From The Mana World
m (Move page script moved page Dev:Creature proposal to Development:Creature proposal: Rename Dev: to Development: so the miraheze import works)
 
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{{Category_art}}
<div style="background-color: #DDDDDD; text-align: center; border: 1px solid #555555; margin-bottom: 10px;">
{{Status_red}}
'''This article is outdated'''
This page is intended as a whiteboard for graphic developers to post their creations.
 
'''Please use our [https://trello.com/b/rNnx513z/art-development Art Development Board on Trello] or the subforum "[https://forums.themanaworld.org/viewforum.php?f=2 TMW]" if you want to suggest new mobs. Also this wiki page might help you: [[Dev:Monster Design]].'''
 
This page will get archieved soon and the monsters suggested transfered to Trello where they won't get forgotton.
</div>


I prefered the word ''creature'' over ''monster'' because I pretend to aglutinate every living being which is not a player nor a NPC.


I will suggest a standard questionnaire with a number of characteristics you should provide. If you don't know what to put on some of them don't worry! someone will fill the gaps with his/ her suggestions.  
This page is intended as a whiteboard for graphic developers to post their creations.


Please, when suggesting other data add a comma and your suggest. Do not erase or alter previous work.
Please, when suggesting other data add a comma and your suggest. Do not erase or alter previous work.


Feel free to suggest more fields. --[[User:Pajarico|Pajarico]] 21:03, 12 April 2006 (CEST)




Line 15: Line 17:
= Template =
= Template =


* '''A drawing''' of the creature '''at least in one position''', showing a clear view of it; add a recognizable figure for comparing its height. Other advisable sketchs: death frame, attacking frame, other action frame(s) (idle animation, hiding, etc.). Please, use thumbnails.
* '''A drawing''' of the creature '''at least in one position''', showing a clear view of it; add a recognizable figure for comparing its height. Other advisable sketches: death frame, attacking frame, other action frame(s) (idle animation, hiding, etc.). Please, use thumbnails.
* '''Name'''
* '''Name'''
* '''Type''' Friendly/unfriendly (the latter concerns every creature capable of doing damage even if its not programmed to attack first).
* '''Type''' Friendly/unfriendly (the latter concerns every creature capable of doing damage even if its not programmed to attack first).
Line 23: Line 25:
* '''Movements''' Speed of the movements both walking/flying and attacking.
* '''Movements''' Speed of the movements both walking/flying and attacking.
* '''Contains items''' Items it should drop (or it shouldn't).
* '''Contains items''' Items it should drop (or it shouldn't).
* '''Behaviour''' Attack when attacked, attack always, make groups, roam, follow another being...
* '''Behavior''' Attack when attacked, attack always, make groups, roam, follow another being...
* '''Assigned to''' Type the developer (pixel artists) name and the a link to the active forum thread (if any).
* '''Attached script''' Link to the script which defines the behavior. This will make more sense when scripts are usable ;).
* '''Attached script''' Link to the script which defines the behaviour. This will make more sense when scripts are usable ;).
* '''Notes''' Story, proposed as mini-boss or boss, trainable...
* '''Notes''' Story, proposed as mini-boss or boss, trainable...
* '''Forum post''' Link to the forum thread about this creature.
* '''Forum thread''' Link to the forum thread about this creature.
* '''Proposed by''' List the name of the proposer
* '''Proposal date''' Include date of proposal
* '''Assigned to''' List the name of the person developing the graphics
* '''Assignment date''' Include date of artist assignment (when work began on creating pixel art for creature).
* '''Last change''' Include date of last change or work on assignment.
 
 


----
----


= Creatures =
= Concepts =
== Number 1 ==
{{Status_red}}
 
= Work in Progress =
 
== Beornth Spider ==
{{Opinions|
 
|
}}
<gallery>
Image:Example-spiderboss.gif|{{Image:Example-spiderboss.gif}}
</gallery>
* '''Name: Beornth Spider'''
* '''Type: Always Hostile'''
* '''Area: Muddy areas and Swamps'''
* '''Hp:  450'''
* '''Mp:  150'''
* '''Attack: Moderate + Improved Chance for Critical Hits (+10%) + Moderate Poison Damage + Moderate MP Damage'''
* '''Movement: Fast and Deadly, Sneaky'''
* '''Behavior: Let no one go by with out a fight'''
* '''Assigned to: None Yet '''
* '''Size: Standing 7 to 8 feet tall, about 6 feet by 7.5 feet dimensionally.'''
* '''Special Abilities:'''
** Web - Decreases movement, attack and casting speeds of those fighting it by 75%: Over an AOE (15mp / use)
** Amplify Poisons - Increases Poison damage to Dangerous levels (10 mp / use)
** Improve Critical - Increases the critical hit rate an additional 5% (5mp / use)
** Drain MP - restores 1/2 mp damage dealt
** Magic Immunities - Time
** Magic Immunities - Cold
** Magic Vulnerabilities - Fire
** Magic Vulnerabilities - Light
* '''Notes''' It likes to kill and kill for fun,
* '''Harvistable Components: Beornth Venom - Crafting Poisons'''
* '''Harvistable Components: Beornth Belly - Crafting Mana Potions'''
* '''Attached script''' ???
* '''Notes''' ???
* '''Forum thread''' ???
* '''Proposed by''' ???
* '''Proposal date''' 2006-? ??
* '''Assigned to''' [[User:Fother|Fother]]
* '''Assignment date''' ???
* '''Last change''' ???
 
 
==Voakwood==
{{Opinions|
*[[User:Viann|<span style="color:#009900">Viann]] 12:40, 28 December 2009 (UTC)
*[[User:Newtkiller|<span style="color:#009900">Newtkiller]] 12:40, 28 December 2009 (UTC)
|
}}
<gallery>
<gallery>
Image:Creature01-stand.png|{{Image:Creature01-stand.png}}
Image:Concept-oldtree.png|{{Image:Concept-oldtree.png}}
Image:Creature01-crouch.png|{{Image:Creature01-crouch.png}}
Image:Creature01-attack.png|{{Image:Creature01-attack.png}}
Image:Creature01-dead.png|{{Image:Creature01-dead.png}}
</gallery>
</gallery>
* '''Name'''
* '''Name''' Voakwood (a play on Volk + Oak + Wood)
* '''Type''' Unfriendly
* '''Type''' Friendly
* '''Area''' Between wet places and desertic lands, savannah and/or forest would fit quite well.
* '''Area''' Woodland, Forest.
* '''HP''' Quite high
* '''HP''' A lot
* '''Attack power''' High, lethal for newbyes
* '''Attack power''' same as flowers.
* '''Movements''' Moves slow, attacks fast
* '''Movements'''
** '''Walk''' Stationary
** '''Tracking''' Only when in range
* '''Contains items'''
* '''Contains items'''
* '''Behaviour''' Attack when attacked or attack always.
** Raw Log 4X
* '''Assigned to'''
** Voakwood Sap
** Bird's Nest
** Bee Hive
** Jar of Honey
* '''Behavior''' Passive
* '''Notes''' She's what the Log Heads used to be part of before Jack liberated them from their mother's branches... still a concept. For TMWServ, Voakwood should have a small chance to spawn multiple Log heads to attack the player.  On death, if a Bee Hive is dropped, an ''Angry Swarm'' (creature consisting of a swirling set of bees) should be spawned to attack the player).
* '''Forum thread''' none
* '''Proposed by''' [[User:Fother|Fother]]
* '''Proposal date''' 2009-June 10
* '''Assigned to''' [[User:Fother|Fother]]
* '''Assignment date''' 2009-June 16
* '''Last change''' 2009-June 16
 
 


== Number 2 ==
<gallery>
<gallery>
Image:Creature-unknown01.jpg|{{Image:Creature-unknown01.jpg}}
Image:BitanIcon.png|{{Image:BitanIcon.png}}
</gallery>
</gallery>
* '''Name'''  
 
* '''Type''' Friendly
* '''Name''' Bitan.
* '''Area''' Between wet places and desertic lands, savannah and/or forest would fit quite well
* '''Type''' Boss
* '''Area''' Desert/Forest
* '''HP''' High
* '''HP''' High
* '''Movements''' Moves slow
* '''Attack Power''' Very High
* '''Behaviour''' Roam, never attacks
* '''Movements''' Walk and Attack
* '''Assigned to'''
* '''Attached script''' ???
* '''Notes''' ???
* '''Forum thread''' http://forums.themanaworld.org/viewtopic.php?f=8&t=2963
* '''Proposed by''' ???
* '''Proposal date''' ???
* '''Assigned to''' ???
* '''Assignment date''' ???
* '''Last change''' ???
 
== Carnivore nematode ==
{{Opinions|
 
|
}}


== Enchanted Tree ==
<gallery>
<gallery>
Image:Creaturetree.jpg|{{Image:Creaturetree.jpg}}
Image:Creature-nematode.png
Image:CreaturetreeSizeProposal.jpg|{{Image:CreaturetreeSizeProposal.jpg}}
Image:Eviltree_proposal.png|{{Eviltree_proposal.png}}
Image:MonstertreeIdle.png|{{MonstertreeIdle.png}}
Image:MonstertreeWalking.gif|{{MonstertreeWalking.gif}}
</gallery>
</gallery>
* '''Name''' Enchanted tree
 
* '''Type''' Unfriendly
* '''Name''' Carnivore nematode.
* '''Area''' Forest
* '''Type''' Foe.
* '''HP''' Medium/high
* '''Area''' Desert (soft soil and sand dunes).
* '''Attack power''' High
* '''HP''' Medium.
* '''Movements''' Doesn't move or very slow, attacks slow
* '''Attack power''' Medium/high.
* '''Contains items''' Wood
* '''Movements''' Attack (maybe with one animation will suffice, an animation placed underneath the player with earth moving), the rest of the movements happen underground.
* '''Behaviour''' Attack when attacked or attack always.
* '''Contains items''' Meat.
* '''Assigned to''' Kreeg
* '''Behavior''' Attacks when stepped near it.
* '''Forum thread''' http://forums.themanaworld.org/viewtopic.php?p=25948#25948
* '''Attached script'''
* '''Notes''' It moves and lives underground and detects movement on the surface. Then it attacks when the player is on an active zone. A script should rule which tiles are in the scope of an attack. The player can run to rocks, mountains or harder soil to avoid the attack.
* '''Forum thread''' ???
* '''Proposed by''' ???
* '''Proposal date''' ???
* '''Assigned to''' ???
* '''Assignment date''' ???
* '''Last change''' ???


== Leap Monster ==
== Leap Monster ==
{{Opinions|
|
}}
<gallery>
<gallery>
Image:Leapmonster.jpg|{{Image:Leapmonster.jpg}}
Image:Leapmonster.jpg|{{Image:Leapmonster.jpg}}
Line 91: Line 179:
* '''Movements'''  
* '''Movements'''  
* '''Contains items'''
* '''Contains items'''
* '''Behaviour'''  
* '''Behavior'''  
* '''Assigned to'''
* '''Attached script''' ???
* '''Notes''' ???
* '''Forum thread''' ???
* '''Proposed by''' ???
* '''Proposal date''' ???
* '''Assigned to''' ???
* '''Assignment date''' ???
* '''Last change''' ???
 
== Leaflo ==
{{Opinions|


== Number 5 ==
|
}}
<gallery>
<gallery>
Image:Creature-forest01.png|{{Image:Creature-forest01.png}}
Image:Creature-forest01.png|{{Image:Creature-forest01.png}}
</gallery>
</gallery>
* '''Name'''
* '''Name''' Leaflo
* '''Type''' Unfriendly.
* '''Type''' Unfriendly.
* '''Area''' Forest, in pound or lakes.
* '''Area''' Forest, in pound or lakes.
* '''HP''' Low/medium.
* '''HP''' Low/medium.
* '''Attack power''' High, lethal for newbyes. Very poisonous.
* '''Attack power''' High, lethal for newbies. Very poisonous.
* '''Movements''' Moves slow, attacks fast.
* '''Movements''' Moves slow, attacks fast.
* '''Contains items''' Poison.
* '''Contains items''' Poison.
* '''Behaviour''' Attack when attacked or attack always.
* '''Behavior''' Attack when attacked or attack always.
* '''Assigned to'''
* '''Notes''' Attacks with its tail when annoyed or if you step on it. The attack itself is very weak, but the inoculated poison stays for long and takes many HPs from the player until the poison dilutes or you take an antidote. Take the poison (item) to a specialized alchemist, he will produce a fine antidote. This was my first contribution in color for TMW ;).
* '''Notes''' Attacks with its tail when annoyed or if you step on it. The attack itself is very weak, but the inoculated poison stays for long and takes many HPs from the player until the poison dilutes or you take an antidote. Take the poison (item) to a specialized alchemist, he will produce a fine antidote. This was my first contribution in color for TMW ;).
* '''Forum thread''' ???
* '''Proposed by''' ???
* '''Proposal date''' ???
* '''Assigned to''' ???
* '''Assignment date''' ???
* '''Last change''' ???
== Lurker ==
{{Opinions|


== Swamp Flower ==
|
}}
<gallery>
<gallery>
Image:Creature-swampflower01.png|{{Image:Creature-swampflower01.png}}
Image:Creature01-stand.png|{{Image:Creature01-stand.png}}
Image:Creature01-crouch.png|{{Image:Creature01-crouch.png}}
Image:Creature01-attack.png|{{Image:Creature01-attack.png}}
Image:Creature01-dead.png|{{Image:Creature01-dead.png}}
</gallery>
</gallery>
* '''Name''' Swamp flower.
* '''Name'''
* '''Type''' Unfriendly.
* '''Type''' Unfriendly
* '''Area''' Forest, near pound or lakes.
* '''Area''' Between wet places and desert lands, savannah and/or forest would fit quite well.
* '''HP''' Medium/high.
* '''HP''' Quite high
* '''Attack power''' High.
* '''Attack power''' High, lethal for newbies
* '''Movements''' Doesn't move, it just floats following the water current. Attacks fast.
* '''Movements''' Moves slow, attacks fast
* '''Contains items''' Special bush wood.
* '''Contains items'''
* '''Behaviour''' Attack when attacked or attack always.
* '''Behavior''' Attack when attacked or attack always.
* '''Assigned to'''
* '''Attached script''' ???
* '''Notes''' The ''special bush wood'' is what the spines are made with. Take it to a carpenter and he will craft durable items like plates, shields, helmets...
* '''Notes''' ???
* '''Forum thread''' http://forums.themanaworld.org/viewtopic.php?f=8&t=4872&p=41136#p41136
* '''Proposed by''' ???
* '''Proposal date''' ???
* '''Assigned to''' [[User:Blodyavenger|Blodyavenger]]
* '''Assignment date''' ???
* '''Last change''' 2008-Sep 16


== Number 7 ==
== Wormoid ==
''No image''
{{Opinions|
* '''Name''' ??.
* '''Type''' Unfriendly.
* '''Area''' Desert.
* '''HP''' Unknown.
* '''Attack power''' Very high (lethal).
* '''Movements''' Doesn't move, just waits.
* '''Behaviour''' Attack always if you fall in it.
* '''Assigned to'''
* '''Notes''' It lives under the sand, like some spiders, ants, or the worms in Star Wars. This creature is probably of an unknown nature and form as no one has seen it outside of the sand. As long as you don't fall in its  trap it can't touch you, but if you fall in it you are death. I haven't draw any sketch, it should be done with an animation derivated from the sand tiles.


== Beornth Spider ==
|
'' No Image ''
}}
* '''Name: Beornth Spider'''
* '''Type: Always Hostle'''
* '''Area: Muddy areas and Swamps'''
* '''Hp:  450'''
* '''Mp:  150'''
* '''Attack: Moderate + Improved Chance for Crittical Hits (+10%) + Moderate Posion Damage + Moderate MP Damage'''
* '''Movement: Fast and Deadly, Sneaky'''
* '''Behavior: Let no one go by with out a fight'''
* '''Assigned to: None Yet '''
* '''Size: Standing 7 to 8 feet tall, about 6 feet by 7.5 feet dimensionally.'''


* '''Special Abilities:'''
[[Image:Wormoid.png]]
** Web - Decreases movement, attack and casting speeds of those fighting it by 75%: Over an AOE (15mp / use)
* '''Name''' Wormoid (think 'bout a better one ok?)
** Amplify Posions - Increases Posion damage to Dangerous levels (10 mp / use)
* '''Type''' Medium Lvl Normal Creature
** Improve Crittical - Increases the crittical hit rate an additional 5% (5mp / use)
* '''Area''' Depending, it can be in a lava cave or an icy cave. Don't matter what, A CAVE... please.
** Drain MP - restores 1/2 mp damage dealt
* '''Movement''' Attack and walking at Medium speed(slower than player, but not much)
** Magic Immunities - Time
* '''Skills''' Stunning Powder
** Magic Immunities - Cold
* '''Type''' Friendly
** Magic Vulernabilities - Fire
* '''Items''' Maybe rare ones...something like ruby eye (0.05%)
** Magic Vulernabilities - Light
* '''HP''' Medium (420 or so...?)
* '''Attack Power''' Medium (40-50)
* '''Defense''' 15%
* '''Experience''' 150
* '''Behavior''' Attack when attacked, make groups. If near to death, it runs or something like that. They're a friendly specie of humanoids.
* '''Attached Script''' N/A
* '''Notes''' They came from the southern territories, always moving to the north. Have a good resistance to different climate conditions, but prefers the dark places cause of their sensible sight. Have a primitive nature, similar to the nomad humans on prehistory.
'''STATS - just doing a "would be", fitting between the Rudolf Slime and Red Slime or something like that ^^.'''


* '''Notes''' It likes to kill and kill for fun,
* '''Attached script''' ???
* '''Harvistable Componants: Beornth Venom - Crafting Poisons'''
* '''Notes''' ???
* '''Harvistable Componants: Beornth Belly - Crafting Mana Potions'''
* '''Forum thread''' ???
* '''Proposed by''' ???
* '''Proposal date''' ???
* '''Assigned to''' ???
* '''Assignment date''' ???
* '''Last change''' ???


==Dok'e Mono==
Put your comments here, adding info: [[User:Z orochii|Z orochii]]. I just want to have some evaluation. Don't matter, right? Wait for more production, hehehehh...
'' No Image ''
* '''Name: Dok'e Mono'''
* '''Creature Discription''' Like a miniture person, but green and ugly.
* '''Type: Neutral'''
* '''Area: Muddy Caves'''
* '''Hp:  50'''
* '''Mp:  250'''
* '''Attacks: Mild Damage, with a very good chance of stuning the combatant (+30%)'''
* '''Movement: Slow and Sneaky'''
* '''Behavior: Sneak and Steal first, if caught then fight.'''
* '''Assigned to: None Yet'''
* '''Size: 2 to 3 feet'''


* '''Special Abilities:'''
==Biometrix==
** Steal from players
{{Opinions|
** Knock Unconscious (15 Mp / Use) 45% Fail Chance, No Damage
** Regeneration (2 Mp / Sec) Heals 5 Hp / Sec
** Ressurect Other Monsters (20 Mp / Use) As Ressurection


*'''Notes:''' It likes to steal, alot of shiny objects...
|
*'''Harvistable Componants: NONE'''
}}
[[Image:Biometrix.gif|100px]]
* '''Name''' Biometrix
* '''Type''' Friendly
* '''Area''' desert
* '''HP''' 500
* '''Attack power''' 50-60
* '''Movements''' fast
* '''Contains items'''
** Iron Ore
** Sulphur Powder
** pearl
* '''Behavior''' attack when attacked
* '''Attached script''' ???
* '''Proposal by''' [[User:Viann|<span style="color:#009900">Viann]]
* '''Proposal date''' 2009-December-28
* '''Assigned to''' [[User:Viann|<span style="color:#009900">Viann]]
* '''Assignment date''' 2009-December-27
* '''Last change''' 2009-December-28


== Living Lava ==
= Completed Unreleased Creatures =
Please use this section for completed creatures that have not been implemented in game. For in game creatures, please see [[Monster_reference|Monster Reference]].  Please note that completed status does not guarantee content will be implemented.


[[Image:Monster-slime-lava.png]]
* '''Type''' Unfriendly
* '''Area''' Volcanic caverns, lava fields, similar regions.
* '''HP''' High
* '''Attack power''' Medium-High
* '''Movements''' slow speed, moves faster when hostile.
* '''Contains items''' Chunks of ore, any fire-resistant items it has picked up
* '''Behaviour''' Attack when attacked, picks up items like most slimes, but the items are destroyed unless they are immune or resistant to fire.
* '''Notes''' This monster is lava that has been inhabited by a fire elemental, granting it a semblance of life.  When this monster moves, it leaves a thin trail of lava behind it, which damages anyone who comes in contact with it unless they have equipped boots that are fire resistant.  The lava cools and solidifies after a short while.  Upon dying, it slowly cools and solidifies.


== Royal maggot ==
==eye plant==
{{Opinions|


<gallery>
|
Image:Creature-royal maggot.png
}}
Image:Peacock front02 - melbourne zoo.jpg
[[Image:The_eye_plant.png]]
Image:Clearfin Lionfish.jpg
</gallery>


* '''Name''' Royal maggot --Maggotae superioris (or whatever, really ;)).
* '''Name''' eye plant
* '''Type''' Foe.
* '''Type''' unfriendly
* '''Area''' Desert.
* '''Area''' bog
* '''HP''' Medium.
* '''HP''' = mid..= to snakes
* '''Attack power''' Medium/high.
* '''Attack power''' mid as wall= to snakes
* '''Movements''' Same as current maggot with poisonous spines.
* '''Movements''' stay put...fix
* '''Contains items'''
* '''Contains items''' Items it should drop (or it shouldn't).-not sure????
* '''Behaviour''' Mostly calm. Attacks when attacked or when it detects a threatening presence (players staying around for too long or such).
* '''Behavior''' attack always.
* '''Assigned to'''
* '''Note''' magic
* '''Attached script'''
* '''Proposed by''' skipy.(sorry if i did not put this on here right..first time)
* '''Notes''' This a metamorphosed state of the maggot. I have to work on the spines, I had in mind to make them as an hybrid between the spines of that fish and the tail of a peacock.
* '''Proposal date''' ???
* '''Forum post''' [http://forums.themanaworld.org/viewtopic.php?t=3278 here]
* '''Assigned to'''???
 
* '''Assignment date''' ???
 
* '''Last change'''???
== Carnivore nematode ==
 
<gallery>
Image:Creature-nematode.png
</gallery>
 
* '''Name''' Carnivore nematode.
* '''Type''' Foe.
* '''Area''' Desert (soft soil and sand dunes).
* '''HP''' Medium.
* '''Attack power''' Medium/high.
* '''Movements''' Attack (maybe with one animation will suffice, an animation placed underneath the player with earth moving), the rest of the movements happen underground.
* '''Contains items''' Meat.
* '''Behaviour''' Attacks when stepped near it.
* '''Assigned to'''
* '''Attached script'''
* '''Notes''' It moves and lives underground and detects movement on the surface. Then it attacks when the player is on an active zone. A script should rule which tiles are in the scope of an attack. The player can run to rocks, mountains or harder soil to avoid the attack.
* '''Forum post'''

Latest revision as of 03:56, 27 March 2024

This article is outdated

Please use our Art Development Board on Trello or the subforum "TMW" if you want to suggest new mobs. Also this wiki page might help you: Dev:Monster Design.

This page will get archieved soon and the monsters suggested transfered to Trello where they won't get forgotton.


This page is intended as a whiteboard for graphic developers to post their creations.

Please, when suggesting other data add a comma and your suggest. Do not erase or alter previous work.



Template

  • A drawing of the creature at least in one position, showing a clear view of it; add a recognizable figure for comparing its height. Other advisable sketches: death frame, attacking frame, other action frame(s) (idle animation, hiding, etc.). Please, use thumbnails.
  • Name
  • Type Friendly/unfriendly (the latter concerns every creature capable of doing damage even if its not programmed to attack first).
  • Area Where do you think it should spawn.
  • HP
  • Attack power
  • Movements Speed of the movements both walking/flying and attacking.
  • Contains items Items it should drop (or it shouldn't).
  • Behavior Attack when attacked, attack always, make groups, roam, follow another being...
  • Attached script Link to the script which defines the behavior. This will make more sense when scripts are usable ;).
  • Notes Story, proposed as mini-boss or boss, trainable...
  • Forum thread Link to the forum thread about this creature.
  • Proposed by List the name of the proposer
  • Proposal date Include date of proposal
  • Assigned to List the name of the person developing the graphics
  • Assignment date Include date of artist assignment (when work began on creating pixel art for creature).
  • Last change Include date of last change or work on assignment.



Concepts

This article is currently only a proposal

The features or design guidelines described in this article are only a proposal made by one or some persons. It has not been evaluated or accepted by the core development team yet. Feel free to add your personal opinion about them or make counter proposals.

Work in Progress

Beornth Spider

People who approve this proposal People who oppose this proposal


  • Name: Beornth Spider
  • Type: Always Hostile
  • Area: Muddy areas and Swamps
  • Hp: 450
  • Mp: 150
  • Attack: Moderate + Improved Chance for Critical Hits (+10%) + Moderate Poison Damage + Moderate MP Damage
  • Movement: Fast and Deadly, Sneaky
  • Behavior: Let no one go by with out a fight
  • Assigned to: None Yet
  • Size: Standing 7 to 8 feet tall, about 6 feet by 7.5 feet dimensionally.
  • Special Abilities:
    • Web - Decreases movement, attack and casting speeds of those fighting it by 75%: Over an AOE (15mp / use)
    • Amplify Poisons - Increases Poison damage to Dangerous levels (10 mp / use)
    • Improve Critical - Increases the critical hit rate an additional 5% (5mp / use)
    • Drain MP - restores 1/2 mp damage dealt
    • Magic Immunities - Time
    • Magic Immunities - Cold
    • Magic Vulnerabilities - Fire
    • Magic Vulnerabilities - Light
  • Notes It likes to kill and kill for fun,
  • Harvistable Components: Beornth Venom - Crafting Poisons
  • Harvistable Components: Beornth Belly - Crafting Mana Potions
  • Attached script ???
  • Notes ???
  • Forum thread ???
  • Proposed by ???
  • Proposal date 2006-? ??
  • Assigned to Fother
  • Assignment date ???
  • Last change ???


Voakwood

People who approve this proposal People who oppose this proposal
  • Viann 12:40, 28 December 2009 (UTC)
  • Newtkiller 12:40, 28 December 2009 (UTC)
  • Name Voakwood (a play on Volk + Oak + Wood)
  • Type Friendly
  • Area Woodland, Forest.
  • HP A lot
  • Attack power same as flowers.
  • Movements
    • Walk Stationary
    • Tracking Only when in range
  • Contains items
    • Raw Log 4X
    • Voakwood Sap
    • Bird's Nest
    • Bee Hive
    • Jar of Honey
  • Behavior Passive
  • Notes She's what the Log Heads used to be part of before Jack liberated them from their mother's branches... still a concept. For TMWServ, Voakwood should have a small chance to spawn multiple Log heads to attack the player. On death, if a Bee Hive is dropped, an Angry Swarm (creature consisting of a swirling set of bees) should be spawned to attack the player).
  • Forum thread none
  • Proposed by Fother
  • Proposal date 2009-June 10
  • Assigned to Fother
  • Assignment date 2009-June 16
  • Last change 2009-June 16


  • Name Bitan.
  • Type Boss
  • Area Desert/Forest
  • HP High
  • Attack Power Very High
  • Movements Walk and Attack
  • Attached script ???
  • Notes ???
  • Forum thread http://forums.themanaworld.org/viewtopic.php?f=8&t=2963
  • Proposed by ???
  • Proposal date ???
  • Assigned to ???
  • Assignment date ???
  • Last change ???

Carnivore nematode

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  • Name Carnivore nematode.
  • Type Foe.
  • Area Desert (soft soil and sand dunes).
  • HP Medium.
  • Attack power Medium/high.
  • Movements Attack (maybe with one animation will suffice, an animation placed underneath the player with earth moving), the rest of the movements happen underground.
  • Contains items Meat.
  • Behavior Attacks when stepped near it.
  • Attached script
  • Notes It moves and lives underground and detects movement on the surface. Then it attacks when the player is on an active zone. A script should rule which tiles are in the scope of an attack. The player can run to rocks, mountains or harder soil to avoid the attack.
  • Forum thread ???
  • Proposed by ???
  • Proposal date ???
  • Assigned to ???
  • Assignment date ???
  • Last change ???

Leap Monster

People who approve this proposal People who oppose this proposal


  • Name Leap monster
  • Type
  • Area
  • HP
  • Attack power
  • Movements
  • Contains items
  • Behavior
  • Attached script ???
  • Notes ???
  • Forum thread ???
  • Proposed by ???
  • Proposal date ???
  • Assigned to ???
  • Assignment date ???
  • Last change ???

Leaflo

People who approve this proposal People who oppose this proposal


  • Name Leaflo
  • Type Unfriendly.
  • Area Forest, in pound or lakes.
  • HP Low/medium.
  • Attack power High, lethal for newbies. Very poisonous.
  • Movements Moves slow, attacks fast.
  • Contains items Poison.
  • Behavior Attack when attacked or attack always.
  • Notes Attacks with its tail when annoyed or if you step on it. The attack itself is very weak, but the inoculated poison stays for long and takes many HPs from the player until the poison dilutes or you take an antidote. Take the poison (item) to a specialized alchemist, he will produce a fine antidote. This was my first contribution in color for TMW ;).
  • Forum thread ???
  • Proposed by ???
  • Proposal date ???
  • Assigned to ???
  • Assignment date ???
  • Last change ???


Lurker

People who approve this proposal People who oppose this proposal


  • Name
  • Type Unfriendly
  • Area Between wet places and desert lands, savannah and/or forest would fit quite well.
  • HP Quite high
  • Attack power High, lethal for newbies
  • Movements Moves slow, attacks fast
  • Contains items
  • Behavior Attack when attacked or attack always.
  • Attached script ???
  • Notes ???
  • Forum thread http://forums.themanaworld.org/viewtopic.php?f=8&t=4872&p=41136#p41136
  • Proposed by ???
  • Proposal date ???
  • Assigned to Blodyavenger
  • Assignment date ???
  • Last change 2008-Sep 16

Wormoid

People who approve this proposal People who oppose this proposal


Wormoid.png

  • Name Wormoid (think 'bout a better one ok?)
  • Type Medium Lvl Normal Creature
  • Area Depending, it can be in a lava cave or an icy cave. Don't matter what, A CAVE... please.
  • Movement Attack and walking at Medium speed(slower than player, but not much)
  • Skills Stunning Powder
  • Type Friendly
  • Items Maybe rare ones...something like ruby eye (0.05%)
  • HP Medium (420 or so...?)
  • Attack Power Medium (40-50)
  • Defense 15%
  • Experience 150
  • Behavior Attack when attacked, make groups. If near to death, it runs or something like that. They're a friendly specie of humanoids.
  • Attached Script N/A
  • Notes They came from the southern territories, always moving to the north. Have a good resistance to different climate conditions, but prefers the dark places cause of their sensible sight. Have a primitive nature, similar to the nomad humans on prehistory.

STATS - just doing a "would be", fitting between the Rudolf Slime and Red Slime or something like that ^^.

  • Attached script ???
  • Notes ???
  • Forum thread ???
  • Proposed by ???
  • Proposal date ???
  • Assigned to ???
  • Assignment date ???
  • Last change ???

Put your comments here, adding info: Z orochii. I just want to have some evaluation. Don't matter, right? Wait for more production, hehehehh...

Biometrix

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Biometrix.gif

  • Name Biometrix
  • Type Friendly
  • Area desert
  • HP 500
  • Attack power 50-60
  • Movements fast
  • Contains items
    • Iron Ore
    • Sulphur Powder
    • pearl
  • Behavior attack when attacked
  • Attached script ???
  • Proposal by Viann
  • Proposal date 2009-December-28
  • Assigned to Viann
  • Assignment date 2009-December-27
  • Last change 2009-December-28

Completed Unreleased Creatures

Please use this section for completed creatures that have not been implemented in game. For in game creatures, please see Monster Reference. Please note that completed status does not guarantee content will be implemented.


eye plant

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The eye plant.png

  • Name eye plant
  • Type unfriendly
  • Area bog
  • HP = mid..= to snakes
  • Attack power mid as wall= to snakes
  • Movements stay put...fix
  • Contains items Items it should drop (or it shouldn't).-not sure????
  • Behavior attack always.
  • Note magic
  • Proposed by skipy.(sorry if i did not put this on here right..first time)
  • Proposal date ???
  • Assigned to???
  • Assignment date ???
  • Last change???