From The Mana World
m (Wushin moved page Bit mask tutorial to Dev:Bit mask tutorial) |
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(No difference)
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Revision as of 17:35, 7 April 2016
Bit Masking Easy Reference Chart
|-------------------------------------------------------------------------------------| Byte |0 |1 |2 |3 | |-------------------------------------------------------------------------------------| Nibble |0 |1 |2 |3 |4 |5 |6 |7 | |-------------------------------------------------------------------------------------| 2 Bits |0 |1 |2 |3 |4 |5 |6 |7 |8 |9 |10 |11 |12 |13 |14 |15 | |-------------------------------------------------------------------------------------| Bits |0|1|2|3|4|5|6|7|8|9|10|11|12|13|14|15|16|17|18|19|20|21|22|23|24|25|26|27|28|29|30|31| |-------------------------------------------------------------------------------------|
- All variables haves 4 Bytes, 8 Nibbles, 16 2Bits and/or 32 bits.
- Byte range 0-255
- Nibble range 0-15
- 2Bit range 0-3
- bit range 0 or 1
One Nibble Translated
- Binary = Decimal
- 0000 = 0
- 0001 = 1
- 0010 = 2
- 0011 = 3
- 0100 = 4
- 0101 = 5
- 0110 = 6
- 0111 = 7
- 1000 = 8
- 1001 = 9
- 1010 = 10
- 1011 = 11
- 1100 = 12
- 1101 = 13
- 1110 = 14
- 1111 = 15
- Note: Therefore Setting Bits 4-7 to 1 will make Nibble 1 15. Therefore Setting Bits 0-7 will make Nibble 0 & 1 15, and Byte 0 255
Linear Quest Var
- BYTE:
- 0: Step1.
- 1: Step2.
- ...
- 255: Step256.
- Nibble:
- 0: Step1.
- 1: Step2.
- ...
- 14: Step16.
Non-linear Quest Var
- BYTE: Main Quest Line
- NIBBLE: Current-Step
- BIT: Step
- BIT: Step
- BIT: Step
- BIT: Step
- NIBBLE: Sub-Quest
- 0-15: Step 1-16
- NIBBLE: Current-Step
Dev Note: There are plans to make 64 bit quest variables.
001-1,40,36,0|script|BitMaskDebug|175
{
mes "[Bit Mask Debug]"; mes "\"What you wyou like to do?\""; menu "Shift Byte 1.", L_ByteShift, "Shift Nibble 0.", L_NibbleShift, "Shift Bit 4.", L_BitShift, "Done.", L_Close;
L_ByteShift:
set @debugexample, ((DEBUGEXAMPLE & BYTE_1_MASK) >> BYTE_1_SHIFT); message strcharinfo(0), @debugexample; if (@debugexample == 175) goto L_ByteUnset;
mes "Byte 1 set to 175"; set DEBUGEXAMPLE, (DEBUGEXAMPLE & ~(BYTE_1_MASK) | (175 << BYTE_1_SHIFT)); goto L_Close;
L_ByteUnset:
mes "Byte 1 set to 0"; set DEBUGEXAMPLE, (DEBUGEXAMPLE & ~(BYTE_1_MASK) | (0 << BYTE_1_SHIFT)); goto L_Close;
L_NibbleShift:
set @debugexample, ((DEBUGEXAMPLE & NIBBLE_0_MASK) >> NIBBLE_0_SHIFT); message strcharinfo(0), @debugexample; if (@debugexample == 10) goto L_NibbleUnset;
mes "Nibble 0 set to 10"; set DEBUGEXAMPLE, (DEBUGEXAMPLE & ~(NIBBLE_0_MASK) | (10 << NIBBLE_0_SHIFT)); goto L_Close;
L_NibbleUnset:
mes "Nibble 0 set to 0"; set DEBUGEXAMPLE, (DEBUGEXAMPLE & ~(NIBBLE_0_MASK) | (0 << NIBBLE_0_SHIFT)); goto L_Close;
L_BitShift:
set @debugexample, ((DEBUGEXAMPLE & NIBBLE_1_MASK) >> NIBBLE_1_SHIFT); message strcharinfo(0), @debugexample; if (DEBUGEXAMPLE & (1 << 4)) goto L_BitUnset;
mes "Bit 4 Set to 1"; set DEBUGEXAMPLE, DEBUGEXAMPLE | (1 << 4); set DEBUGEXAMPLE, DEBUGEXAMPLE | (1 << 5); set DEBUGEXAMPLE, DEBUGEXAMPLE | (1 << 6); set DEBUGEXAMPLE, DEBUGEXAMPLE | (1 << 7); goto L_Close;
L_BitUnset:
mes "Bit 4 Set to 0"; set DEBUGEXAMPLE, DEBUGEXAMPLE &~ (1 << 4); set DEBUGEXAMPLE, DEBUGEXAMPLE &~ (1 << 5); set DEBUGEXAMPLE, DEBUGEXAMPLE &~ (1 << 6); set DEBUGEXAMPLE, DEBUGEXAMPLE &~ (1 << 7); goto L_Close;
L_Close:
set @debugexample, 0; close;
OnInit:
if (debug) end; disablenpc "BitMaskDebug"; end;
}