From The Mana World
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== | == Current Playerset Sprite Sheets == | ||
[https://github.com/themanaworld/tmwa-client-data/tree/master/graphics/sprites/model/male.png|Current Male Player Sprite] | |||
[https://github.com/themanaworld/tmwa-client-data/tree/master/graphics/sprites/model/female.png|Current Female Player Sprite] | |||
== Sprite Sheet Specification == | |||
* '''Frame size:''' 64x64 | * '''Frame size:''' 64x64 | ||
* '''Color depth:''' 32 bpp (including alpha layer) | * '''Color depth:''' 32 bpp (including alpha layer) | ||
* '''Directions:''' 4 (north, south, east, west) | * '''Directions:''' 4 (north, south, east, west) | ||
* | * '''Dye Channels:''' 3 (W;R;B;) | ||
* | == Total List of Playerset Actions == | ||
* walk | |||
* sit | |||
* dead | |||
* attack | |||
* attack_sword_stab | |||
* attack_bow | |||
* attack_spear | |||
* attack_chop | |||
* attack_2hand | |||
* cast | |||
== Mechanics and Layering == | |||
The Player Sprite is a 3 Channel Dye which is why it looks so weird. The Channels are WRB (Greyscale, Red & Blue). This is to facilitate our the sprite [[Dev:Image_dyeing|Dye system]]. The Male and Female sprites share frame numbering and just about the same xmls for a wide variety of gear. The player sprite is also the Npc base for the humuniod Npcs. Between the Dye channels, clothing and layering equipment it makes something like millions of unique Npc combinations. | |||
* | == Improvements == | ||
* Death frames need a good animation | |||
* Extra Dye Channels added to "texture" the base player | |||
* Facial Expressions | |||
* Body Modifications (Horns, Spikes, Wings, etc.) | |||
* Large and small size of player sprite. | |||
[[Category:Development]] | |||
Latest revision as of 03:56, 27 March 2024
This article contains information for Artists working or interested in working for The Mana World
These are articles that require updating, moving to archive or deletion (see also Template:Delete).
Current Playerset Sprite Sheets
Male Player Sprite Female Player Sprite
Sprite Sheet Specification
- Frame size: 64x64
- Color depth: 32 bpp (including alpha layer)
- Directions: 4 (north, south, east, west)
- Dye Channels: 3 (W;R;B;)
Total List of Playerset Actions
- walk
- sit
- dead
- attack
- attack_sword_stab
- attack_bow
- attack_spear
- attack_chop
- attack_2hand
- cast
Mechanics and Layering
The Player Sprite is a 3 Channel Dye which is why it looks so weird. The Channels are WRB (Greyscale, Red & Blue). This is to facilitate our the sprite Dye system. The Male and Female sprites share frame numbering and just about the same xmls for a wide variety of gear. The player sprite is also the Npc base for the humuniod Npcs. Between the Dye channels, clothing and layering equipment it makes something like millions of unique Npc combinations.
Improvements
- Death frames need a good animation
- Extra Dye Channels added to "texture" the base player
- Facial Expressions
- Body Modifications (Horns, Spikes, Wings, etc.)
- Large and small size of player sprite.