From The Mana World
(Well luck and speed are there too.)
(Made the list use less space and added three game columns)
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== Attributes ==
== Attributes ==


Below a large list of attributes encountered in today's role playing games. The idea is that we'll pick a subset of these that gives enough flexibility and allows for a nice combat system, but is also easy to understand.
Below a list of attributes encountered in today's role playing games. The idea is that we'll pick a subset of these that gives enough flexibility and allows for a nice combat system, but is also easy to understand.


=== Strength ===
{| border="1" cellspacing="0" cellpadding="3"
! style="text-align: left; background-color: rgb(240,240,240);" | Name
! style="text-align: left; background-color: rgb(240,240,240);" | General effect
! style="text-align: left; background-color: rgb(240,240,240);" | 1
! style="text-align: left; background-color: rgb(240,240,240);" | 2
! style="text-align: left; background-color: rgb(240,240,240);" | 3
|-
|Strength
|Increases damage and max inventory weight
|X
|X
|X
|-
|Agility
|Increases change to hit and walking speed
|
|X
|
|-
|Dexterity
|Increases change of evasion and missile accuracy
|X
|
|X
|-
|Vitality / Endurance / Constitution / Fortitude
|Increases health and stamina regeneration rate
|X
|X
|X
|-
|Energy / Intelligence / Magic / Mentality
|Increases mana and mana regeneration rate
|X
|X
|X
|-
|Wisdom
|Increases how much you can remember (spells)
|
|
|X
|-
|Spirit / Willpower / Awareness
|Increases magic defence
|
|X
|
|-
|Personality / Charisma
|Related to bartering, getting information, getting into fights, diplomacy skills
|
|X
|X
|-
|Luck
|Increases luck in many areas
|
|X
|
|-
|Speed
|Determines how fast you can do things
|
|X
|
|}


Increases damage and max inventory weight.
# Diablo ([http://en.wikipedia.org/wiki/Diablo_(computer_game)#Character_Attributes attributes])
 
# The Elder Scrolls (attributes in [http://www.svatopluk.com/arena/manual/stats.stm Arena], [http://www.uesp.net/wiki/Daggerfall:Character_Creation Daggerfall] and [http://www.uesp.net/wiki/Oblivion:Attributes Oblivion])
=== Agility ===
# Angband ([http://www.zangband.org/Docs/Character-Attributes.aspx attributes])
 
Increases change to hit and walking speed.
 
=== Dexterity ===
 
Increases change of evasion and missile accuracy.
 
=== Vitality / Endurance ===
 
Increases health and stamina regeneration rate.
 
=== Energy / Intelligence ===
 
Increases mana and mana regeneration rate.
 
=== Wisdom ===
 
Increases how much you can remember (spells).
 
=== Spirit / Willpower ===
 
Increases magic defence.
 
=== Personality / Charisma ===
 
Related to bartering, getting information, getting into fights, diplomacy skills.
 
=== Luck ===
 
Increases luck in many areas.
 
=== Speed ===
 
Determines how fast you can do things.

Revision as of 08:41, 10 June 2006

Attributes

Below a list of attributes encountered in today's role playing games. The idea is that we'll pick a subset of these that gives enough flexibility and allows for a nice combat system, but is also easy to understand.

Name General effect 1 2 3
Strength Increases damage and max inventory weight X X X
Agility Increases change to hit and walking speed X
Dexterity Increases change of evasion and missile accuracy X X
Vitality / Endurance / Constitution / Fortitude Increases health and stamina regeneration rate X X X
Energy / Intelligence / Magic / Mentality Increases mana and mana regeneration rate X X X
Wisdom Increases how much you can remember (spells) X
Spirit / Willpower / Awareness Increases magic defence X
Personality / Charisma Related to bartering, getting information, getting into fights, diplomacy skills X X
Luck Increases luck in many areas X
Speed Determines how fast you can do things X
  1. Diablo (attributes)
  2. The Elder Scrolls (attributes in Arena, Daggerfall and Oblivion)
  3. Angband (attributes)