From The Mana World
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* '''Color Depth:''' 24 or 32 bpp (alpha layer optional)
* '''Color Depth:''' 24 or 32 bpp (alpha layer optional)
* '''File Format:''' [http://www.libpng.org/pub/png/ PNG]
* '''File Format:''' [http://www.libpng.org/pub/png/ PNG]
* '''Current tilesets:''' http://cvs.sourceforge.net/viewcvs.py/themanaworld/tmw/data/graphics/tiles/
* '''Current tilesets:''' http://svn.sourceforge.net/viewcvs.cgi/themanaworld/tmw/trunk/data/graphics/tiles/

Revision as of 16:37, 23 July 2006

This article is for reference purpose

The features described in this article are already implemented in the game. The article should describe how a certain aspect of the game currently works. You may of course edit this article to improve the description of the circumstances. Your opinions or improvement suggestions about the described aspects themself are of course appreciated, too. But please put these on the discussion page of this article to keep facts and fiction separated.

Getting started

To get started on tileset development, please look into what kind of areas we plan to add to the game or what kind of changes we would still want to make to existing maps. See for example world development and concept art. Ideas of your own are welcome too!

GeneralSpecs