From The Mana World
(→‎Aboard the ship: Added first quest)
(→‎Aboard the ship: Added link)
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==Aboard the ship==
==Aboard the ship==


Soon you find yourself in a bed, with [[Q'Onan]] sleeping next to you and [[Magic Arpan]] and [[Elmo]] gossiping about you. By talking to either Magic Arpan or Elmo the story will continue. They talk about that your raft had a logo of the [[Legion of Aemil]], and that you possibly could be from [[Esperia]] with a diplomatic mission from the Legion of Aemil. Elmo will inform the captain about this new information, where as Magic Arpan continues to guard you.
Soon you find yourself in a bed, with [[Q'Onan]] sleeping next to you and [[Magic Arpan]] and [[Elmo]] gossiping about you. By talking to either Magic Arpan or Elmo the story will continue. They talk about that your raft had a logo of the [[Legion of Aemil]], and that you possibly could be from [[Esperia]] with a diplomatic mission from the Legion of Aemil. Elmo will inform the [[Nard|captain]] about this new information, where as Magic Arpan continues to guard you.


===Warm Smelly Clothes===
===Warm Smelly Clothes===

Revision as of 12:37, 8 July 2020

Drasil Island and the La Johanne are the areas where most of the introduction story takes place.

Drifting on a raft

The game immediately starts with the story being told by the Narrator. He tells you that you are on a raft, sleeping, adrift in the sea and that you can't remember anything. When you open your eyes, you see a large ship before (La Johanne) you with some sailors aboard. They are speculating that you are from the East (Ancea). Soon they will ask you whether you are okay.

Depending on your answer the game will continue using that language. You can choose between English, French, Russian, Spanish, Portuguese, German, Flamish, Polish, Italian, Dutch, Catalan and Esperanto. It is possible to switch between languages later. This walktrough assumes you have chosen English (I hear you... (English)).

As soon as the sailors notice you are still alive, they take you aboard the La Johanne.

Aboard the ship

Soon you find yourself in a bed, with Q'Onan sleeping next to you and Magic Arpan and Elmo gossiping about you. By talking to either Magic Arpan or Elmo the story will continue. They talk about that your raft had a logo of the Legion of Aemil, and that you possibly could be from Esperia with a diplomatic mission from the Legion of Aemil. Elmo will inform the captain about this new information, where as Magic Arpan continues to guard you.

Warm Smelly Clothes

Main article: Warm Smelly Clothes

Drasil Island

Walkthrough

Drasil Island (lvl 1-5) - Artis (lvl 5-10) - West Argaes (lvl 10-12) - Hurnscald (lvl 12-20) - Asphodel Moor & Graveyard (lvl 20-25) - Candor (lvl 25)