From The Mana World
m (→‎Number 5: One more)
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* '''Name'''
* '''Name'''
* '''Type''' Unfriendly.
* '''Type''' Unfriendly.
* '''Area''' Forest, near pound or lakes.
* '''Area''' Forest, in pound or lakes.
* '''HP''' Low/medium.
* '''HP''' Low/medium.
* '''Attack power''' High, lethal for newbyes. Very poisonous.
* '''Attack power''' High, lethal for newbyes. Very poisonous.
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* '''Assigned to'''
* '''Assigned to'''
* '''Notes''' Attacks with its tail when annoyed or if you step on it. The attack itself is very weak, but the inoculated poison stays for long and takes many HPs from the player until the poison dilutes or you take an antidote. Take the poison (item) to a specialized alchemist, he will produce a fine antidote. This was my first contribution in color for TMW ;).
* '''Notes''' Attacks with its tail when annoyed or if you step on it. The attack itself is very weak, but the inoculated poison stays for long and takes many HPs from the player until the poison dilutes or you take an antidote. Take the poison (item) to a specialized alchemist, he will produce a fine antidote. This was my first contribution in color for TMW ;).
== Number 6 ==
<gallery>
Image:Creature-swampflower01.png|{{Image:Creature-swampflower01.png}}
</gallery>
* '''Name''' Swamp flower.
* '''Type''' Unfriendly.
* '''Area''' Forest, near pound or lakes.
* '''HP''' Medium/high.
* '''Attack power''' High.
* '''Movements''' Doesn't moves, it just floats following the water current. Attacks fast.
* '''Contains items''' Special bush wood.
* '''Behaviour''' Attack when attacked or attack always.
* '''Assigned to'''
* '''Notes''' The ''special bush wood'' is what the spines are made with. Take it to a carpenter and he will craft durable items like plates, shields, helmets...

Revision as of 20:24, 12 April 2006

This article is currently only a proposal

The features or design guidelines described in this article are only a proposal made by one or some persons. It has not been evaluated or accepted by the core development team yet. Feel free to add your personal opinion about them or make counter proposals.

This page is intended as a whiteboard for graphic developers to post their creations.

I prefered the word creature over monster because I pretend to aglutinate every living being which is not a player nor a NPC.

I will suggest a standard questionnaire with a number of characteristics you should provide. If you don't know what to put on some of them don't worry! someone will fill the gaps with his/ her suggestions.

Please, when suggesting other data add a comma and your suggest. Do not erase or alter previous work.

Feel free to suggest more fields. --Pajarico 21:03, 12 April 2006 (CEST)



Template

  • A drawing of the creature at least in one position, showing a clear view of it; add a recognizable figure for comparing its height. Other advisable sketchs: death frame, attacking frame, other action frame(s) (idle animation, hiding, etc.). Please, use thumbnails.
  • Name
  • Type Friendly/unfriendly (the latter concerns every creature capable of doing damage even if its not programmed to attack first).
  • Area Where do you think it should spawn.
  • HP
  • Attack power
  • Movements Speed of the movements both walking/flying and attacking.
  • Contains items Items it should drop (or it shouldn't).
  • Behaviour Attack when attacked, attack always, make groups, roam, follow another being...
  • Assigned to Type the developer (pixel artists) name and the a link to the active forum thread (if any).
  • Attached script Link to the script which defines the behaviour. This will make more sense when scripts are usable ;).
  • Notes Story, proposed as mini-boss or boss, trainable...

Creatures

Number 1

  • Name
  • Type Unfriendly
  • Area Between wet places and desertic lands, savannah and/or forest would fit quite well.
  • HP Quite high
  • Attack power High, lethal for newbyes
  • Movements Moves slow, attacks fast
  • Contains items
  • Behaviour Attack when attacked or attack always.
  • Assigned to

Number 2

  • Name
  • Type Friendly
  • Area Between wet places and desertic lands, savannah and/or forest would fit quite well
  • HP High
  • Movements Moves slow
  • Behaviour Roam, never attacks
  • Assigned to

Number 3

  • Name Enchanted tree
  • Type Unfriendly
  • Area Forest
  • HP Medium/high
  • Attack power High
  • Movements Doesn't move or very slow, attacks slow
  • Contains items Wood
  • Behaviour Attack when attacked or attack always.
  • Assigned to

Number 4

  • Name Leap monster
  • Type
  • Area
  • HP
  • Attack power
  • Movements
  • Contains items
  • Behaviour
  • Assigned to

Number 5

  • Name
  • Type Unfriendly.
  • Area Forest, in pound or lakes.
  • HP Low/medium.
  • Attack power High, lethal for newbyes. Very poisonous.
  • Movements Moves slow, attacks fast.
  • Contains items Poison.
  • Behaviour Attack when attacked or attack always.
  • Assigned to
  • Notes Attacks with its tail when annoyed or if you step on it. The attack itself is very weak, but the inoculated poison stays for long and takes many HPs from the player until the poison dilutes or you take an antidote. Take the poison (item) to a specialized alchemist, he will produce a fine antidote. This was my first contribution in color for TMW ;).

Number 6

  • Name Swamp flower.
  • Type Unfriendly.
  • Area Forest, near pound or lakes.
  • HP Medium/high.
  • Attack power High.
  • Movements Doesn't moves, it just floats following the water current. Attacks fast.
  • Contains items Special bush wood.
  • Behaviour Attack when attacked or attack always.
  • Assigned to
  • Notes The special bush wood is what the spines are made with. Take it to a carpenter and he will craft durable items like plates, shields, helmets...