From The Mana World
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==Developing for new Hercules server (TMW-Evol merge)==
==Developing for The Mana World==


Note: The links here are for the rEvolt Project.
For TMW Classic, you should replace <code><nowiki>gitlab.com/evol</nowiki></code> with <code><nowiki>git.themanaworld.org/evolved</nowiki></code>, keeping other parts intact.


=== Quick Start for local server ===
=== Quick Start for local server ===


==== Create ssh key and upload it ====
create ssh key and upload it to gitlab.com
https://about.gitlab.com/2014/03/04/add-ssh-key-screencast/
Note: Even if discouraged, you can skip this section by replacing every instance of <code>git@gitlab.com:</code> with <code><nowiki>https://gitlab.com/</nowiki></code><br />


==== Install Dependencies ====
==== Install Dependencies ====
Line 20: Line 15:


All these other dependencies need to be installed regardless of sql used:
All these other dependencies need to be installed regardless of sql used:
  * zlib-dev or zlib1g-dev package, libpcre-dev, gcc, make, automake, autoconf, libtool
  * zlib-dev or zlib1g-dev package, libpcre3-dev, gcc, make, automake, autoconf, libtool


Some distributions also require manual installation of ssl and crypto packages:
Some distributions also require manual installation of ssl and crypto packages:
Line 28: Line 23:
You may use <code>apt-cache search libpcre</code> to check all packages which contain 'libpcre' on the name, and hopefully find the right one.
You may use <code>apt-cache search libpcre</code> to check all packages which contain 'libpcre' on the name, and hopefully find the right one.
It may be named <code>libpcre0v5-dev</code> for example.
It may be named <code>libpcre0v5-dev</code> for example.
You may try with <code>libpcre++-dev</code> first.
apt-cache is not available on non-Debian or non-Debian-based distros.<br />
You may want to use <code>apt search <package(s)></code> instead.


apt-cache is not available on non-Debian or non-Debian-based distros.
You need gcc <= 9 to compile the servers. gcc-10 and later will raise errors when compiling md5 functions. We advise to install <code>gcc-9</code> packages and pass it under CC environment variable.


==== Open command line/terminal ====
==== Open command line/terminal ====


<code> ~$</code>
<code> ~$</code>


==== Clone repository ====
==== Clone repository ====
Line 40: Line 38:
run command:
run command:


<code>git clone git@gitlab.com:evol/evol-all.git</code>
<code>git clone https://git.themanaworld.org/revolt/all.git</code>


You will see something like this:
You will see something like this:


<code><pre>$ git clone git@gitlab.com:evol/evol-all.git
<code><pre>$ git clone https://git.themanaworld.org/revolt/all.git
Cloning into 'evol-all'...
Cloning into 'evol-all'...
remote: Counting objects: 69, done.
remote: Counting objects: 69, done.
Line 52: Line 50:
Resolving deltas: 100% (36/36), done.
Resolving deltas: 100% (36/36), done.
Checking connectivity... done.</pre></code>
Checking connectivity... done.</pre></code>
'''Note: For TMW Classic, you should run this command instead:'''
<code>git clone https://git.themanaworld.org/evolved/all.git</code>
'''Everything else should be roughly the same afterward.'''


==== Init repos ====
==== Init repos ====


In evol-all directory run command
In evol-all directory run command
<code>./init.sh all</code>
: <code>./init.sh all</code>
 
==== Build and set-up local server ====
 
In directory '''client-data''' in evol-all run the following command:
 
: <code>ln -s ../music/music music</code>


If you want to be able to listen to background music.


==== Build and set-up local server ====


In directory server-data in evol-all run the following command:
In directory '''server-data''' in evol-all run the following command:


: <code>make new</code>
: <code>make new</code>
On multi-core/thread CPUs try appending -j<number of cores> to delegate a task to every core/thread like <code>make new -j4</code>
(Note: Mariadb/MySQL needs to be up and running for this command to execute correctly, Debian/Ubuntu may automatically do this setup on installation. Read your distro's manuals for SQL setup and configuration.)
==== Running server ====
You need to repeat this step every time your computer shuts down,
or every time you close your terminal.
First, you should be in server-data folder.
In three separate console windows, run the following commands:
: <code>./login-server</code>
: <code>./char-server</code>
: <code>./map-server</code>
Pay attention to any bug reported in any of them, as they often mean
something went wrong in the previous steps.
Keep in mind that if you close the terminal windows, you'll need to
run these commands again. You should preferably run them in this order.
Note: You may also use <code>screen</code>, <code>tmux</code> or <code>byobu</code>
(those are linux console/terminal programs) to make your life easier, by keeping
the servers running in background while multiplexing many terminals into a single one.
Instructions on how to use those are not provided here; Please read their manpage
instead or refer to these links:
[https://www.gnu.org/software/screen/manual/ screen] [https://github.com/tmux/tmux/wiki tmux]
[https://www.byobu.org/documentation byobu]
Note: MySQL/Mariadb must be running for these commands to work.


==== Register an Account via M+ on localserver & GM account ====
==== Register an Account via M+ on localserver & GM account ====


Set-up M+ to log into localserver:
If everything went well, you should have your servers up and running.
To login on your localhost, you can do it two ways: By our provided tool file,
or by manually adding a new entry to ManaPlus.
 
To use the provided tool file:
 
<code><pre>cd tools/manaplus
./connect_local_server.sh</pre></code>
 
 
To set-up M+ (ManaPlus) to log into localserver:


Name: My Dev
Name: My Dev
Line 80: Line 132:


Once registered, test by logging into the server.
Once registered, test by logging into the server.
Note: If you have not yet installed client-data you may not see any artwork after logging in.
Note: If you log in to your local server without using the script, Manaplus may use the wrong client-data.


Now you should be able to give that account GM by running
Now you should be able to give that account GM by running
Line 85: Line 140:


You should now have a working Local server with GM 99 on your account.
You should now have a working Local server with GM 99 on your account.


=== Additional steps you may need for development (Advanced) ===
=== Additional steps you may need for development (Advanced) ===
Line 98: Line 152:


Also you can mix any of 4.x. steps in one directory.
Also you can mix any of 4.x. steps in one directory.


====Server code development ====
====Server code development ====
Line 188: Line 241:
If you want run ManaPlus and connect to local server, run this:
If you want run ManaPlus and connect to local server, run this:


<code>cd tools/manaplus
<code><pre>cd tools/manaplus
./connect_local_server.sh</code>
./connect_local_server.sh</pre></code>


Client will start and connect to server.
Client will start and connect to server.


====Upgrade repository urls ====
==Making Content==
===Making Map Content===
See [[Mapping Tutorial]].
====Adding Map Content to Local Server====
The server have its own version of the collision data of a map.
To update it, on server-data folder, simply run:


If you cloned repository long ago, you need update repository urls.
: <code>make maps</code>
===Adding Art Content===
Use '''<code>dyecmd</code>''' to ensure your artwork is sane (32 bit, PNG, alpha, without any pallete and other data). This command is provided at the ManaPlus package. See the ManaPlus Website for help with XML files. (You may need to look at sitemap)


If you not cloned repository, follow step 1.
===Adding Music Content===
All music must be OGG Vorbis with 44100 Hz resolution.


Also you should register on https://gitlab.com/ and add own ssh key here.
===ADDING QUESTS & SCRIPTS===
Edit the txt files at "server-data/npc". Use "make maps" to generate the imports, if you added a new NPC.


Before next steps you should open terminal in evol-all directory.
Restart map-server when you change any script, and it'll have effect. You can also use "<code>@serverexit 101</code>" if you're using the test server wrappers; Or use "<code>@reloadnpc</code>" command if you changed a single file. Map-Server will report any errors or warnings on your code. You must not introduce any new error or warning to have your new quest/script accepted.


You should have something like this:
The scripting references can be found at "doc/server/scripts", which should have been included by "init.sh all".
 
<code>$~/evol-all</code>
 
For update this repository url run this:
 
<code>git config remote.origin.url git@gitlab.com:evol/evol-all.git</code>
 
And now pull from this updated url:
 
<code>git pull</code>
 
Update all repositories urls:
 
<code>./upgrade.sh gitlab</code>
 
You will see something like this:
 
<code>evol-all:
set origin to git@gitlab.com:evol/evol-all.git
client-data:
set origin to git@gitlab.com:evol/clientdata.git
...</code>
 
And final step, you can pull from new repositories by run:
 
<code>./pull.sh</code>
 
 
----
 
==Making Content==
===Making Map Content===
See [[Mapping Tutorial]].
====Python Converter Tool====
After editing maps for the client, you need to generate the walkmaps and imports for the server. yhis can be done either by the '''[[Tiled]]''' application or by running the python script '''tmx_converter.py''' which is located in the '''tools''' folder of the '''Server Data''' folder.
(see [[Mapping Tutorial#Creating the WLK files]])
After that, commit and push the files that the converter edited. Note that, if you do not have push access to the main repository, you should let someone else update the submodule itself.
 
===Getting Art Content Into The Game===
* Post [CPT] or [WIP] art on the [http://forums.themanaworld.org/viewforum.php?f=8 graphics development forum].
* Work with the Art Director and collaborators on getting the art consistent.
* When finished, edit topic as [FND].
* Art Director approves [FND] art and marks it [RC].  Should the art need animation or special effect, the Art Director requests xml for it.  If not, the Art Director commits it and marks as [GIT].
* XML Team reviews or drafts xml related to the art, then commits the .png and .xml.  Topic can be marked as [GIT].
::* Art content affected: client-data/graphics/sprites then related directory for .png and .xml animation addition.
* Project developer requests database entry reservations from a General Content Team developer.
::* Map entry server data affected: resnametable.txt and .wlk files in the data directory, map content files in the npc directory.
::* Map entry client data affected: .tmx files in the maps directory.
::* Map entry requires the running of the .tmx converter (aka java converter) before commits can be made.
::* Art content server data affected: entry made in the item_db.txt, mob_db.txt or mob_skills_db.txt in the db directory.
::* Art content client data affected: entry added in items.xml, monsters.xml or other identification file.
 
====Handling General Content Team [REQ]s====
* General Content Team member adds a [REQ] topic to the graphics development forum.
* General Content Team member adds the [REQ] topic as a hyperlink under "Required Art" on the [[Art in Development]] page.
* Art Director attempts to network with other artists to assign the art to an artist.


===Bit Masking===
===Bit Masking===
Bit Masking helps us reduce our variable count while offering a dynamic method of script writing that is versatile and flexible to both linear and non-linear script writing.  
Bit Masking helps us reduce our variable count while offering a dynamic method of script writing that is versatile and flexible to both linear and non-linear script writing.


[[Dev:Bit_mask_tutorial]]
[[Dev:Bit_mask_tutorial]]


===Generating client updates===
===Generating client updates===
This is NOT necessary if you're using the connect_to_local_server wrapper.
* Shutdown all your servers.
* Shutdown all your servers.


Line 299: Line 307:
  make updates
  make updates


==Instructions for old EAthena server (obsolete)==
'''For Windows 7, Windows 8, Windows 8.1 or Windows 10, [[Dev:Windows10|click here]].'''


We're using Git as version control system for our source files and content. Have a look at our [[Working With Git|Tutorial]] about how to use Git.  
== Obsolete (for historical references) ==
===Getting Art Content Into The Game (obsolete)===
* Post [CPT] or [WIP] art on the [http://forums.themanaworld.org/viewforum.php?f=8 graphics development forum].
* Work with the Art Director and collaborators on getting the art consistent.
* When finished, edit topic as [FND].
* Art Director approves [FND] art and marks it [RC].  Should the art need animation or special effect, the Art Director requests xml for it.  If not, the Art Director commits it and marks as [GIT].
* XML Team reviews or drafts xml related to the art, then commits the .png and .xml.  Topic can be marked as [GIT].
::* Art content affected: client-data/graphics/sprites then related directory for .png and .xml animation addition.
* Project developer requests database entry reservations from a General Content Team developer.
::* Map entry server data affected: resnametable.txt and .wlk files in the data directory, map content files in the npc directory.
::* Map entry client data affected: .tmx files in the maps directory.
::* Map entry requires the running of the .tmx converter (aka java converter) before commits can be made.
::* Art content server data affected: entry made in the item_db.txt, mob_db.txt or mob_skills_db.txt in the db directory.
::* Art content client data affected: entry added in items.xml, monsters.xml or other identification file.


====Handling General Content Team [REQ]s (obsolete)====
* General Content Team member adds a [REQ] topic to the graphics development forum.
* General Content Team member adds the [REQ] topic as a hyperlink under "Required Art" on the [[Art in Development]] page.
* Art Director attempts to network with other artists to assign the art to an artist.


===Set Up===
This is a how to help content development for official server (tmwAthena) using Ubuntu and the Mana+ client. Other OS and clients may differ. Following this guide, you should be able to get development testing versions of the client data (tmwa-client-data), server-data (tmwa-server-data) and participate in development by using a localhost server. After getting these, you can both test current development and begin development in the direction you find most fitting.
====Install Dependencies====
'''  [https://www.debian.org/ Debian] derivates (including [http://www.ubuntu.com/ Ubuntu])'''
* Open a terminal.
sudo apt-get install g++ python make realpath git zlib1g-dev
'''  [https://fedoraproject.org/ Fedora] derivates'''
* Open a terminal.
sudo yum install gcc-c++ make git zlib1g-dev
Note that you must have gcc 4.6 or later. Any modern distro will have this version, but "stable" distros with very long release cycles, such as Red Hat Enterprise Linux, might not.
====Set Up Own Server====
'''Here are the steps to use when creating a new local testing server.'''
* Open a terminal.
  mkdir ~/tmwAthena
  cd ~/tmwAthena/
  git clone --recursive git://github.com/themanaworld/tmwa.git
  git clone --recursive git://github.com/themanaworld/tmwa-server-data.git
  cd tmwa/
  echo "export PATH=$PATH:~/bin" >> ~/.bashrc
  source ~/.bashrc
  ./configure --user
  make
  make install
  git config --global url.git@github.com:.pushInsteadOf git://github.com ''{{ref|push}} {{ref|once}}''
  cd ../tmwa-server-data
  make conf
* Preferably, add the update hooks.
  ln -s ../../git/hooks/post-merge .git/hooks/
  ln -s ../../../../git/hooks/post-merge .git/modules/client-data/hooks/ # ''(git 1.7.8 or newer)''
  ln -s ../../../git/hooks/post-merge client-data/.git/hooks/ # ''(git 1.7.7 or older)''
  cd client-data
  git checkout master
  cd music
  git checkout master
====Hosting Updates====
TMW makes it easy to generate delta zips out of a repository, once it is initially set up.
It will put them in ~/www/updates/, which may be a symlink to wherever your web server is really serving. Setting up a webserver is not covered here.
Once everything is set up, just run 'make updates' from the server-data dir every time client-data changes. It will do nothing if appropriate, generate complete zips the first time, and incremental zips afterwards.
Some notes:
* You must put news.txt and skeleton resources.xml file (and maybe an empty resources2.txt) in ~/www/updates/ first.
* Music updates are never added; they should be in the skeleton and updated manually if needed.
* You definitely want to run one of the analyzer scripts frequently, and remove the old updates.
====Updating the Server====
====  Running and Administrating the Server ====
The TMWAthena is in fact 3 servers:
* '''tmwa-login''' which manages accounts and connection to char server.
* '''tmwa-char''' which manages  characters and connects them to the map server.
* '''tmwa-map''' which manages game content (maps, monsters, items, scripts...) and their interaction with characters
* Start the servers: Open a terminal and run all the local servers. To stop them, either close the terminal or type control-C.
  cd ~/tmwAthena/tmwa-server-data/
  ./run-all
* In a new terminal, Launch '''tmwa-admin''' the administration tool, add yourself as an user and make yourself a GM:
cd ~/tmwAthena/tmwa-server-data/login
tmwa-admin
add <username> M <password>
gm <username> 99
'''Note''' : Be sure that you are running tmwa-admin from within the "login/" directory. Check that the config files are correct: the connection port should be 6901 for tmwa's configuration, not 6900, which is the hard-coded default.
'''See also:''' [[GM Commands]]
==== Connecting ====
# Open a command line terminal and run your client pointing to your client data and your local server :
  manaplus --server localhost --port 6901 -u -d ~/tmwAthena/tmwa-server-data/client-data
If all went well, you are now ready to test new content and participate with development.
==== develop new content====
'''You are now free to do some changes, first close the client and your servers.'''
'''''Notes for client data changes: 1) commit and push them in the client-data repo 2) commit and push "client-data" when it shows "(new commits)" in your server-data 3) commit and push other server data changes.'''''
* Make your modifications (e.g. Change a map) and save them.
* Open a terminal.
  cd ~/tmwAthena/tmwa-server-data/client-data''
  git status''
  git add [modified files]''
  git commit''
  git push'' {{note|push}}
  cd ..
  make maps ''(if you changed a map)''
  git status
  git add [modified files]
  git add client-data (if ''git status'' shows ''(new commits)''. '''Don't do this if you don't have push access to client-data!''')
  git commit
  git push {{note|push}}
* Close the terminal.
{{note|push}} : a step for those with commit access to the remote repositories.  For others, you don't need to reconfigure your clone and please make a patch on steps where ''git push'' is suggested. 
{{note|once}} : you only need to do this once, no matter how many times you independently clone the repositories.
  git format-patch -M -C origin/master
* pastebin the patch(es) and post for review at irc.freenode.net channel: #evol-dev or on our [http://forums.themanaworld.org/viewforum.php?f=18 development forums]. '''Extensive patches must be posted on the forum as a series of well-formed patches with descriptive commit messages.''' In particular, later patches should not fix errors introduced in earlier patches, and each patch should form a logically independent part.
<span style="color:#FF0000"> '''Note :''' This is kind of outdated; with github it's often easier to do patches on branches there. see: '''[[Working With Git]]''' page</span>
'''You can also pull the data which has been modified.'''
* Open a terminal.
cd ~/tmwAthena/tmwa-server-data
git pull
* If you haven't installed the hook,
git submodule update --merge  ''at toplevel (for client-data) and in client-data (for music)''
* Close the terminal.
'''See Also:''' [http://wiki.themanaworld.org/images/3/33/README.mv.txt README.mv.txt] - Documentation on using git submodules, like client-data and tmw-music.


[[Category:Development]]
[[Category:Development]]

Latest revision as of 03:56, 27 March 2024

Developing for The Mana World

Note: The links here are for the rEvolt Project.

For TMW Classic, you should replace gitlab.com/evol with git.themanaworld.org/evolved, keeping other parts intact.

Quick Start for local server

Install Dependencies

Depending on what sql and OS your using install Maria or Mysql packages:

* Maria packages: mariadb-server, mariadb-client, mariadbclient-dev, libmariadbclient-dev
* Mysql packages: mysqldb-server, mysqldb-client, mysqlclient-dev, libmysqlclient-dev

All these other dependencies need to be installed regardless of sql used:

* zlib-dev or zlib1g-dev package, libpcre3-dev, gcc, make, automake, autoconf, libtool

Some distributions also require manual installation of ssl and crypto packages:

* libssl-dev, libcrypto++-dev

Note: Some packages may named differently depending on your distro.
You may use apt-cache search libpcre to check all packages which contain 'libpcre' on the name, and hopefully find the right one. It may be named libpcre0v5-dev for example. You may try with libpcre++-dev first.

apt-cache is not available on non-Debian or non-Debian-based distros.
You may want to use apt search <package(s)> instead.

You need gcc <= 9 to compile the servers. gcc-10 and later will raise errors when compiling md5 functions. We advise to install gcc-9 packages and pass it under CC environment variable.

Open command line/terminal

~$

Clone repository

run command:

git clone https://git.themanaworld.org/revolt/all.git

You will see something like this:

$ git clone https://git.themanaworld.org/revolt/all.git
Cloning into 'evol-all'...
remote: Counting objects: 69, done.
remote: Compressing objects: 100% (67/67), done.
remote: Total 69 (delta 36), reused 0 (delta 0)
Receiving objects: 100% (69/69), 7.05 KiB | 0 bytes/s, done.
Resolving deltas: 100% (36/36), done.
Checking connectivity... done.

Note: For TMW Classic, you should run this command instead: git clone https://git.themanaworld.org/evolved/all.git

Everything else should be roughly the same afterward.

Init repos

In evol-all directory run command

./init.sh all

Build and set-up local server

In directory client-data in evol-all run the following command:

ln -s ../music/music music

If you want to be able to listen to background music.


In directory server-data in evol-all run the following command:

make new

On multi-core/thread CPUs try appending -j<number of cores> to delegate a task to every core/thread like make new -j4

(Note: Mariadb/MySQL needs to be up and running for this command to execute correctly, Debian/Ubuntu may automatically do this setup on installation. Read your distro's manuals for SQL setup and configuration.)

Running server

You need to repeat this step every time your computer shuts down, or every time you close your terminal.

First, you should be in server-data folder.

In three separate console windows, run the following commands:

./login-server
./char-server
./map-server

Pay attention to any bug reported in any of them, as they often mean something went wrong in the previous steps.

Keep in mind that if you close the terminal windows, you'll need to run these commands again. You should preferably run them in this order.

Note: You may also use screen, tmux or byobu (those are linux console/terminal programs) to make your life easier, by keeping the servers running in background while multiplexing many terminals into a single one. Instructions on how to use those are not provided here; Please read their manpage instead or refer to these links: screen tmux byobu

Note: MySQL/Mariadb must be running for these commands to work.

Register an Account via M+ on localserver & GM account

If everything went well, you should have your servers up and running. To login on your localhost, you can do it two ways: By our provided tool file, or by manually adding a new entry to ManaPlus.

To use the provided tool file:

cd tools/manaplus
./connect_local_server.sh


To set-up M+ (ManaPlus) to log into localserver:

Name: My Dev

Address: 127.0.0.1

Port: 6901

Server type: Evol2

Once connected select the register button & sign up for an account

Once registered, test by logging into the server.

Note: If you have not yet installed client-data you may not see any artwork after logging in. Note: If you log in to your local server without using the script, Manaplus may use the wrong client-data.

Now you should be able to give that account GM by running make givegm

You should now have a working Local server with GM 99 on your account.

Additional steps you may need for development (Advanced)

Before next steps you should open terminal in evol-all direcory.

You should something like this:

$~/evol-all

Depend what kind of development you will do, you need run of any additional steps.

Also you can mix any of 4.x. steps in one directory.

Server code development

If you want run or develop server code or server content, you must install "server" task.

run command:

./init.sh server

and you will see repository cloning progress.

After will be created new directories: server-code, server-data, server-plugin

Run manaplus or client data / art / maps etc. development

If you want develop client side content, you must install "client" task.

run command:

./init.sh client

and you will see repository cloning progress.

After will be created new directories: client-data, tools

If you want latest ManaPlus version, you also should install task "manaplus" and build it. See 1.3.5.

Music

If you want develop music, you must install "music" task.

run command:

./init.sh music

and you will see repository cloning progress.

After will be created new directories: music

Local server

run command:

./init.sh local

and you will see repository cloning progress.

After will be created new directories: server-local, server-code, server-data, server-plugin

Probably you also should add task "client" for running ManaPlus. See 1.3.2.

See also local server

ManaPlus

If you want develop ManaPlus or want run ManaPlus from git, you should install "manaplus" task.

run command:

./init.sh manaplus

and you will see repository cloning progress.

After will be created new directories: manaplus

All

If you want all tasks at same time, you must install task "all".

run command:

./init.sh all

and you will see repository cloning progress.

After will be created new directories for all possible work.

Install and configure mariadb server

For run server you need install and configure mysql or mariadb.

See here

Run client and connect to server

Before running client you must install atleast server and client task or all task.

If you want run ManaPlus and connect to local server, run this:

cd tools/manaplus
./connect_local_server.sh

Client will start and connect to server.

Making Content

Making Map Content

See Mapping Tutorial.

Adding Map Content to Local Server

The server have its own version of the collision data of a map. To update it, on server-data folder, simply run:

make maps

Adding Art Content

Use dyecmd to ensure your artwork is sane (32 bit, PNG, alpha, without any pallete and other data). This command is provided at the ManaPlus package. See the ManaPlus Website for help with XML files. (You may need to look at sitemap)

Adding Music Content

All music must be OGG Vorbis with 44100 Hz resolution.

ADDING QUESTS & SCRIPTS

Edit the txt files at "server-data/npc". Use "make maps" to generate the imports, if you added a new NPC.

Restart map-server when you change any script, and it'll have effect. You can also use "@serverexit 101" if you're using the test server wrappers; Or use "@reloadnpc" command if you changed a single file. Map-Server will report any errors or warnings on your code. You must not introduce any new error or warning to have your new quest/script accepted.

The scripting references can be found at "doc/server/scripts", which should have been included by "init.sh all".

Bit Masking

Bit Masking helps us reduce our variable count while offering a dynamic method of script writing that is versatile and flexible to both linear and non-linear script writing.

Dev:Bit_mask_tutorial

Generating client updates

This is NOT necessary if you're using the connect_to_local_server wrapper.

  • Shutdown all your servers.
  • First we are going to check the config files to be sure the paths are correct.
cd /evol-all/tools/update/
ls
Output:

addmods.sh adler32.c commit.txt createnew.sh musiccommit.txt update_music.sh adler32 commit_old.txt create_music.sh files news.txt update.sh End of output

  • The easiest solution is to create a symbolic link to that directory

ln -s <Path to Public Webserver Dir> /evol-all/tools/update/upload/

example: ln -s /var/www/updates /evol-all/tools/update/upload/

  • Save the file and get back in the terminal.

edit /evol-all/server-data/conf/import/login-server.conf

Change update_server to reflect the hostname & location of the server updates.

TMW's test-server example: update_server: "http://updates.themanaworld.org/test-updates/"

  • Now we can make us a update.
cd /evol-all/server-data/
make updates
  • Each time you want to make new updates
make sure you have a new commit then
cd /evol-all/server-data/
make updates


Obsolete (for historical references)

Getting Art Content Into The Game (obsolete)

  • Post [CPT] or [WIP] art on the graphics development forum.
  • Work with the Art Director and collaborators on getting the art consistent.
  • When finished, edit topic as [FND].
  • Art Director approves [FND] art and marks it [RC]. Should the art need animation or special effect, the Art Director requests xml for it. If not, the Art Director commits it and marks as [GIT].
  • XML Team reviews or drafts xml related to the art, then commits the .png and .xml. Topic can be marked as [GIT].
  • Art content affected: client-data/graphics/sprites then related directory for .png and .xml animation addition.
  • Project developer requests database entry reservations from a General Content Team developer.
  • Map entry server data affected: resnametable.txt and .wlk files in the data directory, map content files in the npc directory.
  • Map entry client data affected: .tmx files in the maps directory.
  • Map entry requires the running of the .tmx converter (aka java converter) before commits can be made.
  • Art content server data affected: entry made in the item_db.txt, mob_db.txt or mob_skills_db.txt in the db directory.
  • Art content client data affected: entry added in items.xml, monsters.xml or other identification file.

Handling General Content Team [REQ]s (obsolete)

  • General Content Team member adds a [REQ] topic to the graphics development forum.
  • General Content Team member adds the [REQ] topic as a hyperlink under "Required Art" on the Art in Development page.
  • Art Director attempts to network with other artists to assign the art to an artist.