From The Mana World
(Well luck and speed are there too.) |
(Made the list use less space and added three game columns) |
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== Attributes == | == Attributes == | ||
Below a | Below a list of attributes encountered in today's role playing games. The idea is that we'll pick a subset of these that gives enough flexibility and allows for a nice combat system, but is also easy to understand. | ||
=== | {| border="1" cellspacing="0" cellpadding="3" | ||
! style="text-align: left; background-color: rgb(240,240,240);" | Name | |||
! style="text-align: left; background-color: rgb(240,240,240);" | General effect | |||
! style="text-align: left; background-color: rgb(240,240,240);" | 1 | |||
! style="text-align: left; background-color: rgb(240,240,240);" | 2 | |||
! style="text-align: left; background-color: rgb(240,240,240);" | 3 | |||
|- | |||
|Strength | |||
|Increases damage and max inventory weight | |||
|X | |||
|X | |||
|X | |||
|- | |||
|Agility | |||
|Increases change to hit and walking speed | |||
| | |||
|X | |||
| | |||
|- | |||
|Dexterity | |||
|Increases change of evasion and missile accuracy | |||
|X | |||
| | |||
|X | |||
|- | |||
|Vitality / Endurance / Constitution / Fortitude | |||
|Increases health and stamina regeneration rate | |||
|X | |||
|X | |||
|X | |||
|- | |||
|Energy / Intelligence / Magic / Mentality | |||
|Increases mana and mana regeneration rate | |||
|X | |||
|X | |||
|X | |||
|- | |||
|Wisdom | |||
|Increases how much you can remember (spells) | |||
| | |||
| | |||
|X | |||
|- | |||
|Spirit / Willpower / Awareness | |||
|Increases magic defence | |||
| | |||
|X | |||
| | |||
|- | |||
|Personality / Charisma | |||
|Related to bartering, getting information, getting into fights, diplomacy skills | |||
| | |||
|X | |||
|X | |||
|- | |||
|Luck | |||
|Increases luck in many areas | |||
| | |||
|X | |||
| | |||
|- | |||
|Speed | |||
|Determines how fast you can do things | |||
| | |||
|X | |||
| | |||
|} | |||
# Diablo ([http://en.wikipedia.org/wiki/Diablo_(computer_game)#Character_Attributes attributes]) | |||
# The Elder Scrolls (attributes in [http://www.svatopluk.com/arena/manual/stats.stm Arena], [http://www.uesp.net/wiki/Daggerfall:Character_Creation Daggerfall] and [http://www.uesp.net/wiki/Oblivion:Attributes Oblivion]) | |||
# Angband ([http://www.zangband.org/Docs/Character-Attributes.aspx attributes]) | |||
Revision as of 08:41, 10 June 2006
Attributes
Below a list of attributes encountered in today's role playing games. The idea is that we'll pick a subset of these that gives enough flexibility and allows for a nice combat system, but is also easy to understand.
Name | General effect | 1 | 2 | 3 |
---|---|---|---|---|
Strength | Increases damage and max inventory weight | X | X | X |
Agility | Increases change to hit and walking speed | X | ||
Dexterity | Increases change of evasion and missile accuracy | X | X | |
Vitality / Endurance / Constitution / Fortitude | Increases health and stamina regeneration rate | X | X | X |
Energy / Intelligence / Magic / Mentality | Increases mana and mana regeneration rate | X | X | X |
Wisdom | Increases how much you can remember (spells) | X | ||
Spirit / Willpower / Awareness | Increases magic defence | X | ||
Personality / Charisma | Related to bartering, getting information, getting into fights, diplomacy skills | X | X | |
Luck | Increases luck in many areas | X | ||
Speed | Determines how fast you can do things | X |
- Diablo (attributes)
- The Elder Scrolls (attributes in Arena, Daggerfall and Oblivion)
- Angband (attributes)