From The Mana World
(Whoopsie →‎Attributes)
(So Elven and I thought this)
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|Strength
|''Strength''
|Increases damage and max inventory weight
|Increases damage and max inventory weight
|X
|X
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|X
|X
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|Agility
|''Agility''
|Increases chance to hit and walking speed
|Increases chance to hit and walking speed
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|Dexterity
|''Dexterity''
|Increases chance of evasion and missile accuracy
|Increases chance of evasion and missile accuracy
|X
|X
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|X
|X
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|Vitality / Endurance / Constitution / Fortitude
|''Vitality'' / Endurance / Constitution / Fortitude
|Increases health and stamina regeneration rate
|Increases health and stamina regeneration rate
|X
|X
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|X
|X
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|Energy / Intelligence / Magic / Mentality
|Energy / ''Intelligence'' / Magic / Mentality
|Increases mana and mana regeneration rate
|Increases mana and mana regeneration rate
|X
|X
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|X
|X
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|Spirit / Willpower / Awareness
|Spirit / ''Willpower'' / Awareness
|Increases magic defence
|Increases magic defence
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|Personality / Charisma
|Personality / ''Charisma''
|Related to bartering, getting information, getting into fights, diplomacy skills
|Related to bartering, getting information, getting into fights, diplomacy skills
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# The Elder Scrolls (attributes in [http://www.svatopluk.com/arena/manual/stats.stm Arena], [http://www.uesp.net/wiki/Daggerfall:Character_Creation Daggerfall] and [http://www.uesp.net/wiki/Oblivion:Attributes Oblivion])
# The Elder Scrolls (attributes in [http://www.svatopluk.com/arena/manual/stats.stm Arena], [http://www.uesp.net/wiki/Daggerfall:Character_Creation Daggerfall] and [http://www.uesp.net/wiki/Oblivion:Attributes Oblivion])
# Angband ([http://www.zangband.org/Docs/Character-Attributes.aspx attributes])
# Angband ([http://www.zangband.org/Docs/Character-Attributes.aspx attributes])
At the moment, ElvenProgrammer and Bjørn agreed to have the following 7 attributes:
''Strength, Agility, Dexterity, Vitality, Intelligence, Willpower and Charisma''.


=== Derived attributes ===
=== Derived attributes ===

Revision as of 09:16, 10 June 2006

Attributes

Below a list of attributes encountered in today's role playing games. The idea is that we'll pick a subset of these that gives enough flexibility and allows for a nice combat system, but is also easy to understand.

Name General effect 1 2 3
Strength Increases damage and max inventory weight X X X
Agility Increases chance to hit and walking speed X
Dexterity Increases chance of evasion and missile accuracy X X
Vitality / Endurance / Constitution / Fortitude Increases health and stamina regeneration rate X X X
Energy / Intelligence / Magic / Mentality Increases mana and mana regeneration rate X X X
Wisdom Increases how much you can remember (spells) X
Spirit / Willpower / Awareness Increases magic defence X
Personality / Charisma Related to bartering, getting information, getting into fights, diplomacy skills X X
Luck Increases luck in many areas X
Speed Determines how fast you can do things X
  1. Diablo (attributes)
  2. The Elder Scrolls (attributes in Arena, Daggerfall and Oblivion)
  3. Angband (attributes)

At the moment, ElvenProgrammer and Bjørn agreed to have the following 7 attributes:

Strength, Agility, Dexterity, Vitality, Intelligence, Willpower and Charisma.

Derived attributes

Derived attributes are the ones that are visible to the player, representing certain necessary concepts. These include:

  • Your maximum health, mana (or magicka) and stamina (or fatigue)
  • Damage dealt on hit (usually comes with min and max)
  • Chance to hit when attacking
  • The amount you can carry (encumbrance)