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{{Meta}}{{I18n}} | {{Meta}}{{I18n}} | ||
{{Category | {{Category Classicplayerinfo}} | ||
{{Status green}} | {{Status green}} | ||
{{ | {{Classic Magic shortcuts}} | ||
'''WIP''' | '''WIP''' | ||
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{{Quest | {{Quest | ||
|Image = [[Image:mana_seed.png]] | |Image = [[Image:mana_seed.png]] | ||
|Start = 009-2 [[ | |Start = 009-2 [[Classic:Hurnscald|Hurnscald]] | ||
|Level = <small>- 10 for [[ | |Level = <small>- 10 for [[Classic:General Magic Skill|General Magic Skill]] level 1<br/>- 30 for [[Classic:General Magic Skill|General Magic Skill]] level 2<br/>- 45 for the dark path</small> | ||
|Prerequisites = None at the start,<br/>various for progressing | |Prerequisites = None at the start,<br/>various for progressing | ||
|Reward = Various | |Reward = Various | ||
|Cost = Various | |Cost = Various | ||
}} | }} | ||
'''Note: If you are new to magic please read the --> [[ | '''Note: If you are new to magic please read the --> [[Classic:Magic|Magic]] <-- page of this wiki first.''' | ||
It explains what magic means and tells you how to progress in it. This '''Magic Quests''' page is a kind of walk-through, showing you how to get which magic-related abilities. | It explains what magic means and tells you how to progress in it. This '''Magic Quests''' page is a kind of walk-through, showing you how to get which magic-related abilities. | ||
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[[Image:mana_seed.png|frame]] | [[Image:mana_seed.png|frame]] | ||
To start the '''Magic Quests''' you need to touch the [[ | To start the '''Magic Quests''' you need to touch the [[Classic:Mana Seed|Mana Seed]] first. The [[Classic:Mana Seed|Mana Seed]] can be found in a cave NorthWest of [[Classic:Hurnscald|Hurnscald]]. | ||
To find it, head West from the [[ | To find it, head West from the [[Classic:Soul Menhir|Soul Menhir]] of [[Classic:Hurnscald|Hurnscald]]. At the first cobblestone side road (at a farm with many trees), go North. Continue North until the T-intersection. Take the West path and follow it to a set of caves, one higher and one lower. Enter the higher cave, and continue through until it exits. Continue East along the stones in front of the cascade, follow the trail all the way, and into a second cave. The [[Classic:Mana Seed|Mana Seed]] will be in the NorthEast corner of the lake. | ||
After you touched it go to [[ | After you touched it go to [[Classic:Wyara|Wyara]]. You will need to drink the [[Classic:Mana Potion|Mana Potion]] she can create for you before touching the [[Classic:Mana Seed|Mana Seed]] a second time. | ||
===Wyara's Mana Potion=== | ===Wyara's Mana Potion=== | ||
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[[File:NPCWyara.png|frame]] | [[File:NPCWyara.png|frame]] | ||
[[ | [[Classic:Wyara|Wyara]] is able to create a [[Classic:Mana Potion|Mana Potion]] for you. [[Classic:Auldsbel|Auldsbel]] and [[Classic:Rauk The Alchemist|Rauk]] are able to do so as well but [[Classic:Wyara|Wyara]] is the best choice as she asks for the fewest items in exchange. Note that the option to ask her about the potion only appears after touching the [[Classic:Mana Seed|Mana Seed]] the first time, so you can't skip that point. | ||
'''Costs:''' | '''Costs:''' | ||
* 40 [[ | * 40 [[Classic:Mauve Herb|Mauve Herb]]s | ||
* 1 [[ | * 1 [[Classic:Bottle of Water|Bottle of Water]] | ||
'''Mauve Herbs are dropped by:''' | '''Mauve Herbs are dropped by:''' | ||
* [[ | * [[Classic:Mauve Plant|Mauve Plant]] (30% + 30% + 30%) | ||
* [[ | * [[Classic:Vicious Squirrel|Vicious Squirrel]] (10%) | ||
* [[ | * [[Classic:Squirrel|Squirrel]] (10%) | ||
* [[ | * [[Classic:Fey Element|Fey Element]] (10% + 10%) | ||
'''Bottles of Water are dropped by:''' | '''Bottles of Water are dropped by:''' | ||
* [[ | * [[Classic:White Slime|White Slime]] (5%) | ||
* [[ | * [[Classic:Sea Slime|Sea Slime]] (0.5%) | ||
* [[ | * [[Classic:Mouboo|Mouboo]] (7.5%) | ||
* [[ | * [[Classic:Angry Sea Slime|Angry Sea Slime]] (0.5%) | ||
'''Reward:''' | '''Reward:''' | ||
* [[ | * [[Classic:Mana Potion|Mana Potion]] | ||
===Mana Seed: Second and third visit=== | ===Mana Seed: Second and third visit=== | ||
Once the potion is made '''and you are at least level 10''', drink it and go and touch the [[ | Once the potion is made '''and you are at least level 10''', drink it and go and touch the [[Classic:Mana Seed|Mana Seed]] again to get the [[Classic:General Magic Skill|General Magic Skill]] (level 1). | ||
'''Rewards:''' | '''Rewards:''' | ||
* [[ | * [[Classic:General Magic Skill|General Magic Skill]] level 1 | ||
* 1 000 EXP | * 1 000 EXP | ||
Now it's time for some practicing. If you still didn't read the following section of the [[ | Now it's time for some practicing. If you still didn't read the following section of the [[Classic:Magic|Magic]] page please do now as it describes how improving your magic works: [[Classic:Magic#Training and leveling up magic skills|Training and leveling up magic skills]] | ||
When ''#abizit'' answers that "You feel in perfect control of your magic" '''and you are at least level 30''', come back to get the [[ | When ''#abizit'' answers that "You feel in perfect control of your magic" '''and you are at least level 30''', come back to get the [[Classic:General Magic Skill|General Magic Skill]] level 2. | ||
'''Rewards:''' | '''Rewards:''' | ||
* [[ | * [[Classic:General Magic Skill|General Magic Skill]] level 2 | ||
* 10 000 EXP | * 10 000 EXP | ||
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[[File:Pond.png|frame]] | [[File:Pond.png|frame]] | ||
[[ | [[Classic:Wyara|Wyara]] will also ask you to cure the pond at the west of [[Classic:Hurnscald|Hurnscald]]. It is a very small pond with a rock in the middle. She will ask you to create a special potion for the pond '''twice'''. Each potion requires 20 [[Classic:Mauve Herb|Mauve Herb]]s and 20 [[Classic:Maggot Slime|Maggot Slime]]s. To purify the pond, '''use''' the potion while standing at the center of the pond but '''do not drop it!''' Dropping the potion will result in nothing. | ||
After you get Nature Magic you can ask [[ | After you get Nature Magic you can ask [[Classic:Wyara|Wyara]] to teach you some spells. She knows about ''#inwilt'' (who is around), ''#inzuwilt'' (locate spouse) and ''#kaflosh'' (magic rain). All these level 1 spells require [[Classic:General Magic Skill|General Magic Skill]] level 2. | ||
'''Costs:''' | '''Costs:''' | ||
* 40 [[ | * 40 [[Classic:Mauve Herb|Mauve Herb]]s | ||
* 40 [[ | * 40 [[Classic:Maggot Slime|Maggot Slime]]s | ||
'''Mauve Herbs are dropped by:''' | '''Mauve Herbs are dropped by:''' | ||
* [[ | * [[Classic:Mauve Plant|Mauve Plant]] (30% + 30% + 30%) | ||
* [[ | * [[Classic:Vicious Squirrel|Vicious Squirrel]] (10%) | ||
* [[ | * [[Classic:Squirrel|Squirrel]] (10%) | ||
* [[ | * [[Classic:Fey Element|Fey Element]] (10% + 10%) | ||
'''Maggot Slimes are dropped by:''' | '''Maggot Slimes are dropped by:''' | ||
* [[ | * [[Classic:Mana Bug|Mana Bug]] (10%) | ||
* [[ | * [[Classic:Maggot|Maggot]] (8%) | ||
* [[ | * [[Classic:Cave Maggot|Cave Maggot]] (8%) | ||
* [[ | * [[Classic:House Maggot|House Maggot]] (8%) | ||
* [[ | * [[Classic:Bat|Bat]] (8%) | ||
* [[ | * [[Classic:Fire Goblin|Fire Goblin]] (8%) | ||
* [[ | * [[Classic:Ice Goblin|Ice Goblin]] (8%) | ||
* [[ | * [[Classic:Angry Fire Goblin|Angry Fire Goblin]] (8%) | ||
'''Reward:''' | '''Reward:''' | ||
* [[ | * [[Classic:Nature Magic Skill|Nature Magic Skill]] Level 2 | ||
* 5,000 EXP | * 5,000 EXP | ||
* ''#inwilt'' spell | * ''#inwilt'' spell | ||
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===Creating Lifestones=== | ===Creating Lifestones=== | ||
[[ | [[Classic:Elanore|Elanore]] asks you to fetch 10 of each herb. In return, she will create 5 [[Classic:Lifestone|Lifestone]]s. You will also receive 100 EXP each time she makes them. | ||
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'''Costs:''' | '''Costs:''' | ||
* 10 of each herb ([[ | * 10 of each herb ([[Classic:Mauve Herb|Mauve Herb]], [[Classic:Gamboge Herb|Gamboge Herb]], [[Classic:Alizarin Herb|Alizarin Herb]] and [[Classic:Cobalt Herb|Cobalt Herb]]) ''(for the 5 [[Classic:Lifestone|Lifestone]]s)'' | ||
'''Reward:''' | '''Reward:''' | ||
* 5 [[ | * 5 [[Classic:Lifestone|Lifestone]]s and 100 EXP ''(repeatable)'' | ||
* ''#lum'' spell | * ''#lum'' spell | ||
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===Get Life Magic Skill level 2=== | ===Get Life Magic Skill level 2=== | ||
When you have healed enough players [[ | When you have healed enough players [[Classic:Elanore|Elanore]] will accept you as a life magic student and you get the [[Classic:Life Magic Skill|Life Magic Skill]] level 2 . '''When you achieved the [[Classic:General Magic Skill|General Magic Skill]] level 2''' and have healed enough players she will teach you the ''#inma'' spell - the greatest healing spell in the game - and how to make [[Classic:Lifestone|Lifestone]]s yourself with ''#manpahil''. | ||
'''Costs:''' | '''Costs:''' | ||
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'''Reward:''' | '''Reward:''' | ||
* [[ | * [[Classic:Life Magic Skill|Life Magic Skill]] level 2 | ||
* ''#inma'' spell | * ''#inma'' spell | ||
* ''#manpahil'' spell | * ''#manpahil'' spell | ||
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[[File:Pauline.png|frame]] | [[File:Pauline.png|frame]] | ||
[[ | [[Classic:Pauline|Pauline]] will teach you how to summon [[Classic:Mouboo|Mouboo]]s and [[Classic:Pinkie|Pinkie]]s once you have already learned the [[Classic:Astral Magic Skill|Astral Magic Skill]]. To find her go to [[Classic:Tulimshar|Tulimshar]]. She is located North from the [[Classic:Koga|Tulimshar Ferry]], in the Wizard Training Centre. Enter the building, and she is in a room on the left. | ||
She will tell you the invocations to both the Summon [[ | She will tell you the invocations to both the Summon [[Classic:Pinkie|Pinkie]] and the Summon [[Classic:Mouboo|Mouboo]] spells she found, but she doesn't know the right ingredients for these spells. Your task is to find those ingredients. Starting with the Summon Mouboo spell you will have to select the ingredients. The right ingredients are one [[Classic:Root|Root]] and a [[Classic:Mouboo Figurine|Mouboo Figurine]]. You also have to give her these items to complete this subquest. Once you have done so she will spawn a [[Classic:Mouboo|Mouboo]] and give you 10 000 EXP as a reward. | ||
Talk to Pauline again and she will ask for the ingredients of the Summon Pinkie spell which are "Root" and "Pink Antenna". Once you gave her both the ingredients she will spawn a [[Classic:Pinkie|Pinkie]] and give you another 10 000 EXP reward. | |||
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'''Costs:''' | '''Costs:''' | ||
* 2 [[ | * 2 [[Classic:Root|Root]]s | ||
* 1 [[ | * 1 [[Classic:Mouboo Figurine|Mouboo Figurine]] | ||
* 1 [[ | * 1 [[Classic:Pink Antenna|Pink Antenna]] | ||
'''Reward:''' | '''Reward:''' | ||
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[[File:Oldwizzard.png|frame]] | [[File:Oldwizzard.png|frame]] | ||
The [[ | The [[Classic:Old Wizard|Old Wizard]] lives with his apprentice, in a magic house in [[Classic:Woodland|Woodland hills]], far North of [[Classic:Hurnscald|Hurnscald]]. To find his house, follow the stone road West to the first Northern going stone road. Follow the road up to the T, turn right and take the first dirt path to the right: you will soon see it on the right of your character. | ||
The Old Wizard can teach you the [[ | The Old Wizard can teach you the [[Classic:Astral Soul Skill|Astral Soul Skill]] if you give him 100 [[Classic:Acorn|Acorn]]s and 1 [[Classic:Pearl|Pearl]], and will teach you the ''#anwiltyp'' spell. | ||
While ''#anwiltyp'' only helps you to hide from other mages trying to locate you with ''#inwilt'' the [[ | While ''#anwiltyp'' only helps you to hide from other mages trying to locate you with ''#inwilt'' the [[Classic:Astral Soul Skill|Astral Soul Skill]] is a must-have for those wanting to specialize in magic as it increases your Magic Attack (M.Attack) if [[Classic:Skills#Focusing Skills|focused on]]. You will also get 2 500 EXP for that. | ||
[[ | [[Classic:Auldsbel|Auldsbel]] can also teach you the Astral Soul Skill, but the Old Wizard asks for less in exchange. | ||
'''Costs:''' | '''Costs:''' | ||
* 100 [[ | * 100 [[Classic:Acorn|Acorn]]s | ||
* 1 [[ | * 1 [[Classic:Pearl|Pearl]] | ||
'''Reward:''' | '''Reward:''' | ||
* [[ | * [[Classic:Astral Soul Skill|Astral Soul Skill]] | ||
* ''#anwiltyp'' spell | * ''#anwiltyp'' spell | ||
* 2 500 EXP | * 2 500 EXP | ||
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[[File:NPCAuldsbel.png|frame]] | [[File:NPCAuldsbel.png|frame]] | ||
[[ | [[Classic:Auldsbel|Auldsbel]] is a wizard living in a house in the [[Classic:Woodlands|Woodlands]], west of [[Classic:Hurnscald|Hurnscald]]. He gives a lot of wise advice, so '''read it'''! | ||
Like [[ | Like [[Classic:Wyara|Wyara]], [[Classic:Auldsbel|Auldsbel]] is also able to create a [[Classic:Mana Potion|Mana Potion]] for you if you have already touched the [[Classic:Mana Seed|Mana Seed]]. However, [[Classic:Wyara|Wyara]] is the better choice as [[Classic:Auldsbel|Auldsbel]] asks for quite a lot in exchange: 1 [[Classic:Pearl|Pearl]], 20 [[Classic:Mauve Herb|Mauve Herb]]s, 10 [[Classic:Gamboge Herb|Gamboge Herb]]s and 10 000 GP. | ||
[[ | [[Classic:Auldsbel|Auldsbel]] can also teach you the [[Classic:Astral Soul Skill|Astral Soul Skill]] and reward you with 2 500 EXP for it, but he asks for 11 500 GP - better learn it from the [[Classic:Old Wizard|Old Wizard]]. | ||
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Auldsbel will teach you a lot of spells: | Auldsbel will teach you a lot of spells: | ||
* ''#miteyo'' is mostly a training spell for the [[ | * ''#miteyo'' is mostly a training spell for the [[Classic:General Magic Skill|General Magic Skill]]. | ||
* ''#parum <name>'': Two old tritan names work with it: Skytlurk (#parum lurk) and Mouboo (#parum boo), but the first one systematically gives you a [[ | * ''#parum <name>'': Two old tritan names work with it: Skytlurk (#parum lurk) and Mouboo (#parum boo), but the first one systematically gives you a [[Classic:Warped Log|Warped Log]] as you don't know how a Skytlurk looks like. Unless ''#abizit'' tells you that you have at least "a very good control on your magic" it is likely your spell will fail. When [[Classic:Auldsbel|Auldsbel]] sees a [[Classic:Mouboo Figurine|Mouboo Figurine]] that '''you created''' (you can't buy one and do it), he accepts you as a true apprentice and gives you his blessing (5 000 EXP and the [[Classic:Transmutation Magic Skill|Transmutation Magic Skill]] level 2). | ||
* ''#gole'' converts [[ | * ''#gole'' converts [[Classic:Pile of Ash|Piles of Ash]] to [[Classic:Sulphur Powder|Sulphur Powder]]. | ||
* ''#patviloree'' crafts a [[ | * ''#patviloree'' crafts a [[Classic:Short Tank Top|Short Tank Top]] - Auldsbel will ask you for 10 [[Classic:Bug_Leg|Bug Leg]]s. | ||
* ''#patloree'' crafts a [[ | * ''#patloree'' crafts a [[Classic:Tank Top|Tank Top]] - Auldsbel will ask you for 20 [[Classic:Mauve Herb|Mauve Herb]]s. | ||
* ''#patmuploo'' crafts a [[ | * ''#patmuploo'' crafts a [[Classic:Cotton Shirt|Cotton Shirt]] - Auldsbel will ask you for 10 [[Classic:Scorpion Stinger|Scorpion Stinger]]s. | ||
* ''#kularzufrill'' converts [[ | * ''#kularzufrill'' converts [[Classic:Raw Log|Raw Log]]s to [[Classic:Arrow|Arrow]]s - Auldsbel will ask you for 20 [[Classic:Raw Log|Raw Log]]s and rewards you with 1 000 EXP. | ||
'''Note:''' All the Transmutation Magic level 1 spells require [[ | '''Note:''' All the Transmutation Magic level 1 spells require [[Classic:General Magic Skill|General Magic]] level 2. | ||
'''Costs:''' | '''Costs:''' | ||
* 20 [[ | * 10 [[Classic:Bug_Leg|Bug Leg]]s | ||
* 10 [[ | * 20 [[Classic:Mauve Herb|Mauve Herb]]s | ||
* 20 [[ | * 10 [[Classic:Scorpion Stinger|Scorpion Stinger]]s | ||
* 20 [[Classic:Raw Log|Raw Log]]s | |||
'''Reward:''' | '''Reward:''' | ||
* [[ | * [[Classic:Transmutation Magic Skill|Transmutation Magic Skill]] level 2 | ||
* 6 000 EXP | * 6 000 EXP | ||
* Spells mentioned above | * Spells mentioned above | ||
===Helping With Experiments=== | ===Helping With Experiments=== | ||
You can help [[ | You can help [[Classic:Auldsbel|Auldsbel]] with his experiments now to earn GP and EXP. You do not have to know magic to perform this section. | ||
For further information check [[ | For further information check [[Classic:Helping With Experiments|Helping With Experiments]]. | ||
==Rauk The Alchemist== | ==Rauk The Alchemist== | ||
[[ | [[Classic:Rauk The Alchemist|Rauk]] is located in the [[Classic:Woodlands|Woodlands]], just West of [[Classic:Hurnscald|Hurnscald]]. He also make dyes, knows about potion recipes, and transmutes [[Classic:Iron Ore|Iron Ore]] and Ashes to powders. | ||
For the [[ | For the [[Classic:Mana Potion|Mana Potion]], just like [[Classic:Wyara|Wyara]] and [[Classic:Auldsbel|Auldsbel]], you must have already touched the [[Classic:Mana Seed|Mana Seed]] before you can ask [[Classic:Rauk The Alchemist|Rauk]] what he knows about it, but since he will ask you for 1 [[Classic:Pearl|Pearl]], 1 [[Classic:Bottle of Water|Bottle of Water]], 30 [[Classic:Mauve Herb|Mauve Herb]]s, 20 [[Classic:Gamboge Herb|Gamboge Herb]]s and 5 [[Pile of Ash|Piles of Ash]] you'd be better off sticking with [[Classic_Wyara|Wyara]]. | ||
You might want to come back to Rauk for his [[ | You might want to come back to Rauk for his [[Classic:Rauk_The_Alchemist#Powder_Making|Powder Making]] offer since [[Classic:Iron Powder|Iron Powder]] and [[Classic:Sulphur Powder|Sulphur Powder]] are frequently used as ingredients for certain spells. Take him as second option though since trading with other players usually is less expensive for you. | ||
==Magic Swords== | ==Magic Swords== | ||
[[File:DimondSword.png|thumb|200px|The Sister Sword near [[ | [[File:DimondSword.png|thumb|200px|The Sister Sword near [[Classic:Dimond's Cove|Dimond's Cove]].]] | ||
[[File:CaveSword.png|thumb|200px|The Brother Sword in Hurnscald's Caves.]] | [[File:CaveSword.png|thumb|200px|The Brother Sword in Hurnscald's Caves.]] | ||
The [[ | The [[Classic:Magic Swords|Magic Swords]] are two among the 4 that are buried in a rock. Two of them will teach you the [[Classic:War Magic Skill|War Magic]] spells. | ||
The "sister" stands in the middle of the river separating the Dimond's Cove map from the woods to the West. You can only see it from the West bank. | The "sister" stands in the middle of the river separating the Dimond's Cove map from the woods to the West. You can only see it from the West bank. | ||
The "brother" stands in the river in the cave underneath the [[ | The "brother" stands in the river in the cave underneath the [[Classic:Hurnscald|Hurnscald]]'s Inn. Heading left, you will find it at the SouthWesterly corner, in the lake. | ||
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* ''#flar'' (Sister Sword) | * ''#flar'' (Sister Sword) | ||
* ''#chiza'' (Brother Sword) | * ''#chiza'' (Brother Sword) | ||
* [[War Magic Skill]] level 2 (Sister Sword) - Costs: 1 000 [[ | * [[War Magic Skill]] level 2 (Sister Sword) - Costs: 1 000 [[Classic:Aidan And Ishi's Monster Points|Monster Points]] - Reward: 5 000 EXP | ||
* ''#upmarmu'' (Sister Sword) - Costs: 5 000 [[ | * ''#upmarmu'' (Sister Sword) - Costs: 5 000 [[Classic:Aidan And Ishi's Monster Points|Monster Points]] - Reward: 1 000 EXP | ||
* ''#frillyar'' (Brother Sword) - Costs: 5 000 [[ | * ''#frillyar'' (Brother Sword) - Costs: 5 000 [[Classic:Aidan And Ishi's Monster Points|Monster Points]] - Reward: 1 000 EXP | ||
* ''#ingrav'' (Sister Sword) - Costs: 1 [[ | * ''#ingrav'' (Sister Sword) - Costs: 1 [[Classic:Iron Ore|Iron Ore]] and 10 000 [[Classic:Aidan And Ishi's Monster Points|Monster Points]] - Reward: 1 000 EXP, 5 [[Classic:Iron_Powder|Iron Powders]] | ||
'''Hints:''' | '''Hints:''' | ||
* If one refuses to talk with you, then start with, or try the other one. | * If one refuses to talk with you, then start with, or try the other one. | ||
* ''#upmarmu'', ''#frillyar'' and ''#ingrav'' require the [[ | * ''#upmarmu'', ''#frillyar'' and ''#ingrav'' require the [[Classic:General Magic Skill|General Magic Skill]] level 2. | ||
'''Costs:''' | '''Costs:''' | ||
* 21 000 [[ | * 21 000 [[Classic:Aidan And Ishi's Monster Points|Monster Points]] | ||
* 1 [[ | * 1 [[Classic:Iron Ore|Iron Ore]] | ||
'''Reward:''' | '''Reward:''' | ||
* [[ | * [[Classic:War Magic Skill|War Magic Skill]] level 2 | ||
* 8 000 EXP | * 8 000 EXP | ||
* 5 [[ | * 5 [[Classic:Iron_Powder|Iron Powders]] | ||
* Spells mentioned above | * Spells mentioned above | ||
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[[File:Hinnak.png|thumb|200px]] | [[File:Hinnak.png|thumb|200px]] | ||
[[ | [[Classic:Hinnak|Hinnak]] is located north of [[Classic:Hurnscald|Hurnscald]]. After you have helped him to get rid of the [[Classic:Pinkie|Pinkie]]s in the [[Classic:Farmer's Scythe|Farmer's Scythe]] Quest, he will ask for a [[Classic:Beer|Beer]]. When you give him one, he will tell you a scary and funny story and you will learn the ''#kalmurk'' spell. | ||
'''Prerequisites:''' | '''Prerequisites:''' | ||
* [[ | * [[Classic:Farmer's Scythe|Farmer's Scythe]] | ||
'''Costs:''' | '''Costs:''' | ||
* 1 [[ | * 1 [[Classic:Beer|Beer]] | ||
'''Reward:''' | '''Reward:''' | ||
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==Hurnscald House Bookshelf== | ==Hurnscald House Bookshelf== | ||
On the first floor of [[ | On the first floor of [[Classic:Hurnscald House|Hurnscald House]], search for a book in the Western bookshelf. When you're skilled enough in magic, you can understand what is written inside and learn the ''#zukminbirf'' spell which allows you to transmute [[Classic:Iron Ore|Iron Ore]] into [[Classic:Iron Powder|Iron Powder]]. To avoid wasting Iron Ores, do not try it before ''#abizit'' says that "you are in very good control of your magic". | ||
'''Prerequisites:''' | '''Prerequisites:''' | ||
* [[ | * [[Classic:General Magic Skill|General Magic Skill]] level 2 | ||
* [[ | * [[Classic:Transmutation Magic Skill|Transmutation Magic Skill]] level 2 | ||
'''Costs:''' | '''Costs:''' | ||
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==Aisha== | ==Aisha== | ||
[[ | [[Classic:Aisha|Aisha]] is a small girl playing on the port, at the uppermost part of Tulimshar's South bazaar. If you converse with her, she may tell you about the ''#itenplz'' spell. | ||
'''Costs:''' | '''Costs:''' | ||
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Being on the dark path makes you unable to learn Nature [[ | Being on the dark path makes you unable to learn Nature [[Classic:Magic|Magic]] with [[Classic_Wyara|Wyara]] or Astral [[Classic:Magic|Magic]] with [[Classic_Sagatha|Sagatha]]: if you chose the Dark Path of [[Classic:Magic|Magic]], the [[Classic:Earth Spirit|Earth Spirit]] will only teach you Nature [[Classic:Magic|Magic]]. [[Classic_Wyara|Wyara]] and [[Classic_Sagatha|Sagatha]] will refuse to speak to you. On the other hand you can only learn the [[Classic:Dark Magic Skill|Dark Magic Skill]] along with dark magic spell on the dark path. | ||
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===Light path: Wyara=== | ===Light path: Wyara=== | ||
[[ | [[Classic:Wyara|Wyara]] has two more missions for you. One is saving an old tree, another one is curing a [[Classic:Mouboo|Mouboo]]. Of course you will get rewards by doing so, but much more important it will make [[Classic:Sagatha|Sagatha]] help you to improve your magic. | ||
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[[File:Sagatha.png|thumb|150px]] | [[File:Sagatha.png|thumb|150px]] | ||
To find the tree, go to the [[ | To find the tree, go to the [[Classic:Old Druid Tree|Old Druid Tree]] page. | ||
If you speak to [[ | If you speak to [[Classic_Wyara|Wyara]] about training you once you are Level 2 in the [[Classic:General Magic Skill|General Magic Skill]], she will talk you about a dying tree in the desert SouthEast from [[Classic:Tulimshar|Tulimshar]] that needs to be helped. Use the ''#kaflosh'' [[Classic:Spells|spell]] (requires [[Classic:Nature Magic Skill|Nature Magic Skill]] and [[Classic:General Magic Skill|General Magic Skill]], both at Level 2). You also need to stand next to the tree, and hug the tree by typing in your chat tab: '''/me hugs tree''' | ||
'''Warning to Manaplus users''': A Manaplus-TMW server incompatibility prevents the /me command to be correctly handled when you use colored text. Set your text color to default before hugging the tree. | '''Warning to Manaplus users''': A Manaplus-TMW server incompatibility prevents the /me command to be correctly handled when you use colored text. Set your text color to default before hugging the tree. | ||
'''Costs:''' | '''Costs:''' | ||
* 1 [[ | * 1 [[Classic:Bottle of Water|Bottle of Water]] | ||
'''Rewards:''' | '''Rewards:''' | ||
Line 385: | Line 385: | ||
[[File:injuredmouboo.png|thumb|150px]] | [[File:injuredmouboo.png|thumb|150px]] | ||
Begin by going West from [[ | Begin by going West from [[Classic:Hurnscald|Hurnscald]], then proceed North after the fruit farm, but before you cross the bridge to [[Classic:Auldsbel|Auldsbel]]'s house. At the fork in the road turn West. Enter the cave with a "Danger" sign near it (the other entrance is the path to [[Classic:Mana Seed|Mana Seed]] cave). The [[Classic:Mouboo|Mouboo]] is located on the 2nd level at the South end, once you are out of the cave (You can get there by navigating to [[Classic:Blossom|Blossom]] Land in the Social window. | ||
You can use the ''#inma'' spell, "#inma mouboo" (''not'' "#inma boo") on the injured Mouboo to heal it but you '''must''' have Level 2 Life [[Classic:Magic|Magic]] first. If you don't have Life [[Classic:Magic|Magic]] Level 2, then give it a [[Classic:Large Healing Potion|Large Healing Potion]]. | |||
'''Costs:''' | '''Costs:''' | ||
* None if using ''#inma'' | * None if using ''#inma'' | ||
* [[ | * [[Classic:Large Healing Potion|Large Healing Potion]] | ||
'''Large Healing Potions can be crafted by:''' | '''Large Healing Potions can be crafted by:''' | ||
* [[ | * [[Classic:Caul The Alchemist|Caul]] | ||
'''Reward:''' | '''Reward:''' | ||
* 5 000 EXP | * 5 000 EXP | ||
===Dark path: Earth Spirit=== | ===Dark path: Earth Spirit=== | ||
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[[File:Earthspirit.png|thumb|150px]] | [[File:Earthspirit.png|thumb|150px]] | ||
The [[ | The [[Classic:Earth Spirit|Earth Spirit]] stands in the [[Classic:Tulimshar|Tulimshar]]'s desert. Go South of the [[Classic:Soul Menhir|Soul Menhir]] located at Tulimshar, go South through the gate and head East past [[Classic:Stewen|Stewen]]. In the Eastern part of this map you will find a well. The Earth Spirit is in this well so just talk to it. | ||
====Injured Mouboo==== | ====Injured Mouboo==== | ||
While light mages have to save the [[ | While light mages have to save the [[Classic:Mouboo|Mouboo]], dark mages have to kill it with a [[Classic:Bone Knife|Bone Knife]]. Note that '''you have to be level 45''' or higher to be able to kill it. | ||
Begin by going West from [[ | Begin by going West from [[Classic:Hurnscald|Hurnscald]], then proceed North after the fruit farm, but before you cross the bridge to [[Classic:Auldsbel|Auldsbel]]'s house. At the fork in the road turn West. Enter the cave with a "Danger" sign near it (the other entrance is the path to [[Classic:Mana Seed|Mana Seed]] cave). The [[Classic:Mouboo|Mouboo]] is located on the 2nd level at the South end, once you are out of the cave (You can get there by navigating to [[Classic:Blossom|Blossom]] Land in the Social window. | ||
Speak to the [[ | Speak to the [[Classic:Mouboo|Mouboo]] while having the [[Classic:Bone Knife|Bone Knife]] equipped in order to kill it. | ||
'''Reward:''' | '''Reward:''' | ||
* [[ | * [[Classic:Turtleneck Sweater|Black Turtleneck Sweater]] | ||
* 100 EXP | * 100 EXP | ||
====Old Druid Tree==== | ====Old Druid Tree==== | ||
Instead of saving the tree, the [[ | Instead of saving the tree, the [[Classic:Earth Spirit|Earth Spirit]] wants you to cut off a branch of it. To find the tree, have a look at the [[Classic:Old Druid Tree|Old Druid Tree]] page. Speak to it and cut off a branch while having the [[Classic:Bone Knife|Bone Knife]] equipped. | ||
'''Reward''': | '''Reward''': | ||
* [[ | * [[Classic:Druid Tree Branch|Druid Tree Branch]] | ||
====Earth Spirit==== | ====Earth Spirit==== | ||
In order to become the [[ | In order to become the [[Classic:Earth Spirit|Earth Spirit]]'s student you will need to bring it the [[Classic:Druid Tree Branch|Druid Tree Branch]] and pay 100 000 GP as an enrollment fee. | ||
Furthermore the Earth Spirit will teach you some [[ | Furthermore the Earth Spirit will teach you some [[Classic:Nature Magic Skill|Nature Magic Skill]] spells, namely #plugh and #betsanc but asks for 20 000GP for each spell that it teach you. | ||
'''Costs:''' | '''Costs:''' | ||
* [[ | * [[Classic:Druid Tree Branch|Druid Tree Branch]] | ||
* 140 000 GP | * 140 000 GP | ||
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[[File:NPCSagatha.png|frame]] | [[File:NPCSagatha.png|frame]] | ||
[[ | [[Classic_Sagatha|Sagatha]] will only talk to you...at least with any real help... if you are on the light path of magic and once you have achieved Level 2 in the [[Classic:General Magic Skill|General Magic Skill]] and [[Classic:Nature Magic Skill|Nature Magic Skill]]. Also your evil monster kill count must be greater than your innocent creature kill count. However, she has her own ideas of good and evil monsters. Take a look at the table below to see which ones she considers as good or evil. The number (#) indicates how much it affects [[Classic_Sagatha|Sagatha]]. The "unhappiness" of [[Classic_Sagatha|Sagatha]] is limited to 15 so you don't have to kill a lot of [[Classic:Scorpion|Scorpions]] or other creatures she doesn't like to make her happy. | ||
Line 454: | Line 453: | ||
! style="background:#99ee99;" | Bad | ! style="background:#99ee99;" | Bad | ||
|- | |- | ||
| style="background:#eefaff;" | [[ | | style="background:#eefaff;" | [[Classic:Squirrel|Squirrel]] (2) | ||
| style="background:#eeffee;" | [[ | | style="background:#eeffee;" | [[Classic:Vicious Squirrel|Vicious Squirrel]] | ||
|- | |- | ||
| style="background:#eefaff;" | [[ | | style="background:#eefaff;" | [[Classic:Fluffy|Fluffy]] (3) | ||
| style="background:#eeffee;" | [[ | | style="background:#eeffee;" | [[Classic:Scorpion|Scorpion]] | ||
|- | |- | ||
| style="background:#eefaff;" | [[ | | style="background:#eefaff;" | [[Classic:Easter Fluffy|Easter Fluffy]] (3) | ||
| style="background:#eeffee;" | [[ | | style="background:#eeffee;" | [[Classic:Angry Scorpion|Angry Scorpion]] | ||
|- | |- | ||
| style="background:#eefaff;" | [[ | | style="background:#eefaff;" | [[Classic:Reinboo|Reinboo]] (3) | ||
| style="background:#eeffee;" | [[ | | style="background:#eeffee;" | [[Classic:Red Scorpion|Red Scorpion]] | ||
|- | |- | ||
| style="background:#eefaff;" | [[ | | style="background:#eefaff;" | [[Classic:Santaboo|Santaboo]] (3) | ||
| style="background:#eeffee;" | [[ | | style="background:#eeffee;" | [[Classic:Black Scorpion|Black Scorpion]] | ||
|- | |- | ||
| style="background:#eefaff;" | [[ | | style="background:#eefaff;" | [[Classic:Pollett|Pollett]] (3) | ||
| style="background:#eeffee;" | [[ | | style="background:#eeffee;" | [[Classic:Wicked Mushroom|Wicked Mushroom]] | ||
|- | |- | ||
| style="background:#eefaff;" | [[ | | style="background:#eefaff;" | [[Classic:Mouboo|Mouboo]] (4) | ||
| style="background:#eeffee;" | [[ | | style="background:#eeffee;" | [[Classic:Demonic Mouboo|Demonic Mouboo]] | ||
|- | |- | ||
| style="background:#eefaff;" | [[ | | style="background:#eefaff;" | [[Classic:Pinkie|Pinkie]] (3) | ||
| style="background:#eeffee;" | [[ | | style="background:#eeffee;" | [[Classic:Bluepar|Bluepar]] | ||
|} | |} | ||
'''Reward:''' | '''Reward:''' | ||
* [[ | * [[Classic:Astral Magic Skill|Astral Magic Skill]] | ||
* 5 000 EXP | * 5 000 EXP | ||
'''Spells taught by [[ | '''Spells taught by [[Classic_Sagatha|Sagatha]]:''' | ||
* #chipchip | * #chipchip | ||
* #plugh | * #plugh | ||
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[[File:Waric.png|frame]] | [[File:Waric.png|frame]] | ||
[[ | [[Classic:Waric|Waric]] is a mighty wizard living in the Hideout, in the Woodland Cave. He owns the knowledge of a vicious and not very well known kind of magic, the [[Classic:Dark Magic Skill|Dark Magic skill]]. | ||
:<span style="color:#ff0000; font-size:100%">'''Warning !!'''</span> | :<span style="color:#ff0000; font-size:100%">'''Warning !!'''</span> | ||
If you decide to learn Dark Magic you will not be able to learn [[ | If you decide to learn Dark Magic you will not be able to learn [[Classic:Astral Magic Skill|Astral]] Magic from [[Classic_Sagatha|Sagatha]] with this character ever in the game. | ||
'''Prerequisites:''' | '''Prerequisites:''' | ||
* You must have already done the [[ | * You must have already done the [[Classic:Orum Quest|Orum Quest]] and the [[Classic:Orum and Waric follow-up quest|Orum follow-up Quest]] before you ask Waric to teach you Dark Magic. | ||
* You must have killed the injured mouboo and cut the Druid Tree to be on the Dark Path of Magic. But it's not needed to talk, nor for doing the [[ | * You must have killed the injured mouboo and cut the Druid Tree to be on the Dark Path of Magic. But it's not needed to talk, nor for doing the [[Classic:Magic Quests#Dark path: Earth Spirit|Earth Spirit]] quest. | ||
'''<span style="color:#006fff">[[Spells]]</span>''' taught by Waric: | '''<span style="color:#006fff">[[Spells]]</span>''' taught by Waric: | ||
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[[Category:Quest]] | [[Category:Quest]] | ||
[[Category: | [[Category:Classic]] | ||
[[Category: | [[Category:Classic]] | ||
[[Category: | [[Category:Classic]] |
Latest revision as of 21:03, 30 December 2022
This article contains information for players or people interested in playing on the Classic server. If you are looking for information for The Mana World, go here The Mana World.
See also the Classic Portal
This article is for reference purpose
The features described in this article are already implemented in the game. The article should describe how a certain aspect of the game currently works. You may of course edit this article to improve the description of the circumstances. Your opinions or improvement suggestions about the described aspects themself are of course appreciated, too. But please put these on the discussion page of this article to keep facts and fiction separated.
Template:Classic Magic shortcuts
WIP
Quest Overview | |
---|---|
Starting Location | 009-2 Hurnscald |
Level | - 10 for General Magic Skill level 1 - 30 for General Magic Skill level 2 - 45 for the dark path |
Prerequisites | None at the start, various for progressing |
Redoable | No, only once |
Note: If you are new to magic please read the --> Magic <-- page of this wiki first.
It explains what magic means and tells you how to progress in it. This Magic Quests page is a kind of walk-through, showing you how to get which magic-related abilities.
Getting started: The Mana Seed
Mana Seed: First visit
To start the Magic Quests you need to touch the Mana Seed first. The Mana Seed can be found in a cave NorthWest of Hurnscald. To find it, head West from the Soul Menhir of Hurnscald. At the first cobblestone side road (at a farm with many trees), go North. Continue North until the T-intersection. Take the West path and follow it to a set of caves, one higher and one lower. Enter the higher cave, and continue through until it exits. Continue East along the stones in front of the cascade, follow the trail all the way, and into a second cave. The Mana Seed will be in the NorthEast corner of the lake.
After you touched it go to Wyara. You will need to drink the Mana Potion she can create for you before touching the Mana Seed a second time.
Wyara's Mana Potion
Wyara is able to create a Mana Potion for you. Auldsbel and Rauk are able to do so as well but Wyara is the best choice as she asks for the fewest items in exchange. Note that the option to ask her about the potion only appears after touching the Mana Seed the first time, so you can't skip that point.
Costs:
Mauve Herbs are dropped by:
- Mauve Plant (30% + 30% + 30%)
- Vicious Squirrel (10%)
- Squirrel (10%)
- Fey Element (10% + 10%)
Bottles of Water are dropped by:
- White Slime (5%)
- Sea Slime (0.5%)
- Mouboo (7.5%)
- Angry Sea Slime (0.5%)
Reward:
Mana Seed: Second and third visit
Once the potion is made and you are at least level 10, drink it and go and touch the Mana Seed again to get the General Magic Skill (level 1).
Rewards:
- General Magic Skill level 1
- 1 000 EXP
Now it's time for some practicing. If you still didn't read the following section of the Magic page please do now as it describes how improving your magic works: Training and leveling up magic skills
When #abizit answers that "You feel in perfect control of your magic" and you are at least level 30, come back to get the General Magic Skill level 2.
Rewards:
- General Magic Skill level 2
- 10 000 EXP
Note: At the present time the players magic level cannot be greater than level 2.
Wyara
Cure The Pond
Wyara will also ask you to cure the pond at the west of Hurnscald. It is a very small pond with a rock in the middle. She will ask you to create a special potion for the pond twice. Each potion requires 20 Mauve Herbs and 20 Maggot Slimes. To purify the pond, use the potion while standing at the center of the pond but do not drop it! Dropping the potion will result in nothing.
After you get Nature Magic you can ask Wyara to teach you some spells. She knows about #inwilt (who is around), #inzuwilt (locate spouse) and #kaflosh (magic rain). All these level 1 spells require General Magic Skill level 2.
Costs:
- 40 Mauve Herbs
- 40 Maggot Slimes
Mauve Herbs are dropped by:
- Mauve Plant (30% + 30% + 30%)
- Vicious Squirrel (10%)
- Squirrel (10%)
- Fey Element (10% + 10%)
Maggot Slimes are dropped by:
- Mana Bug (10%)
- Maggot (8%)
- Cave Maggot (8%)
- House Maggot (8%)
- Bat (8%)
- Fire Goblin (8%)
- Ice Goblin (8%)
- Angry Fire Goblin (8%)
Reward:
- Nature Magic Skill Level 2
- 5,000 EXP
- #inwilt spell
- #inzuwilt spell
- #kaflosh spell
Elanore The Healer
Creating Lifestones
Elanore asks you to fetch 10 of each herb. In return, she will create 5 Lifestones. You will also receive 100 EXP each time she makes them.
Later, when you have a greater control of magic, which means after touching the Mana Seed, she will teach you the #lum spell and explains how it works:
To be a good healer you must heal a lot of players who are heavily wounded. Elanore will take a close look at you to see if you are a good healer.
Hints:
- The difference between slightly damaged and heavily wounded players is big, so don't underestimate the efficiency.
- When you heal a player, you will receive EXP (the more damage you heal, the more EXP you earn - up to 400 exp with #lum).
- With Manaplus standard settings you can press the "Q" key to select the closest player and "C" (while targetting this player) to heal him/her. This is often more comfortable than typing "#lum Playername" in the chat tab.
Costs:
- 10 of each herb (Mauve Herb, Gamboge Herb, Alizarin Herb and Cobalt Herb) (for the 5 Lifestones)
Reward:
- 5 Lifestones and 100 EXP (repeatable)
- #lum spell
Get Life Magic Skill level 2
When you have healed enough players Elanore will accept you as a life magic student and you get the Life Magic Skill level 2 . When you achieved the General Magic Skill level 2 and have healed enough players she will teach you the #inma spell - the greatest healing spell in the game - and how to make Lifestones yourself with #manpahil.
Costs:
- none
Reward:
- Life Magic Skill level 2
- #inma spell
- #manpahil spell
Pauline
Pauline will teach you how to summon Mouboos and Pinkies once you have already learned the Astral Magic Skill. To find her go to Tulimshar. She is located North from the Tulimshar Ferry, in the Wizard Training Centre. Enter the building, and she is in a room on the left.
She will tell you the invocations to both the Summon Pinkie and the Summon Mouboo spells she found, but she doesn't know the right ingredients for these spells. Your task is to find those ingredients. Starting with the Summon Mouboo spell you will have to select the ingredients. The right ingredients are one Root and a Mouboo Figurine. You also have to give her these items to complete this subquest. Once you have done so she will spawn a Mouboo and give you 10 000 EXP as a reward.
Talk to Pauline again and she will ask for the ingredients of the Summon Pinkie spell which are "Root" and "Pink Antenna". Once you gave her both the ingredients she will spawn a Pinkie and give you another 10 000 EXP reward.
Hints:
- The input is case sensitive and will not accept spaces.
- You can type in any ingredient you want. If you have that with you she will take it and the item is gone. So do not give her any rare items just to play around. Items you give her trying to complete the Quest will be lost and cannot be restored.
Costs:
- 2 Roots
- 1 Mouboo Figurine
- 1 Pink Antenna
Reward:
- #kalboo spell
- #kalgina spell
- 20,000 EXP
Old Wizard
The Old Wizard lives with his apprentice, in a magic house in Woodland hills, far North of Hurnscald. To find his house, follow the stone road West to the first Northern going stone road. Follow the road up to the T, turn right and take the first dirt path to the right: you will soon see it on the right of your character.
The Old Wizard can teach you the Astral Soul Skill if you give him 100 Acorns and 1 Pearl, and will teach you the #anwiltyp spell.
While #anwiltyp only helps you to hide from other mages trying to locate you with #inwilt the Astral Soul Skill is a must-have for those wanting to specialize in magic as it increases your Magic Attack (M.Attack) if focused on. You will also get 2 500 EXP for that.
Auldsbel can also teach you the Astral Soul Skill, but the Old Wizard asks for less in exchange.
Costs:
Reward:
- Astral Soul Skill
- #anwiltyp spell
- 2 500 EXP
Auldsbel
Auldsbel is a wizard living in a house in the Woodlands, west of Hurnscald. He gives a lot of wise advice, so read it!
Like Wyara, Auldsbel is also able to create a Mana Potion for you if you have already touched the Mana Seed. However, Wyara is the better choice as Auldsbel asks for quite a lot in exchange: 1 Pearl, 20 Mauve Herbs, 10 Gamboge Herbs and 10 000 GP.
Auldsbel can also teach you the Astral Soul Skill and reward you with 2 500 EXP for it, but he asks for 11 500 GP - better learn it from the Old Wizard.
Spells and the Transmutation Magic Skill
Auldsbel will teach you a lot of spells:
- #miteyo is mostly a training spell for the General Magic Skill.
- #parum <name>: Two old tritan names work with it: Skytlurk (#parum lurk) and Mouboo (#parum boo), but the first one systematically gives you a Warped Log as you don't know how a Skytlurk looks like. Unless #abizit tells you that you have at least "a very good control on your magic" it is likely your spell will fail. When Auldsbel sees a Mouboo Figurine that you created (you can't buy one and do it), he accepts you as a true apprentice and gives you his blessing (5 000 EXP and the Transmutation Magic Skill level 2).
- #gole converts Piles of Ash to Sulphur Powder.
- #patviloree crafts a Short Tank Top - Auldsbel will ask you for 10 Bug Legs.
- #patloree crafts a Tank Top - Auldsbel will ask you for 20 Mauve Herbs.
- #patmuploo crafts a Cotton Shirt - Auldsbel will ask you for 10 Scorpion Stingers.
- #kularzufrill converts Raw Logs to Arrows - Auldsbel will ask you for 20 Raw Logs and rewards you with 1 000 EXP.
Note: All the Transmutation Magic level 1 spells require General Magic level 2.
Costs:
- 10 Bug Legs
- 20 Mauve Herbs
- 10 Scorpion Stingers
- 20 Raw Logs
Reward:
- Transmutation Magic Skill level 2
- 6 000 EXP
- Spells mentioned above
Helping With Experiments
You can help Auldsbel with his experiments now to earn GP and EXP. You do not have to know magic to perform this section.
For further information check Helping With Experiments.
Rauk The Alchemist
Rauk is located in the Woodlands, just West of Hurnscald. He also make dyes, knows about potion recipes, and transmutes Iron Ore and Ashes to powders.
For the Mana Potion, just like Wyara and Auldsbel, you must have already touched the Mana Seed before you can ask Rauk what he knows about it, but since he will ask you for 1 Pearl, 1 Bottle of Water, 30 Mauve Herbs, 20 Gamboge Herbs and 5 Piles of Ash you'd be better off sticking with Wyara.
You might want to come back to Rauk for his Powder Making offer since Iron Powder and Sulphur Powder are frequently used as ingredients for certain spells. Take him as second option though since trading with other players usually is less expensive for you.
Magic Swords
The Magic Swords are two among the 4 that are buried in a rock. Two of them will teach you the War Magic spells.
The "sister" stands in the middle of the river separating the Dimond's Cove map from the woods to the West. You can only see it from the West bank.
The "brother" stands in the river in the cave underneath the Hurnscald's Inn. Heading left, you will find it at the SouthWesterly corner, in the lake.
Spells and Skills taught by the Magic Swords:
- #flar (Sister Sword)
- #chiza (Brother Sword)
- War Magic Skill level 2 (Sister Sword) - Costs: 1 000 Monster Points - Reward: 5 000 EXP
- #upmarmu (Sister Sword) - Costs: 5 000 Monster Points - Reward: 1 000 EXP
- #frillyar (Brother Sword) - Costs: 5 000 Monster Points - Reward: 1 000 EXP
- #ingrav (Sister Sword) - Costs: 1 Iron Ore and 10 000 Monster Points - Reward: 1 000 EXP, 5 Iron Powders
Hints:
- If one refuses to talk with you, then start with, or try the other one.
- #upmarmu, #frillyar and #ingrav require the General Magic Skill level 2.
Costs:
- 21 000 Monster Points
- 1 Iron Ore
Reward:
- War Magic Skill level 2
- 8 000 EXP
- 5 Iron Powders
- Spells mentioned above
Hinnak
Hinnak is located north of Hurnscald. After you have helped him to get rid of the Pinkies in the Farmer's Scythe Quest, he will ask for a Beer. When you give him one, he will tell you a scary and funny story and you will learn the #kalmurk spell.
Prerequisites:
Costs:
- 1 Beer
Reward:
- #kalmurk spell
Hurnscald House Bookshelf
On the first floor of Hurnscald House, search for a book in the Western bookshelf. When you're skilled enough in magic, you can understand what is written inside and learn the #zukminbirf spell which allows you to transmute Iron Ore into Iron Powder. To avoid wasting Iron Ores, do not try it before #abizit says that "you are in very good control of your magic".
Prerequisites:
- General Magic Skill level 2
- Transmutation Magic Skill level 2
Costs:
- none
Reward:
- #zukminbirf spell
Aisha
Aisha is a small girl playing on the port, at the uppermost part of Tulimshar's South bazaar. If you converse with her, she may tell you about the #itenplz spell.
Costs:
- none
Reward:
- #itenplz spell
Tondar
Tondar is the Tulimshar Magic School director. Though the school doesn't accept students at the moment, he may teach you the very important #abizit spell. However, like many other spells you can already use it before learning it from him...
Costs:
- none
Reward:
- #abizit spell
Light and dark path of magic
In The Mana World there are two different types of mages: ones that follow the light path and ones that follow the dark one instead. Now it's time to choose between those paths.
Being on the dark path makes you unable to learn Nature Magic with Wyara or Astral Magic with Sagatha: if you chose the Dark Path of Magic, the Earth Spirit will only teach you Nature Magic. Wyara and Sagatha will refuse to speak to you. On the other hand you can only learn the Dark Magic Skill along with dark magic spell on the dark path.
WARNING: It's not possible to change the paths so think twice before starting to follow either the light or dark path!
Light path: Wyara
Wyara has two more missions for you. One is saving an old tree, another one is curing a Mouboo. Of course you will get rewards by doing so, but much more important it will make Sagatha help you to improve your magic.
Old Druid Tree
To find the tree, go to the Old Druid Tree page.
If you speak to Wyara about training you once you are Level 2 in the General Magic Skill, she will talk you about a dying tree in the desert SouthEast from Tulimshar that needs to be helped. Use the #kaflosh spell (requires Nature Magic Skill and General Magic Skill, both at Level 2). You also need to stand next to the tree, and hug the tree by typing in your chat tab: /me hugs tree
Warning to Manaplus users: A Manaplus-TMW server incompatibility prevents the /me command to be correctly handled when you use colored text. Set your text color to default before hugging the tree.
Costs:
Rewards:
- 20 000 EXP
Injured Mouboo
Begin by going West from Hurnscald, then proceed North after the fruit farm, but before you cross the bridge to Auldsbel's house. At the fork in the road turn West. Enter the cave with a "Danger" sign near it (the other entrance is the path to Mana Seed cave). The Mouboo is located on the 2nd level at the South end, once you are out of the cave (You can get there by navigating to Blossom Land in the Social window.
You can use the #inma spell, "#inma mouboo" (not "#inma boo") on the injured Mouboo to heal it but you must have Level 2 Life Magic first. If you don't have Life Magic Level 2, then give it a Large Healing Potion.
Costs:
- None if using #inma
- Large Healing Potion
Large Healing Potions can be crafted by:
Reward:
- 5 000 EXP
Dark path: Earth Spirit
(may need an edit...)
The Earth Spirit stands in the Tulimshar's desert. Go South of the Soul Menhir located at Tulimshar, go South through the gate and head East past Stewen. In the Eastern part of this map you will find a well. The Earth Spirit is in this well so just talk to it.
Injured Mouboo
While light mages have to save the Mouboo, dark mages have to kill it with a Bone Knife. Note that you have to be level 45 or higher to be able to kill it.
Begin by going West from Hurnscald, then proceed North after the fruit farm, but before you cross the bridge to Auldsbel's house. At the fork in the road turn West. Enter the cave with a "Danger" sign near it (the other entrance is the path to Mana Seed cave). The Mouboo is located on the 2nd level at the South end, once you are out of the cave (You can get there by navigating to Blossom Land in the Social window.
Speak to the Mouboo while having the Bone Knife equipped in order to kill it.
Reward:
- Black Turtleneck Sweater
- 100 EXP
Old Druid Tree
Instead of saving the tree, the Earth Spirit wants you to cut off a branch of it. To find the tree, have a look at the Old Druid Tree page. Speak to it and cut off a branch while having the Bone Knife equipped.
Reward:
Earth Spirit
In order to become the Earth Spirit's student you will need to bring it the Druid Tree Branch and pay 100 000 GP as an enrollment fee.
Furthermore the Earth Spirit will teach you some Nature Magic Skill spells, namely #plugh and #betsanc but asks for 20 000GP for each spell that it teach you.
Costs:
- Druid Tree Branch
- 140 000 GP
Reward:
- 6 000 EXP
- #plugh spell
- #betsanc spell
Light path: Sagatha
Sagatha will only talk to you...at least with any real help... if you are on the light path of magic and once you have achieved Level 2 in the General Magic Skill and Nature Magic Skill. Also your evil monster kill count must be greater than your innocent creature kill count. However, she has her own ideas of good and evil monsters. Take a look at the table below to see which ones she considers as good or evil. The number (#) indicates how much it affects Sagatha. The "unhappiness" of Sagatha is limited to 15 so you don't have to kill a lot of Scorpions or other creatures she doesn't like to make her happy.
Good | Bad |
---|---|
Squirrel (2) | Vicious Squirrel |
Fluffy (3) | Scorpion |
Easter Fluffy (3) | Angry Scorpion |
Reinboo (3) | Red Scorpion |
Santaboo (3) | Black Scorpion |
Pollett (3) | Wicked Mushroom |
Mouboo (4) | Demonic Mouboo |
Pinkie (3) | Bluepar |
Reward:
- Astral Magic Skill
- 5 000 EXP
Spells taught by Sagatha:
- #chipchip
- #plugh
- #kalrenk
- #kalakarenk
- #kaflosh
- #betsanc
- #asorm
Dark path: Waric
Waric is a mighty wizard living in the Hideout, in the Woodland Cave. He owns the knowledge of a vicious and not very well known kind of magic, the Dark Magic skill.
- Warning !!
If you decide to learn Dark Magic you will not be able to learn Astral Magic from Sagatha with this character ever in the game.
Prerequisites:
- You must have already done the Orum Quest and the Orum follow-up Quest before you ask Waric to teach you Dark Magic.
- You must have killed the injured mouboo and cut the Druid Tree to be on the Dark Path of Magic. But it's not needed to talk, nor for doing the Earth Spirit quest.
Spells taught by Waric:
- #helorp
- #phlex
- #halhiss