From The Mana World
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{{Status Under Construction}} | {{Status Under Construction}} | ||
Info: All of these infos are taken from [http://code.google.com/p/eathena/source/browse/trunk/doc/item_db.txt here]. | Info: All of these infos are taken from [http://code.google.com/p/eathena/source/browse/trunk/doc/item_db.txt here]. | ||
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[[Category:Development]] | [[Category:Development]] | ||
Latest revision as of 21:09, 30 December 2022
This proposal has been accepted
The development team has discussed the contents of this article and has decided that it should be implemented as described. But the implementation is not finished yet. You can help to bring the features described here into the game.
This article contains information for players or people interested in playing on the Classic server. If you are looking for information for The Mana World, go here The Mana World.
See also the Classic Portal
❝
This article is currently under construction.❞
Info: All of these infos are taken from here.
- ID: Item id.
- AegisName: Server name to reference the item in scripts and lookups, should use no spaces.
- Name: Name in english for displaying as output for @ and script commands.
Type | Description |
---|---|
0 | Healing Item |
2 | Usable item |
3 | Generic item |
4 | Weapon |
5 | Armor/Garment/Boots/Headgear |
6 | Card |
7 | Pet egg |
8 | Pet equipment |
10 | Ammo (Arrows/Bullets/etc…) |
11 | Usable with delayed consumption (item is lost from inventory after selecting a target, for use with skills and pet lures). |
18 | Another delayed consume that requires user confirmation before using item. |
- Buy: Default buying price. When not specified, becomes double the sell price.
- Sell: Default selling price. When not specified, becomes half the buy price.
- Weight: Item's weight. Each 10 is 1 weight.
- ATK: Weapon's attack.
- DEF: Armor's defense.
- Range: Weapon's attack range.
- Slots: Amount of slots the item possesses.
- Job: Equippable jobs. Uses the following bitmask table:
Job Name | Number | Job Name | Number |
---|---|---|---|
(S.) Novice | (2^00): 0x00000001 | Swordman | (2^01): 0x00000002 |
Mage | (2^02): 0x00000004 | Archer | (2^03): 0x00000008 |
Acolyte | (2^04): 0x00000010 | Marchant | (2^05): 0x00000020 |
Thief | (2^06): 0x00000040 | Knight | (2^07): 0x00000080 |
Priest | (2^08): 0x00000100 | Wizard | (2^09): 0x00000200 |
Blacksmith | (2^10): 0x00000400 | Hunter | (2^11): 0x00000800 |
Assassin | (2^12): 0x00001000 | Unused | (2^13): 0x00002000 |
Crusader | (2^14): 0x00004000 | Monk | (2^15): 0x00008000 |
Sage | (2^16): 0x00010000 | Rogue | (2^17): 0x00020000 |
Alchemist | (2^18): 0x00040000 | Bard/Dancer | (2^19): 0x00080000 |
Unused | (2^20): 0x00100000 | Taekwon | (2^21): 0x00200000 |
StarGladi | (2^22): 0x00400000 | Soul Linker | (2^23): 0x00800000 |
Gunslinger | (2^24): 0x01000000 | Ninja | (2^25): 0x02000000 |
- Upper: Equippable upper-types. Uses the following bitmasks:
1: Normal jobs / 2: Upper jobs / 4: Baby jobs
- Gender: Gender restriction. 0 is female, 1 is male, 2 for both.
- Loc: Equipment's placement. Values are:
Equipment | Location |
---|---|
Upper Headgear | 2^8 256 |
Middle Headgear | 2^9 512 |
Lower Headgear | 2^0 001 |
Armor | 2^4 016 |
Weapon | 2^1 002 |
Shield | 2^5 032 |
Garment | 2^2 004 |
Footgear | 2^6 064 |
Accessory 1 | 2^3 008 |
Accessory 2 | 2^7 128 |
- wLV: Weapon level.
- eLV: Base level required to be able to equip.
- Refineable: 1 if the item can be refined, 0 otherwise.
- View: For normal items, defines a replacement view-sprite for the item.
(eg: Making apples look like apple juice.) (The special case are weapons and ammo where this value indicates the weapon-class of the item.)
- For weapons, the types are:
Number | Type | Number | Type |
---|---|---|---|
0 | Bare fist | 1 | Daggers |
2 | One-handed swords | 3 | Two-handed swords |
4 | One-handed spears | 5 | Two-handed spears |
6 | One-handed axes | 7 | Two-handed axes |
8 | Maces | 9 | Unused |
10 | Staves | 11 | Bows |
12 | Knuckles | 13 | Musical Instruments |
14 | Whips | 15 | Books |
16 | Katars | 17 | Revolvers |
18 | Rifles | 19 | Gatling guns |
20 | Shotguns | 21 | Grenade launchers |
22 | Fuuma Shurikens |
For ammo, the types are:
Number | Type | Number | Type |
---|---|---|---|
1 | Arrows | 2 | Throwable daggers |
3 | Bullets | 4 | Shells |
5 | Grenades | 6 | Shuriken |
7 | Kunai |
- Script: Script to execute when the item is used/equipped.
- OnEquip_Script: Script to execute when the item is equipped. Warning, not all item bonuses will work here as expected!
- OnUnequip_Script: Script to execute when the item is unequipped. Warning, not all item bonuses will work here as expected!