From The Mana World
(when you don't want other people to contribute to your article then move it to your userspace.) |
m (removing category) |
||
(5 intermediate revisions by 5 users not shown) | |||
Line 1: | Line 1: | ||
Suggestion for classes in TMW: | |||
Added to the menu buttons on the top right of the gameplay screen there would be a class button where you could change you class. We could also call classes job, proffessions, etc. | Added to the menu buttons on the top right of the gameplay screen there would be a class button where you could change you class. We could also call classes job, proffessions, etc. | ||
Choosing a class will give you stat bonuses, but will restric the spells, weapons, and armor you can use. | Choosing a class will give you stat bonuses, but will restric the spells, weapons, and armor you can use. | ||
Some potential classes | ==Some potential classes== | ||
;Warrior:Basic melee fighter. User of swords, axes, maces, hammers etc. Not that great with ranged weapons | |||
;Ninja:Can use most swords and knives, along with thrown weapons(throwing stars, kunii, sinban, etc.) | |||
;Rogue:Can use most knives and thrown weapons. Some offensive magic. | |||
;Mage:Your basic magic user. Primarily elemental offensive magic, with some healing magic and summoning magic. | |||
;Druid:Nature mage. Can use some bows, but primarily relies on summoning magic and nature related spells (entangling vines, wild shape, etc.) | |||
;Ranger:Master of all objects that can make you go "ouch" at distance | |||
;Sorcerer:A magic user that uses completely offensive magic, with no defensive/healing magic | |||
;Cleric:A magic user that uses primarily healing/defensive magic. Can do several summons. | |||
==Jobs== | |||
Jobs should be based upon non-combat skills. For example, someone who loves to mine could become a miner, which would give them mining bonuses. Of course, you would be able to change jobs, but unlocking a jobs would have some criteria to meet. | |||
==Comments== | |||
:''Thanks for your input, but we already decided to use a classless character system. For more information read [[Skill system 2]] and [[Attributes]]. --[[User:Crush|Crush]] 15:54, 22 April 2008 (CEST)'' | |||
::''I understand that. My idea is that we could use classes alongside skill system. You could choose to remain classless, but by choosing a class you would gain bonuses in different skills (different classes would enhance different skills). And like I said, by choosing a class you would specialize yourself to certain types of weapons and skills based on the class. -- [[User:Yanom|Yanom]] 22:43, 22 April 2008 (CEST) | |||
: | |||
''I understand that. My idea is that we could use classes alongside skill system. You could choose to remain classless, but by choosing a class you would gain bonuses in different skills (different classes would enhance different skills). And like I said, by choosing a class you would specialize yourself to certain types of weapons and skills based on the class. | |||
'' | '' | ||
Latest revision as of 07:16, 11 March 2015
Suggestion for classes in TMW:
Added to the menu buttons on the top right of the gameplay screen there would be a class button where you could change you class. We could also call classes job, proffessions, etc. Choosing a class will give you stat bonuses, but will restric the spells, weapons, and armor you can use.
Some potential classes
- Warrior
- Basic melee fighter. User of swords, axes, maces, hammers etc. Not that great with ranged weapons
- Ninja
- Can use most swords and knives, along with thrown weapons(throwing stars, kunii, sinban, etc.)
- Rogue
- Can use most knives and thrown weapons. Some offensive magic.
- Mage
- Your basic magic user. Primarily elemental offensive magic, with some healing magic and summoning magic.
- Druid
- Nature mage. Can use some bows, but primarily relies on summoning magic and nature related spells (entangling vines, wild shape, etc.)
- Ranger
- Master of all objects that can make you go "ouch" at distance
- Sorcerer
- A magic user that uses completely offensive magic, with no defensive/healing magic
- Cleric
- A magic user that uses primarily healing/defensive magic. Can do several summons.
Jobs
Jobs should be based upon non-combat skills. For example, someone who loves to mine could become a miner, which would give them mining bonuses. Of course, you would be able to change jobs, but unlocking a jobs would have some criteria to meet.
Comments
- Thanks for your input, but we already decided to use a classless character system. For more information read Skill system 2 and Attributes. --Crush 15:54, 22 April 2008 (CEST)
- I understand that. My idea is that we could use classes alongside skill system. You could choose to remain classless, but by choosing a class you would gain bonuses in different skills (different classes would enhance different skills). And like I said, by choosing a class you would specialize yourself to certain types of weapons and skills based on the class. -- Yanom 22:43, 22 April 2008 (CEST)