From The Mana World
(Added notes about skills) |
(Added also a column for TMW) |
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|''Strength'' | |''Strength'' | ||
|Increases damage and max inventory weight | |Increases damage and max inventory weight | ||
|X | |||
|X | |X | ||
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|X | |X | ||
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|''Dexterity'' | |''Dexterity'' | ||
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|X | |X | ||
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|X | |X | ||
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|''Vitality'' / Endurance / Constitution / Fortitude | |''Vitality'' / Endurance / Constitution / Fortitude | ||
|Increases health and stamina regeneration rate | |Increases health and stamina regeneration rate | ||
|X | |||
|X | |X | ||
|X | |X | ||
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|Energy / ''Intelligence'' / Magic / Mentality | |Energy / ''Intelligence'' / Magic / Mentality | ||
|Increases mana and mana regeneration rate | |Increases mana and mana regeneration rate | ||
|X | |||
|X | |X | ||
|X | |X | ||
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|Spirit / ''Willpower'' / Awareness | |Spirit / ''Willpower'' / Awareness | ||
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|X | |X | ||
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|Personality / ''Charisma'' | |Personality / ''Charisma'' | ||
|Related to bartering, getting information, getting into fights, diplomacy skills | |Related to bartering, getting information, getting into fights, diplomacy skills | ||
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# The Elder Scrolls (attributes in [http://www.svatopluk.com/arena/manual/stats.stm Arena], [http://www.uesp.net/wiki/Daggerfall:Character_Creation Daggerfall] and [http://www.uesp.net/wiki/Oblivion:Attributes Oblivion]) | # The Elder Scrolls (attributes in [http://www.svatopluk.com/arena/manual/stats.stm Arena], [http://www.uesp.net/wiki/Daggerfall:Character_Creation Daggerfall] and [http://www.uesp.net/wiki/Oblivion:Attributes Oblivion]) | ||
# Angband ([http://www.zangband.org/Docs/Character-Attributes.aspx attributes]) | # Angband ([http://www.zangband.org/Docs/Character-Attributes.aspx attributes]) | ||
# The Mana World (proposal) | |||
At the moment, ElvenProgrammer and Bjørn agreed to have the following 7 attributes: | At the moment, ElvenProgrammer and Bjørn agreed to have the following 7 attributes: |
Revision as of 10:04, 10 June 2006
Attributes
Below a list of attributes encountered in today's role playing games. The idea is that we'll pick a subset of these that gives enough flexibility and allows for a nice combat system, but is also easy to understand.
Name | General effect | 1 | 2 | 3 | 4 |
---|---|---|---|---|---|
Strength | Increases damage and max inventory weight | X | X | X | X |
Agility | Increases chance to hit and walking speed | X | X | ||
Dexterity | Increases chance of evasion and missile accuracy | X | X | X | |
Vitality / Endurance / Constitution / Fortitude | Increases health and stamina regeneration rate | X | X | X | X |
Energy / Intelligence / Magic / Mentality | Increases mana and mana regeneration rate | X | X | X | X |
Wisdom | Increases how much you can remember (spells) | X | |||
Spirit / Willpower / Awareness | Increases magic defence | X | X | ||
Personality / Charisma | Related to bartering, getting information, getting into fights, diplomacy skills | X | X | X | |
Luck | Increases luck in many areas | X | |||
Speed | Determines how fast you can do things | X |
- Diablo (attributes)
- The Elder Scrolls (attributes in Arena, Daggerfall and Oblivion)
- Angband (attributes)
- The Mana World (proposal)
At the moment, ElvenProgrammer and Bjørn agreed to have the following 7 attributes:
Strength, Agility, Dexterity, Vitality, Intelligence, Willpower and Charisma.
Derived attributes
Derived attributes are the ones that are visible to the player, representing certain necessary concepts. These include:
- Your maximum health, mana (or magicka) and stamina (or fatigue)
- Damage dealt on hit (usually comes with min and max)
- Chance to hit when attacking
- The amount you can carry (encumbrance)
Skills
Interesting notes about possible skill systems were made at skill system, stat system 2 and at the master skill list.
- I think that the master skill list is still a nice proposal, but I think we should leave out the "Stat skills". --Bjørn 11:53, 10 June 2006 (CEST)