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(Created page with "<table> <tr><th>Aliases</th><th>Anchor</th></tr> <tr><td>hurnscald, hurns, hurn</td><td>009-1, 55, 37</td></tr> <tr><td>nivalis, niv</td><td>020-1, 74, 83</td></tr> <tr><td>tu...")
 
m (Move page script moved page Dev:GM Commands/anchors to Development:GM Commands/anchors: Rename Dev: to Development: so the miraheze import works)
 
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It is now possible to use map aliases instead of map names.
<br><br>
== Anchors ==
<table>
<table>
<tr><th>Aliases</th><th>Anchor</th></tr>
<tr><th>Aliases</th><th>Anchor</th></tr>
Line 5: Line 9:
<tr><td>tulimshar, tulim, tul</td><td>001-1, 64, 101</td></tr>
<tr><td>tulimshar, tulim, tul</td><td>001-1, 64, 101</td></tr>
<tr><td>candor, newbington, noob</td><td>029-1, 52, 93</td></tr>
<tr><td>candor, newbington, noob</td><td>029-1, 52, 93</td></tr>
<tr><td>asphodel, swamp, swampvillage, undeadtown</td><td>026-1, 32, 33</td></tr>
<tr><td>oldwizard, wizard, oldwiz</td><td>013-1, 41, 92</td></tr>
<tr><td>oldwizard, wizard, oldwiz</td><td>013-1, 41, 92</td></tr>
<tr><td>desert, pachua</td><td>006-1, 34, 99</td></tr>
<tr><td>forest, katze</td><td>015-1, 58, 35</td></tr>
<tr><td>dimondscove, dimond</td><td>010-2, 31, 39</td></tr>
<tr><td>graveyard, gy</td><td>027-1, 71, 87</td></tr>
<tr><td>generalkrukan, krukan</td><td>027-6, 39, 47</td></tr>
<tr><td>generalrazha, razha</td><td>027-7, 39, 35</td></tr>
<tr><td>generalterogan, terogan</td><td>027-8, 39, 52</td></tr>
<tr><td>gmisland, eventisland, easterisland, island</td><td>028-1, 99, 40</td></tr>
<tr><td>auditorium, scene</td><td>028-1, 119, 69</td></tr>
<tr><td>theater</td><td>017-2, 26, 23</td></tr>
<tr><td>gmlounge, lounge, backstage, gm</td><td>017-9, 26, 23</td></tr>
<tr><td>cindycave, cindy</td><td>031-3, 47, 26</td></tr>
<tr><td>terranite, terracave, terra</td><td>012-3, 448, 65</td></tr>
<tr><td>terranitesafe, terrasafe, safeterra</td><td>012-4, 473, 184</td></tr>
<tr><td>bluesage, blue</td><td>048-2, 40, 46</td></tr>
<tr><td>xmasinn, xmas</td><td>030-2, 85, 46</td></tr>
<tr><td>barbarians, fluffy</td><td>033-1, 71, 33</td></tr>
<tr><td>park, porttown, farms</td><td>057-1, 100, 77</td></tr>
<tr><td>hills, orum</td><td>017-1, 112, 49</td></tr>
<tr><td>batcave, bat</td><td>011-3, 30, 26</td></tr>
</table>
<br><br>
== Examples ==
<table>
<tr><th>Command</th><th>Behaviour</th></tr>
<tr><td>@warp 009-1</td><td>warps you to 009-1, at a random (x,y) location</td></tr>
<tr><td>@warp hurnscald</td><td>warps you to 009-1, at (55,37)</td></tr>
<tr><td>@warp 009-1 55 37</td><td>warps you to 009-1, at (55,37)</td></tr>
<tr><td>@warp hurnscald 55 37</td><td>warps you to 009-1, at (55,37)</td></tr>
<tr><td>@charwarp 009-1 PLAYER</td><td>warps PLAYER to 009-1, at a random (x,y) location</td></tr>
<tr><td>@charwarp hurnscald PLAYER</td><td>warps PLAYER to 009-1, at (55,37)</td></tr>
<tr><td>@charwarp 009-1 55 37 PLAYER</td><td>warps PLAYER to 009-1, at (55,37)</td></tr>
<tr><td>@charwarp hurnscald 55 37 PLAYER</td><td>warps PLAYER to 009-1, at (55,37)</td></tr>
</table>
When using anchors (ie "hurnscald"), you can either use the predefined (x,y) or specify your own. If you use a map name instead (ie "009-1") then you must specify the (x,y), or else a random position is chosen.

Latest revision as of 03:56, 27 March 2024

It is now possible to use map aliases instead of map names.

Anchors

AliasesAnchor
hurnscald, hurns, hurn009-1, 55, 37
nivalis, niv020-1, 74, 83
tulimshar, tulim, tul001-1, 64, 101
candor, newbington, noob029-1, 52, 93
asphodel, swamp, swampvillage, undeadtown026-1, 32, 33
oldwizard, wizard, oldwiz013-1, 41, 92
desert, pachua006-1, 34, 99
forest, katze015-1, 58, 35
dimondscove, dimond010-2, 31, 39
graveyard, gy027-1, 71, 87
generalkrukan, krukan027-6, 39, 47
generalrazha, razha027-7, 39, 35
generalterogan, terogan027-8, 39, 52
gmisland, eventisland, easterisland, island028-1, 99, 40
auditorium, scene028-1, 119, 69
theater017-2, 26, 23
gmlounge, lounge, backstage, gm017-9, 26, 23
cindycave, cindy031-3, 47, 26
terranite, terracave, terra012-3, 448, 65
terranitesafe, terrasafe, safeterra012-4, 473, 184
bluesage, blue048-2, 40, 46
xmasinn, xmas030-2, 85, 46
barbarians, fluffy033-1, 71, 33
park, porttown, farms057-1, 100, 77
hills, orum017-1, 112, 49
batcave, bat011-3, 30, 26



Examples

CommandBehaviour
@warp 009-1warps you to 009-1, at a random (x,y) location
@warp hurnscaldwarps you to 009-1, at (55,37)
@warp 009-1 55 37warps you to 009-1, at (55,37)
@warp hurnscald 55 37warps you to 009-1, at (55,37)
@charwarp 009-1 PLAYERwarps PLAYER to 009-1, at a random (x,y) location
@charwarp hurnscald PLAYERwarps PLAYER to 009-1, at (55,37)
@charwarp 009-1 55 37 PLAYERwarps PLAYER to 009-1, at (55,37)
@charwarp hurnscald 55 37 PLAYERwarps PLAYER to 009-1, at (55,37)

When using anchors (ie "hurnscald"), you can either use the predefined (x,y) or specify your own. If you use a map name instead (ie "009-1") then you must specify the (x,y), or else a random position is chosen.