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| The ''script_explode_str'' procedure (magic scripting) allows to easily get all arguments passed to a spell.
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| === Code ===
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| {| class="wikitable"
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| |-
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| ! magic-base.sex
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| |-
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| (PROCEDURE script_explode_str (delimiter str varname maxparams)
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| (FOR a 0 maxparams
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| (BLOCK
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| (IF (< (strlen str) 1) (BREAK))
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| (SET arglen (strlen str))
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| (SET argoffset
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| (if_then_else
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| (contains_string str delimiter)
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| (strstr str delimiter)
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| arglen))
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| (SET arg
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| (if_then_else (== arglen argoffset)
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| str
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| (substr str 0 argoffset)))
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| (set_script_str caster (+ (+ "@" varname) (+ a "$")) arg)
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| (SET str
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| (if_then_else
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| (> arglen (- argoffset 1))
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| (substr str (+ argoffset 1) arglen)
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| "")))))
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| |}
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| === Example Usage ===
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| (CALL script_explode_str " " target "foo" 2)<br><br>
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| In the above example, the '''target''' string is split at every " " (space) and each argument is named foo'''X''' in which X is an integer ranging from 0 to 2.
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| If the '''target''' string is, let's say, "hello world !" this script will make 3 arguments: @foo0$ (hello), @foo1$ (world), @foo2$ (!).
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| These variables are then available for use in scripts or in the magic system itself (with get_script_variable)
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