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</pre> | </pre> | ||
That's nice but the NPC does not have a visible sprite, it defaults to 127. Let's add a sprite. | That's nice but the NPC does not have a visible sprite, it defaults to 127. Let's add a sprite. | ||
<br><br>'''''@wushin: There is a "end;" instead of a callfunc because not all function send "mes" or "menu" so "close2" should be put before "return" in the functions''''' | |||
<br><br> | <br><br> | ||
Revision as of 00:23, 18 March 2015
This proposal is to enable npc creation from Tiled. Should not be used for floating npcs (no map).
Usage
For the examples below we will use the map 009-1 and position 25, 25. The only mandatory property is "callfunc"
Basic npc
Object type: NPC
Object name: FooBar#Baz
Property | Value |
---|---|
callfunc | Qux |
Gives:
009-1,25,25,0|script|FooBar#Baz|127 { set @npcname$, "FooBar"; callfunc "Qux"; end; }
That's nice but the NPC does not have a visible sprite, it defaults to 127. Let's add a sprite.
@wushin: There is a "end;" instead of a callfunc because not all function send "mes" or "menu" so "close2" should be put before "return" in the functions
Adding a sprite
Object type: NPC
Object name: FooBar#Baz
Property | Value |
---|---|
sprite | 161 |
callfunc | Qux |
Gives:
009-1,25,25,0|script|FooBar#Baz|161 { set @npcname$, "FooBar"; callfunc "Qux"; end; }
The "sprite" property is non-mandatory and defaults to 127 when not set.
Setting the direction
Object type: NPC
Object name: FooBar#Baz
Property | Value |
---|---|
direction | 3 |
sprite | 161 |
callfunc | Qux |
Gives:
009-1,25,25,3|script|FooBar#Baz|161 { set @npcname$, "FooBar"; callfunc "Qux"; end; }
Setting as debug npc
Object type: NPC
Object name: FooBar#Baz
Property | Value |
---|---|
debug | true |
direction | 3 |
sprite | 161 |
callfunc | Qux |
Gives:
009-1,25,25,3|script|FooBar#Baz|161 { set @npcname$, "FooBar"; callfunc "Qux"; end; OnInit: if(DEBUG) end; disablenpc "FooBar#Baz"; end; }
Adding a trigger area
Object type: NPC
Object name: FooBar#Baz
Property | Value |
---|---|
trigger | 2,4 |
debug | true |
direction | 3 |
sprite | 161 |
callfunc | Qux |
Gives:
009-1,25,25,3|script|FooBar#Baz|161,2,4 { end; OnTouch: set @npcname$, "FooBar"; callfunc "Qux"; end; OnInit: if(DEBUG) end; disablenpc "FooBar#Baz"; end; }
Adding custom variables
Object type: NPC
Object name: FooBar#Baz
Property | Value |
---|---|
@quux | 19 |
@norf$ | baz |
trigger | 2,4 |
debug | true |
direction | 3 |
sprite | 161 |
callfunc | Qux |
Gives:
009-1,25,25,3|script|FooBar#Baz|161,2,4 { end; OnTouch: set @quux, 19; set @norf$, "baz"; set @npcname$, "FooBar"; callfunc "Qux"; end; OnInit: if(DEBUG) end; disablenpc "FooBar#Baz"; end; }
Any property starting with @ is treated as a custom variable. Only temporary variables (@) can be set through NPC objects. To set global variables, please manually add a floating NPC.
@wushin: Should variables be cleaned before the "end;" ?
Examples
Debug npc
Object type: NPC
Object name: Debug#3
Property | Value |
---|---|
sprite | 154 |
debug | true |
callfunc | Debug |
Gives:
020-1,75,85,0|script|Debug#3|154 { set @npcname$, "Debug"; callfunc "Debug"; end; OnInit: if(DEBUG) end; disablenpc "Debug#3"; end; }
Banker
Object type: NPC
Object name: Richard
Property | Value |
---|---|
sprite | 161 |
callfunc | Banker |
Gives:
009-2,20,99,0|script|Richard|161 { set @npcname$, "Richard"; callfunc "Banker"; end; }