From The Mana World
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{{Status_green}} | {{Status_green}} | ||
This is the currently used stat | This is the currently used stat sy | ||
Raises your attack speed and your dodge. | Raises your attack speed and your dodge. | ||
* +1 evade per point. | * +1 evade per point. | ||
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* Bonus for missile weapons (such as bows). | * Bonus for missile weapons (such as bows). | ||
* +1 base damage per 5 points for melee weapons. | * +1 base damage per 5 points for melee weapons. | ||
* +1% to max health points per point. | * +1% to max health points per point. | ||
* +0.8 weapon damage reduction (defensive) per point. | * +0.8 weapon damage reduction (defensive) per point. | ||
* Healing items effect increased by +2% per point. | * Healing items effect increased by +2% per point. | ||
* Every 5 full points of vitality increases health | * Every 5 full points of vitality increases health ple magic defence per 2 points (currently not used in TMW). | ||
== Luck == | == Luck == | ||
Raises max lucky dodge. | Raises max lucky dodge. | ||
* +1 base damage per 5 points of luck for | * +1 base damage per 5 points of luck for missileof your evade value) per 10 points of luck. | ||
* +1% to Max SP per point. | * +1% to Max SP per point. | ||
* SP Recovery items effect increased by +2% per point. | * SP Recovery items effect increased by +2% per point. | ||
* Every 6 full points of intelligence increases spirit points recovery power by 1 and past 120 intelligence, every 2 intelligence gives a bonus to spirit recovery power of 1. | * Every 6 full points of intelligence increases spirit points recovery power by 1 and past 120 intelligence, every 2 intelligence gives a bonus to spirit recovery power of 1. | ||
* A bonus to min. magick attack. | * A bonus to min. magick attack. | ||
== Strength == | == Strength == | ||
Raises your attack and damage of your hits. | Raises your attack and damage of your hits. | ||
* +1 base damage per point for melee weapons. | * +1 base damage per point for melee weapons. | ||
Revision as of 05:41, 7 June 2006
This article is for reference purpose
The features described in this article are already implemented in the game. The article should describe how a certain aspect of the game currently works. You may of course edit this article to improve the description of the circumstances. Your opinions or improvement suggestions about the described aspects themself are of course appreciated, too. But please put these on the discussion page of this article to keep facts and fiction separated.
This is the currently used stat sy Raises your attack speed and your dodge.
- +1 evade per point.
- Increased attack speed per point (complicated, but based on the atack speed of the weapon you are using).
Dexterity
Raises your bow damage and your accuracy rate.
- +1 to hit per point.
- Increased attack speed per point (complicated, but based on the attack speed of the weapon).
- +1 base damage per point for missile weapons.
- Bonus for missile weapons (such as bows).
- +1 base damage per 5 points for melee weapons.
- +1% to max health points per point.
- +0.8 weapon damage reduction (defensive) per point.
- Healing items effect increased by +2% per point.
- Every 5 full points of vitality increases health ple magic defence per 2 points (currently not used in TMW).
Luck
Raises max lucky dodge.
- +1 base damage per 5 points of luck for missileof your evade value) per 10 points of luck.
- +1% to Max SP per point.
- SP Recovery items effect increased by +2% per point.
- Every 6 full points of intelligence increases spirit points recovery power by 1 and past 120 intelligence, every 2 intelligence gives a bonus to spirit recovery power of 1.
- A bonus to min. magick attack.
Strength
Raises your attack and damage of your hits.
- +1 base damage per point for melee weapons.