From The Mana World
(Added some derived attributes)
(Whoopsie →‎Attributes)
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|Agility
|Agility
|Increases change to hit and walking speed
|Increases chance to hit and walking speed
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|X
|X
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|Dexterity
|Dexterity
|Increases change of evasion and missile accuracy
|Increases chance of evasion and missile accuracy
|X
|X
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Revision as of 09:03, 10 June 2006

Attributes

Below a list of attributes encountered in today's role playing games. The idea is that we'll pick a subset of these that gives enough flexibility and allows for a nice combat system, but is also easy to understand.

Name General effect 1 2 3
Strength Increases damage and max inventory weight X X X
Agility Increases chance to hit and walking speed X
Dexterity Increases chance of evasion and missile accuracy X X
Vitality / Endurance / Constitution / Fortitude Increases health and stamina regeneration rate X X X
Energy / Intelligence / Magic / Mentality Increases mana and mana regeneration rate X X X
Wisdom Increases how much you can remember (spells) X
Spirit / Willpower / Awareness Increases magic defence X
Personality / Charisma Related to bartering, getting information, getting into fights, diplomacy skills X X
Luck Increases luck in many areas X
Speed Determines how fast you can do things X
  1. Diablo (attributes)
  2. The Elder Scrolls (attributes in Arena, Daggerfall and Oblivion)
  3. Angband (attributes)

Derived attributes

Derived attributes are the ones that are visible to the player, representing certain necessary concepts. These include:

  • Your maximum health, mana (or magicka) and stamina (or fatigue)
  • Damage dealt on hit (usually comes with min and max)
  • Chance to hit when attacking
  • The amount you can carry (encumbrance)