From The Mana World
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<div style="float: right; margin-left: 10px;"><div style="float: left;">[[Image:Bjørn's avatar (2000).jpg]]</div><div style="float: left; margin-left: 2px">[[Image:Bjørn's avatar (2004).jpg]]</div><div style="float: left; margin-left: 2px;">[[Image:Bjorns avatar.png]]</div><div style="float: left; margin-left: 2px;">[[Image:Bjørn's avatar (2006).png]]</div><div style="float: left; margin-left: 2px;">[[Image:Bjørn's avatar (2007).jpg|80px]]</div></div>
<div style="float: right; margin-left: 10px;"><div style="float: left;">[[Image:Bjørn's avatar (2000).jpg]]</div><div style="float: left; margin-left: 2px">[[Image:Bjørn's avatar (2004).jpg]]</div><div style="float: left; margin-left: 2px;">[[Image:Bjorns avatar.png]]</div><div style="float: left; margin-left: 2px;">[[Image:Bjørn's avatar (2006).png]]</div><div style="float: left; margin-left: 2px;">[[Image:Bjørn's avatar (2007).jpg|80px]]</div></div>


I'm a computer scientist who discovered [[The Mana World]] in early December 2004. Recognizing in The Mana World the project I had been wanting to work on for about 2 years already, I immediately got into contact with the developers and joined the team as a programmer.
I'm a computer scientist who discovered [[Project description|The Mana World]] in early December 2004. Recognizing in The Mana World the project I had been wanting to work on for about 2 years already, I immediately got into contact with the developers and joined the team as a programmer.


On the 4th of July 2007 I finally finished my master thesis, which took me over a year to finish while I was working part time at Fraunhofer IPSI and IGD. From September 2007 I have started working full time at Trolltech in Berlin. Unfortunately this means I don't have much time for The Mana World anymore, but I keep up with development as much as I can.
On the 4th of July 2007 I finally finished my master thesis and from September 2007 I started working full time at Trolltech in Berlin. Unfortunately this meant I didn't have much time for The Mana World anymore. Apart from this I started putting more time into a rewrite of the Tiled map editor using Qt.
 
Today I am a gameplay and user-interface programmer at Blue Byte, Düsseldorf.


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'''E-mail:''' &#098;&#106;&#111;&#114;&#110;&#064;&#108;&#105;&#110;&#100;&#101;&#105;&#106;&#101;&#114;&#046;&#110;&#108;<br>
'''E-mail:''' &#098;&#106;&#111;&#114;&#110;&#064;&#108;&#105;&#110;&#100;&#101;&#105;&#106;&#101;&#114;&#046;&#110;&#108;<br>
'''Jabber:''' &#098;&#046;&#108;&#105;&#110;&#100;&#101;&#105;&#106;&#101;&#114;&#064;&#103;&#109;&#097;&#105;&#108;&#046;&#099;&#111;&#109;<br>
'''Jabber:''' &#098;&#046;&#108;&#105;&#110;&#100;&#101;&#105;&#106;&#101;&#114;&#064;&#103;&#109;&#097;&#105;&#108;&#046;&#099;&#111;&#109;<br>
'''IRC and SourceForge:''' b_lindeijer<br>
'''SourceForge:''' b_lindeijer<br>
'''IRC:''' bjorn<br>
'''gitorious:''' bjorn<br>
'''In game:''' Purple
'''In game:''' Purple
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* 2007-07-07: Ported to Guichan 0.7.0.
* 2011-12-11: Released Tiled Qt 0.8.0
* 2007-07-11: Fixed resizing windows by their resize grip.
* 2011-09-27: Released Tiled Qt 0.7.1
* 2007-08-17: Wrote a little program for calculating adler32 checksums of files.
* 2007-08-24: Added trimming of name for new character creation and of chat messages. Improved mouse resize cursor behaviour.
* 2007-08-28: Made buy dialog resizable and added a WindowListener and a Vector class.
* 2007-08-29: Made sell dialog resizable and tweaked inventory resize code a bit.
* 2007-08-30: Merged equipment database with items database and got rid of the unused item art attribute.
* 2007-09-19: Merged 0.0 changes from revision 3362 to 3580 to trunk.
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==== Planned activity (whenever I get around to it) ====
==== Planned activity (whenever I get around to it) ====


* Release [http://mapeditor.org Tiled] 0.7.0, with embedded tile palette, enhanced stamp brush functionality, tile instance properties and import/export of configuration.
* Add support for an arbitrary amount of map layers to TMW.
* Keep the trunk up to date with changes to the 0.0 branch until it is discontinued.
* Implement a more flexible listbox to be used in the buy and sell dialogs for showing item icons and aligning price better. Should at the same time be able to function as the base of a reimplemented ItemContainer.
* Implement a more flexible listbox to be used in the buy and sell dialogs for showing item icons and aligning price better. Should at the same time be able to function as the base of a reimplemented ItemContainer.
* Help implementing several subsystems in our own server.
* Help implementing several subsystems in our own server.
* Develop a small tool for building content updates based on Subversion revisions (will probably require Subversion >= 1.4).
* Develop a small tool for building content updates based on git revisions
* When feasible, write a browser interface that can dynamically create animated GIFs from player base and chosen equipment sprites. Would be neat to also be able to download a layered XCF file to work on it with [http://gimp.org GIMP].
* When feasible, write a browser interface that can dynamically create animated GIFs from player base and chosen equipment sprites. Would be neat to also be able to download a layered XCF file to work on it with [http://gimp.org GIMP].



Latest revision as of 17:47, 18 January 2024

About me

Bjørn's avatar (2000).jpg
Bjørn's avatar (2004).jpg
Bjorns avatar.png
Bjørn's avatar (2006).png
Bjørn's avatar (2007).jpg

I'm a computer scientist who discovered The Mana World in early December 2004. Recognizing in The Mana World the project I had been wanting to work on for about 2 years already, I immediately got into contact with the developers and joined the team as a programmer.

On the 4th of July 2007 I finally finished my master thesis and from September 2007 I started working full time at Trolltech in Berlin. Unfortunately this meant I didn't have much time for The Mana World anymore. Apart from this I started putting more time into a rewrite of the Tiled map editor using Qt.

Today I am a gameplay and user-interface programmer at Blue Byte, Düsseldorf.

E-mail: bjorn@lindeijer.nl
Jabber: b.lindeijer@gmail.com
SourceForge: b_lindeijer
IRC: bjorn
gitorious: bjorn
In game: Purple

Recently completed

  • 2011-12-11: Released Tiled Qt 0.8.0
  • 2011-09-27: Released Tiled Qt 0.7.1

Planned activity (whenever I get around to it)

  • Implement a more flexible listbox to be used in the buy and sell dialogs for showing item icons and aligning price better. Should at the same time be able to function as the base of a reimplemented ItemContainer.
  • Help implementing several subsystems in our own server.
  • Develop a small tool for building content updates based on git revisions
  • When feasible, write a browser interface that can dynamically create animated GIFs from player base and chosen equipment sprites. Would be neat to also be able to download a layered XCF file to work on it with GIMP.


Gallery of stuff by me