From The Mana World
(→‎Player Sprite Equipment Fixes: Completed list of equipment that needs fixed)
(Added more quests to the list on the Snowland Fill in Project)
 
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[[Category: Projects]]
=Snowland Fill in=


What I'm working on and will be working on:
An attempt to build up the area surrounding Nivalis.


1. Clean up (Add frames to equipment to include new attack forms, new weapons for new attack forms)
==Dock Area Quests==


2. Tonori Expansion (Ghost monster, some equipment, NPC poses and accessories)
Dock workers need simple help around the docks. Travelers tell tales of their travels to the characters, some of which might need assistance.


3. Crypt (XML animation testing, submitting to git)
==Nivalis Mayor Quest==


4. Argaes Expansion - Trade City and Lumber Camp (Tileset development, new monsters)
Fight undead beneath Nivalis which threaten the citizens of the snowland village.


5. Balance (Help establish game balance)
* Requirements: Level 40, Completed Forest Bow, Forest Armor, Wooden Shield, Fur Boots and Winter Gloves Quests


6. Barbarian Village (Assist art on being complete)
* Step One: Fight Snowland Lesser Undead, the fallen citizens of Nivalis and miners have become undead, created through the powerful earthquake. Collect drops relevant to the quest.


7. Thermin (Assist art on being complete)
* Step Two: Open a gateway to the Tomb of the Fallen Sage.


===Clean Up===
* Step Three: Fight the Fallen Sage and his Ice Skull Minions. Reward: Key to the City of Nivalis.


For the clean up, we can add all weapons and their power level that are to be released over the next year. This would include weapons that use the new frames as well as weapons that use the old.
* Step Four: Mayor becomes a daily quest for bringing X number of the drops from the Nivalis Undead for gold and XP.


Short Sword, Rapier, Nunchuks, Slingshot, Halberd
==Trapper Quest==


Clean up Priority List:
A couple of trapper families rough it in the middle of the snow forests of Kaizei.


1. Add equipment frames to expanded player sprite.
* Requirements: Level 50, Completed Nivalis Mayor Quest


2. Make weapons to go with new equipment frames.
* Step One: Help the families gather furs to trade so they won't go hungry.


3. Gather all weapon sprites that are release candidates [RC] and prepare them for addition.
* Step Two: Snow Bandits have robbed a couple of the children of their furs while they were hunting. They ask the character to help make the Snow Bandits go away.


4. Fix and experiment with shields, adding if they work well enough.
* Step Three: While away, the bandits struck again. The mother, staying hidden, followed the bandits and discovered their hideout. Take care of the Snow Bandits there.


====Player Sprite Equipment Fixes====
* Step Four: With the Snow Bandits no longer in the area, the trappers are free to collect pelts. They offer daily quests for wolvern and animal pelts.
'''Chest'''


(*) Assassin Female
==Illiana the Furrier==


(*) Assassin Male
The furrier of Nivalis, she opens up when the Trapper Quest is completed. She will offer pelt based clothing products in exchange for furs.


(*) Bromenal Female
==Barbarian Village Refugee Quest==


(*) Bromenal Male
The barbarian village was wiped out by an avalanche. Many of its former inhabitants have set up camps. They need help coordinating.


(*) Chainmail Female
==Artificer Quest==


(*) Chainmail Male
Find and save Thermin refugees following the great quake.


(*) Cotton Female
* Requirements: Level 60 Completed Trapper Quest.


(*) Cotton Male
* Step One: the Artificer's fellow refugees are in trouble. Previously, he had been helping Thermin refugees from the earthquake, but they have stopped all contact and the last messenger that left never returned. Go to the cave they were hiding in and see what happened to them.


(*) Fine Dress Female
* Step Two: After fighting through undead similar to those beneath Nivalis, the characters discover the way blocked by a powerful spell. Returning to the Artificer will reveal that he believes it to be a powerful dark magic barrier spell. He casts an aura on the characters, who need to possess certain ingredients to pass through the barrier, which are consumed upon passing.


(*) Fine Dress Male
* Step Three: After passing through the barrier, the characters must fight Fallen Sages raised by the Dark Sage to hold the refugees, which he plans to sacrifice in order to gain dark power. Killing all the Fallen Sages will leave the Dark Sage defenseless and a prisoner of the refugees.


(*) Forest Armor Female
* Step Four: Artificer rewards characters with opening as a daily quest location.


(*) Forest Armor Male
==Wombat Pages==


(*) Leather Female
* [[User:Wombat/Promotions]]


(*) Leather Male
* [[User:Wombat/Chronicles]]


(*) Light Platemail Female
* [[User:Wombat/Old_Pages]]
 
(*) Light Platemail Male
 
(*) Robe Female
 
(*) Robe Male
 
(*) Short Tanktop Female
 
(*) Short Tanktop Male
 
(*) Sorcerer Robe Female
 
(*) Sorcerer Robe Male
 
(*) Tank Top Female
 
(*) Tank Top Male
 
(*) Terranite Female
 
(*) Terranite Male
 
(*) Tneck Sweater Female
 
(*) Tneck Sweater Male
 
(*) Valentine Dress
 
(*) Vneck Sweater Female
 
(*) Vneck Sweater Male
 
(*) Warlord Plate Female
 
(*) Warlord Plate Male
 
'''Feet'''
 
(*) Assassin Female
 
(*) Assassin Male
 
(*) Boots Female
 
(*) Boots Male
 
(*) Bromenal Female
 
(*) Bromenal Male
 
(*) Fur Boots Female
 
(*) Fur Boots Male
 
(*) Warlord Female
 
(*) Warlord Male
 
'''Hands'''
 
(*) Assassin Female
 
(*) Assassin Male
 
(*) Bromenal Female
 
(*) Bromenal Male
 
(*) Generic Female
 
(*) Generic Male


'''Legs'''
* [[User:Wombat/Guild_Development]]


(*) Assassin Female
* [[User:Wombat/Project_Roles]]
 
(*) Assassin Male
 
(*) Bromenal Female
 
(*) Bromenal Male
 
(*) Chaps Female
 
(*) Chaps Male
 
(*) Mini-Skirt Female
 
(*) Mini-Skirt Male
 
(*) Pants Female
 
(*) Pants Male
 
(*) Shorts Female
 
(*) Shorts Male
 
(*) Skirt
 
(*) Terranite Female
 
(*) Terranite Male
 
===See Also===
 
* [[User:Wombat/Old_Pages]]

Latest revision as of 17:19, 17 February 2015

Snowland Fill in

An attempt to build up the area surrounding Nivalis.

Dock Area Quests

Dock workers need simple help around the docks. Travelers tell tales of their travels to the characters, some of which might need assistance.

Nivalis Mayor Quest

Fight undead beneath Nivalis which threaten the citizens of the snowland village.

  • Requirements: Level 40, Completed Forest Bow, Forest Armor, Wooden Shield, Fur Boots and Winter Gloves Quests
  • Step One: Fight Snowland Lesser Undead, the fallen citizens of Nivalis and miners have become undead, created through the powerful earthquake. Collect drops relevant to the quest.
  • Step Two: Open a gateway to the Tomb of the Fallen Sage.
  • Step Three: Fight the Fallen Sage and his Ice Skull Minions. Reward: Key to the City of Nivalis.
  • Step Four: Mayor becomes a daily quest for bringing X number of the drops from the Nivalis Undead for gold and XP.

Trapper Quest

A couple of trapper families rough it in the middle of the snow forests of Kaizei.

  • Requirements: Level 50, Completed Nivalis Mayor Quest
  • Step One: Help the families gather furs to trade so they won't go hungry.
  • Step Two: Snow Bandits have robbed a couple of the children of their furs while they were hunting. They ask the character to help make the Snow Bandits go away.
  • Step Three: While away, the bandits struck again. The mother, staying hidden, followed the bandits and discovered their hideout. Take care of the Snow Bandits there.
  • Step Four: With the Snow Bandits no longer in the area, the trappers are free to collect pelts. They offer daily quests for wolvern and animal pelts.

Illiana the Furrier

The furrier of Nivalis, she opens up when the Trapper Quest is completed. She will offer pelt based clothing products in exchange for furs.

Barbarian Village Refugee Quest

The barbarian village was wiped out by an avalanche. Many of its former inhabitants have set up camps. They need help coordinating.

Artificer Quest

Find and save Thermin refugees following the great quake.

  • Requirements: Level 60 Completed Trapper Quest.
  • Step One: the Artificer's fellow refugees are in trouble. Previously, he had been helping Thermin refugees from the earthquake, but they have stopped all contact and the last messenger that left never returned. Go to the cave they were hiding in and see what happened to them.
  • Step Two: After fighting through undead similar to those beneath Nivalis, the characters discover the way blocked by a powerful spell. Returning to the Artificer will reveal that he believes it to be a powerful dark magic barrier spell. He casts an aura on the characters, who need to possess certain ingredients to pass through the barrier, which are consumed upon passing.
  • Step Three: After passing through the barrier, the characters must fight Fallen Sages raised by the Dark Sage to hold the refugees, which he plans to sacrifice in order to gain dark power. Killing all the Fallen Sages will leave the Dark Sage defenseless and a prisoner of the refugees.
  • Step Four: Artificer rewards characters with opening as a daily quest location.

Wombat Pages