Line 24: | Line 24: | ||
009-1,25,25,0|shop|FooBar#Baz|112,Item:*1,Item:*1,Item:9 | 009-1,25,25,0|shop|FooBar#Baz|112,Item:*1,Item:*1,Item:9 | ||
</pre> | </pre> | ||
When using "store" instead of "callfunc" the optional "sprite" | When using "store" instead of "callfunc" only the optional "sprite" property can be used | ||
<br><br> | <br><br> | ||
Line 42: | Line 42: | ||
009-1,25,25,0|script|FooBar#Baz|127 | 009-1,25,25,0|script|FooBar#Baz|127 | ||
{ | { | ||
callfunc "Qux", "FooBar", 25, 25; | |||
end; | end; | ||
} | } | ||
Line 69: | Line 68: | ||
009-1,25,25,0|script|FooBar#Baz|161 | 009-1,25,25,0|script|FooBar#Baz|161 | ||
{ | { | ||
callfunc "Qux", "FooBar", 25, 25; | |||
end; | end; | ||
} | } | ||
Line 78: | Line 76: | ||
== Setting the direction == | == Setting the direction == | ||
Tiled has a built-in "Rotation" | Tiled has a built-in "Rotation" property for objects. To set the direction, set the rotation to any multiple of 90. For example, 90 is facing west and 180 is facing north. | ||
<br><br> | <br><br> | ||
Object type: npc<br> | Object type: npc<br> | ||
Line 98: | Line 96: | ||
009-1,25,25,3|script|FooBar#Baz|161 | 009-1,25,25,3|script|FooBar#Baz|161 | ||
{ | { | ||
callfunc "Qux", "FooBar", 25, 25; | |||
end; | end; | ||
} | } | ||
Line 127: | Line 124: | ||
009-1,25,25,3|script|FooBar#Baz|161 | 009-1,25,25,3|script|FooBar#Baz|161 | ||
{ | { | ||
callfunc "Qux", "FooBar", 25, 25; | |||
end; | end; | ||
OnInit: | OnInit: | ||
Line 165: | Line 161: | ||
end; | end; | ||
OnTouch: | OnTouch: | ||
callfunc "Qux", "FooBar", 25, 25; | |||
end; | end; | ||
OnInit: | OnInit: | ||
Line 206: | Line 201: | ||
end; | end; | ||
OnTouch: | OnTouch: | ||
callfunc "Qux", "FooBar", 25, 25, 19, "ba,z"; | |||
end; | end; | ||
OnInit: | OnInit: | ||
Line 216: | Line 210: | ||
</pre> | </pre> | ||
=== Automatically added | === Automatically added properties === | ||
{| class="wikitable" border="1" | {| class="wikitable" border="1" | ||
|- | |- | ||
! | ! Property | ||
! Value | ! Value | ||
|- | |- | ||
| | | name | ||
| Anything that comes before the # (if any) in the object name | | Anything that comes before the # (if any) in the object name | ||
|- | |||
| X | |||
| the X location of the npc | |||
|- | |||
| Y | |||
| the Y location of the npc | |||
|} | |} | ||
Any custom property is added after the default properties | |||
<br><br> | <br><br> | ||
Line 249: | Line 250: | ||
020-1,75,85,0|script|Debug#3|154 | 020-1,75,85,0|script|Debug#3|154 | ||
{ | { | ||
callfunc "Debug"; | callfunc "Debug"; | ||
end; | end; | ||
OnInit: | OnInit: | ||
if(DEBUG) end; | if(DEBUG) end; | ||
disablenpc "Debug#3"; | disablenpc "Debug#3", "Debug", 75, 85; | ||
end; | end; | ||
} | } | ||
Line 278: | Line 278: | ||
009-2,20,99,0|script|Richard|161 | 009-2,20,99,0|script|Richard|161 | ||
{ | { | ||
callfunc "Banker", "Richard", 20, 99; | |||
end; | end; | ||
} | } | ||
</pre> | </pre> |
Revision as of 15:56, 25 March 2015
This proposal is to enable npc creation from Tiled. It could even provide a way to add a "npc finder" to manaplus so that players can easily know where a npc is (manaplus would simply have to look at the tmx). Should not be used for floating npcs (no map).
Usage
For the examples below we will use the map 009-1 and position 25, 25. The only mandatory property to make a npc is "callfunc". To make a store, put "store" instead of "callfunc".
Store npc
Object type: npc
Object name: FooBar#Baz
Property | Value |
---|---|
sprite | 112 |
store | Item:*1,Item:*1,Item:9 |
Gives:
009-1,25,25,0|shop|FooBar#Baz|112,Item:*1,Item:*1,Item:9
When using "store" instead of "callfunc" only the optional "sprite" property can be used
Basic npc
Object type: npc
Object name: FooBar#Baz
Property | Value |
---|---|
callfunc | Qux |
Gives:
009-1,25,25,0|script|FooBar#Baz|127 { callfunc "Qux", "FooBar", 25, 25; end; }
That's nice but the npc does not have a visible sprite, it defaults to 127. Let's add a sprite.
@wushin: There is a "end;" instead of a "close;" because not all function send "mes" so "close2;" should be put before "return;" in the functions
Adding a sprite
Object type: npc
Object name: FooBar#Baz
Property | Value |
---|---|
sprite | 161 |
callfunc | Qux |
Gives:
009-1,25,25,0|script|FooBar#Baz|161 { callfunc "Qux", "FooBar", 25, 25; end; }
The "sprite" property is non-mandatory and defaults to 127 when not set.
Setting the direction
Tiled has a built-in "Rotation" property for objects. To set the direction, set the rotation to any multiple of 90. For example, 90 is facing west and 180 is facing north.
Object type: npc
Object name: FooBar#Baz
Rotation: 90
Property | Value |
---|---|
sprite | 161 |
callfunc | Qux |
Gives:
009-1,25,25,3|script|FooBar#Baz|161 { callfunc "Qux", "FooBar", 25, 25; end; }
Setting as debug npc
Object type: npc
Object name: FooBar#Baz
Rotation: 90
Property | Value |
---|---|
debug | true |
sprite | 161 |
callfunc | Qux |
Gives:
009-1,25,25,3|script|FooBar#Baz|161 { callfunc "Qux", "FooBar", 25, 25; end; OnInit: if(DEBUG) end; disablenpc "FooBar#Baz"; end; }
Adding a trigger area
Object type: npc
Object name: FooBar#Baz
Rotation: 90
Property | Value |
---|---|
trigger | 2,4 |
debug | true |
sprite | 161 |
callfunc | Qux |
Gives:
009-1,25,25,3|script|FooBar#Baz|161,2,4 { end; OnTouch: callfunc "Qux", "FooBar", 25, 25; end; OnInit: if(DEBUG) end; disablenpc "FooBar#Baz"; end; }
Passing arguments to the function (hercules)
Object type: npc
Object name: FooBar#Baz
Rotation: 90
Property | Value |
---|---|
arguments | 19,"ba,z" |
trigger | 2,4 |
debug | true |
sprite | 161 |
callfunc | Qux |
Gives:
009-1,25,25,3|script|FooBar#Baz|161,2,4 { end; OnTouch: callfunc "Qux", "FooBar", 25, 25, 19, "ba,z"; end; OnInit: if(DEBUG) end; disablenpc "FooBar#Baz"; end; }
Automatically added properties
Property | Value |
---|---|
name | Anything that comes before the # (if any) in the object name |
X | the X location of the npc |
Y | the Y location of the npc |
Any custom property is added after the default properties
Examples
Debug npc
Object type: npc
Object name: Debug#3
Property | Value |
---|---|
sprite | 154 |
debug | true |
callfunc | Debug |
Gives:
020-1,75,85,0|script|Debug#3|154 { callfunc "Debug"; end; OnInit: if(DEBUG) end; disablenpc "Debug#3", "Debug", 75, 85; end; }
Banker
Object type: npc
Object name: Richard
Property | Value |
---|---|
sprite | 161 |
callfunc | Banker |
Gives:
009-2,20,99,0|script|Richard|161 { callfunc "Banker", "Richard", 20, 99; end; }