From The Mana World
m
m (finished fixing comments on life/death issue..)
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*Time
*Time
*Space
*Space
**I sort of don't understand why we're listing "Ice" and "Lightning" here, unless it's simply to remind us where they will apply.  I just don't want the Tritan to become associated with ice, nor the Sparron with lightning.  For air I wanted to use an Air/Aero/Wind-scheme, which seems underused in most adventure/rpgs.  With the water spells.. try to think of the difference between Marle and Frog in 'Chrono Trigger' .. I would prefer if we _mostly_ stuck to Frog's type of water-magic.  I want a Geyser spell! - [[User:Dabe|Dabe]] 18:16, 18 September 2006 (CEST)


Each element has:
Each element has:
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==Elemental Effect==
==Elemental Effect==
Elemental-based skills / items / weapons effect (damage, cure, etc) targets based on elemental alignment.  Depending on the target's elemental alignment, damage (the most practical example) can be increased or reduced.  
Elemental-based skills / items / weapons effect (damage, cure, etc) targets based on elemental alignment.  Depending on the target's elemental alignment, the effect can be increased or reduced.  


Each element has an opposing element. It deals 200% damage to the opposing element and 50% damage to itself:
Each element has an opposing element. It deals 200% damage to the opposing element and 50% damage to itself:
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*Time and Space
*Time and Space


According to the [[Backstory]], 4 of these elements were used to create "the Guardian of Death".. (Fire, Earth, Darkness, Time) The other 4 elements (Water, Air, Light, Space) were used to create "the Guardian of Life"..
'''According to the [[Backstory]], 4 of these elements were used to create "the Guardian of Death".. (Fire, Earth, Darkness, Time) The other 4 elements (Water, Air, Light, Space) were used to create "the Guardian of Life"..'''
'''Elements deal 150% damage to elements of the other alignment other than the opposing element and 75% damage to the elements of the same alignment other than itself.'''
Elements deal 150% damage to elements of the other alignment other than the opposing element and 75% damage to the elements of the same alignment other than itself.
''that part about Life and Death being constructed of opposite elements was sort of a device for the human/demon struggle.  I had not imagined much in the means of it effecting gameplay.  We should talk about this at some point, because it raises the question "Why bother?" .. Part of my bitch about the Life/Death thing stems from us not really discussing it that much.  Perhaps we should reserve ourselves to getting the cycle of Life and Death agreed upon.  Then I guess do what you need to with bringing it into playability.
''that part about Life and Death being constructed of opposite elements was sort of a device for the human/demon struggle.  The idea was that humans believed themselves to be retainers to the fictional element of 'Life', whereas the demons believe themselves to be retainers to 'Death'.  I had not imagined much in the means of it effecting gameplay.  We should talk about this at some point, because it raises the question "Why bother?" .. It seems much more effective and interesting to leave the conflict at a question of, "Who is the retainer to the element of 'Mana' ..?"  This would be more fun, because both races would be arguing over which was the true retainer to an element that only exists in their imaginations.  Perhaps we should reserve ourselves to getting the cycle of Life and Death agreed upon, both story and gameplay-wise.

Revision as of 16:16, 18 September 2006

This proposal has been accepted

The development team has discussed the contents of this article and has decided that it should be implemented as described. But the implementation is not finished yet. You can help to bring the features described here into the game.

We decided that there are 8 elements in the mana world.

  • Fire
  • Water (Ice)
  • Earth
  • Air (Lightning)
  • Light
  • Darkness
  • Time
  • Space
    • I sort of don't understand why we're listing "Ice" and "Lightning" here, unless it's simply to remind us where they will apply. I just don't want the Tritan to become associated with ice, nor the Sparron with lightning. For air I wanted to use an Air/Aero/Wind-scheme, which seems underused in most adventure/rpgs. With the water spells.. try to think of the difference between Marle and Frog in 'Chrono Trigger' .. I would prefer if we _mostly_ stuck to Frog's type of water-magic. I want a Geyser spell! - Dabe 18:16, 18 September 2006 (CEST)

Each element has:

  • A playable race associated with it
  • Weapons that inflict damage with the property of the element
  • A magic discipline associated to it
  • Creatures that have the property of the element

Elemental Effect

Elemental-based skills / items / weapons effect (damage, cure, etc) targets based on elemental alignment. Depending on the target's elemental alignment, the effect can be increased or reduced.

Each element has an opposing element. It deals 200% damage to the opposing element and 50% damage to itself:

  • Fire and Water
  • Earth and Air
  • Darkness and Light
  • Time and Space

According to the Backstory, 4 of these elements were used to create "the Guardian of Death".. (Fire, Earth, Darkness, Time) The other 4 elements (Water, Air, Light, Space) were used to create "the Guardian of Life".. Elements deal 150% damage to elements of the other alignment other than the opposing element and 75% damage to the elements of the same alignment other than itself. that part about Life and Death being constructed of opposite elements was sort of a device for the human/demon struggle. The idea was that humans believed themselves to be retainers to the fictional element of 'Life', whereas the demons believe themselves to be retainers to 'Death'. I had not imagined much in the means of it effecting gameplay. We should talk about this at some point, because it raises the question "Why bother?" .. It seems much more effective and interesting to leave the conflict at a question of, "Who is the retainer to the element of 'Mana' ..?" This would be more fun, because both races would be arguing over which was the true retainer to an element that only exists in their imaginations. Perhaps we should reserve ourselves to getting the cycle of Life and Death agreed upon, both story and gameplay-wise.