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== Item development plan == | == Item development plan == | ||
The development of a new item for in the game consists of a number of steps. These are: | The development of a new item for in the game consists of a number of steps. These are: | ||
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Below you'll find specification for item icons and a list of items currently in development. For a list of completed items that are ready for use, see the ItemReference. | Below you'll find specification for item icons and a list of items currently in development. For a list of completed items that are ready for use, see the ItemReference. | ||
== | == Further readings == | ||
For an updated list of the current items see [[Item Reference]]. | |||
* | In order to get ideas and inspiration, you should take a look at our older item entries: | ||
* | * [[Master equipment list]] | ||
* | * [[Generic items]] | ||
* | * [[Equipment system]] | ||
* [[Equipment in development]] | |||
== Item icon specs == | |||
* '''Dimension:''' 32x32 | |||
* '''Color depth:''' 32 bpp | |||
* '''File format:''' PNG | |||
* '''Background:''' Alpha layer (transparent) | |||
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Latest revision as of 03:56, 27 March 2024
This article is for reference purpose
The features described in this article are already implemented in the game. The article should describe how a certain aspect of the game currently works. You may of course edit this article to improve the description of the circumstances. Your opinions or improvement suggestions about the described aspects themself are of course appreciated, too. But please put these on the discussion page of this article to keep facts and fiction separated.
Item development plan
The development of a new item for in the game consists of a number of steps. These are:
- The item needs a name, description and purpose. A small piece of information about the item's origins and current uses could also be helpful. The point of this part is the the item will need a place in the world, inhabitants could mention the item or it could be used in quests. Some information about the item is helpful to make the occurances of the item in the world more natural.
- Relevant graphics need to be drawn. In most cases this is at least an icon to be able to show the item on the map and in inventory. In the case of visible equipment this should also include the character overlay to be used.
- The attributes of the item need to be specified. Here we mean to point out exactly what happens when you use or equip an item and what it's value, weight and id are. With our new server this part will include composing the related XML item definition.
- Finally, use the item in the game. Make certain monsters drop the item, or have it be sold in certain stores. Incorporate it in a quest or allow it to be harvested in certain places. It should be easy to find out where an item is being used later, possibly by its id which could be prefixed by "item".
Below you'll find specification for item icons and a list of items currently in development. For a list of completed items that are ready for use, see the ItemReference.
Further readings
For an updated list of the current items see Item Reference.
In order to get ideas and inspiration, you should take a look at our older item entries:
Item icon specs
- Dimension: 32x32
- Color depth: 32 bpp
- File format: PNG
- Background: Alpha layer (transparent)