From The Mana World
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After releasing the first woodland map it became apparent that the woodland area needed at least one settlement when it was supposed to expand. Most of the existing indoor and outdoor tiles were made for [[Legacy Tulimshar|Tulimshar]] and were mainly desert-themed. Thus the development of two new village tilesets, an indoor and an outdoor tileset, was started under the working title "Woodland Village".  
After releasing the first woodland map it became apparent that the woodland area needed at least one settlement when it was supposed to expand. Most of the existing indoor and outdoor tiles were made for [[Legacy Tulimshar|Tulimshar]] and were mainly desert-themed. Thus the development of two new village tilesets, an indoor and an outdoor tileset, was started under the working title "Woodland Village".  


The tilesets were created mainly by [[User:Crush|Crush]] between autumn 2005 and winter 2006. Crush also did the mapping and the initial NPC scripting of the town. Because of his dedication to this sub-project for over a year, the town was named after him. ''Hurnscald'' is an anagram of ''Crush Land''.
The tilesets were created primarily by [[User:Crush|Crush]] between autumn 2005 and winter 2006. Crush also did the mapping and the initial NPC scripting of the town. Because of his dedication to this sub-project for over a year, the town was named after him. ''Hurnscald'' is an anagram of ''Crush Land''.


Prior to Hurnscald being built, the players used to meet in [[Legacy Tulimshar|Tulimshar]]. This changed when the Northern Mine and later the [[Legacy Graveyard|Graveyard]] were added to the Argaen continent. These two difficult but rewarding level areas attracted a lot of high-level players and turned it into the center of the community.
Prior to Hurnscald being built, the players used to meet in [[Legacy Tulimshar|Tulimshar]]. This changed when the Northern Mine and later the [[Legacy Graveyard|Graveyard]] were added to the Argaen continent. These two difficult but rewarding level areas attracted a lot of high-level players and turned it into the center of the community.

Revision as of 23:39, 22 September 2017


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Geography

Hurnscald is the capital of Argaes Continent. For more information on navigation, please click on the Navigation page.

Hurnscald Town
Argaes, the central continent
Argaes
Area argaes.jpg

Info

Hurnscald is a calm city which is surrounded by the lush Woodland area. This city is the main center of many Quests in game. Many players gather at this town to talk, to get their storage or to bank, etc. Its main export is lumber - mainly from Raw Logs and Roots, which Jack the lumberjack supplies readily, and Iron Ore which the mines are full of. The Mana Seed is here in the area as well as several teachers of magical arts like Sagatha, Orum, Waric, the talking swords, Audsbel and several others. Potions are readily available here to those who have the patience to forage all the Herbs needed as well as Selim the Dyer.

Development History

After releasing the first woodland map it became apparent that the woodland area needed at least one settlement when it was supposed to expand. Most of the existing indoor and outdoor tiles were made for Tulimshar and were mainly desert-themed. Thus the development of two new village tilesets, an indoor and an outdoor tileset, was started under the working title "Woodland Village".

The tilesets were created primarily by Crush between autumn 2005 and winter 2006. Crush also did the mapping and the initial NPC scripting of the town. Because of his dedication to this sub-project for over a year, the town was named after him. Hurnscald is an anagram of Crush Land.

Prior to Hurnscald being built, the players used to meet in Tulimshar. This changed when the Northern Mine and later the Graveyard were added to the Argaen continent. These two difficult but rewarding level areas attracted a lot of high-level players and turned it into the center of the community.

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