From The Mana World
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The content on this page may be temporarily inaccurate or incomplete. | The content on this page may be temporarily inaccurate or incomplete. Part of information placed here is taken from Ragnarok Online docomentation (see references). | ||
== Agility == | == Agility == | ||
Raises your attack speed and your dodge ( | Raises your attack speed and your dodge. | ||
* +1 evade per point. | |||
* Increased attack speed per point (complicated, but based on the atack speed of the weapon you are using). | |||
== Dexterity == | == Dexterity == | ||
Raises your bow damage and your accuracy rate. | Raises your bow damage and your accuracy rate. | ||
* +1 to hit per point. | |||
* Increased attack speed per point (complicated, but based on the attack speed of the weapon). | |||
* +1 base damage per point for missile weapons. | |||
* Bonus for missile weapons (such as bows). | |||
* +1 base damage per 5 points for melee weapons. | |||
* +1 minimum damage per point for melee weapons. If dexternity exceeds the attack value of the melee weapon, use the attack of the melee weapon for the min. value (ie. max. and min. values become the same). | |||
== Vitality == | == Vitality == | ||
Raises max | Raises max health points and defense. | ||
* +1% to max health points per point. | |||
* +0.8 weapon damage reduction (defensive) per point. | |||
* Healing items effect increased by +2% per point. | |||
* Every 5 full points of vitality increases health points recovery power by 1. | |||
* For monsters, there is a bonus to damage reduction. | |||
* There is a hidden bonus of +1 intelligence style magic defence per 2 points (currently not used in TMW). | |||
== Luck == | == Luck == | ||
Raises max lucky dodge. | Raises max lucky dodge. | ||
* +1 base damage per 5 points of luck for missile and melee weapons. | |||
* +1 crit chance per 3 points of luck. | |||
* +1 "lucky" dodge chance (the right hand part of your evade value) per 10 points of luck. | |||
== Intelligence == | == Intelligence == | ||
Raises your MP (currently not | Raises your MP and mind abilities (currently not used in TMW). | ||
* +1 Base Magick Atack per point. | |||
* +1% to Max SP per point. | |||
* SP Recovery items effect increased by +2% per point. | |||
* Every 6 full points of intelligence increases spirit points recovery power by 1 and past 120 intelligence, every 2 intelligence gives a bonus to spirit recovery power of 1. | |||
* A bonus to min. magick attack. | |||
* A bonus to max. magick attack. | |||
* +1 spell damage reduction (defensive) per point. | |||
== Strenght == | == Strenght == | ||
Raises your attack and damage of your hits. | Raises your attack and damage of your hits. | ||
* +1 base damage per point for melee weapons. | |||
* A bonus for melee weapons. | |||
* +1 base damage per 5 points for missile weapons. | |||
* +30 carrying capacity per point of base strenght (the left hand part of strenght only). | |||
== References == | |||
* [http://rodatazone.simgaming.net/mechanics/stats.php] RO DataZone |
Revision as of 18:28, 13 March 2006
The content on this page may be temporarily inaccurate or incomplete. Part of information placed here is taken from Ragnarok Online docomentation (see references).
Agility
Raises your attack speed and your dodge.
- +1 evade per point.
- Increased attack speed per point (complicated, but based on the atack speed of the weapon you are using).
Dexterity
Raises your bow damage and your accuracy rate.
- +1 to hit per point.
- Increased attack speed per point (complicated, but based on the attack speed of the weapon).
- +1 base damage per point for missile weapons.
- Bonus for missile weapons (such as bows).
- +1 base damage per 5 points for melee weapons.
- +1 minimum damage per point for melee weapons. If dexternity exceeds the attack value of the melee weapon, use the attack of the melee weapon for the min. value (ie. max. and min. values become the same).
Vitality
Raises max health points and defense.
- +1% to max health points per point.
- +0.8 weapon damage reduction (defensive) per point.
- Healing items effect increased by +2% per point.
- Every 5 full points of vitality increases health points recovery power by 1.
- For monsters, there is a bonus to damage reduction.
- There is a hidden bonus of +1 intelligence style magic defence per 2 points (currently not used in TMW).
Luck
Raises max lucky dodge.
- +1 base damage per 5 points of luck for missile and melee weapons.
- +1 crit chance per 3 points of luck.
- +1 "lucky" dodge chance (the right hand part of your evade value) per 10 points of luck.
Intelligence
Raises your MP and mind abilities (currently not used in TMW).
- +1 Base Magick Atack per point.
- +1% to Max SP per point.
- SP Recovery items effect increased by +2% per point.
- Every 6 full points of intelligence increases spirit points recovery power by 1 and past 120 intelligence, every 2 intelligence gives a bonus to spirit recovery power of 1.
- A bonus to min. magick attack.
- A bonus to max. magick attack.
- +1 spell damage reduction (defensive) per point.
Strenght
Raises your attack and damage of your hits.
- +1 base damage per point for melee weapons.
- A bonus for melee weapons.
- +1 base damage per 5 points for missile weapons.
- +30 carrying capacity per point of base strenght (the left hand part of strenght only).
References
- [1] RO DataZone