset by Talaroc, especially on side walking and sit pose.
[[Category:Development]]
----

Latest revision as of 03:56, 27 March 2024

This article contains information for Artists working or interested in working for The Mana World

These are articles that require updating, moving to archive or deletion (see also Template:Delete).

Current Playerset Sprite Sheets

Male Player Sprite Female Player Sprite

Sprite Sheet Specification

  • Frame size: 64x64
  • Color depth: 32 bpp (including alpha layer)
  • Directions: 4 (north, south, east, west)
  • Dye Channels: 3 (W;R;B;)

Total List of Playerset Actions

  • walk
  • sit
  • dead
  • attack
  • attack_sword_stab
  • attack_bow
  • attack_spear
  • attack_chop
  • attack_2hand
  • cast

Mechanics and Layering

The Player Sprite is a 3 Channel Dye which is why it looks so weird. The Channels are WRB (Greyscale, Red & Blue). This is to facilitate our the sprite Dye system. The Male and Female sprites share frame numbering and just about the same xmls for a wide variety of gear. The player sprite is also the Npc base for the humuniod Npcs. Between the Dye channels, clothing and layering equipment it makes something like millions of unique Npc combinations.

Improvements

  • Death frames need a good animation
  • Extra Dye Channels added to "texture" the base player
  • Facial Expressions
  • Body Modifications (Horns, Spikes, Wings, etc.)
  • Large and small size of player sprite.