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Server data includes the underlying mechanics of the world. This includes the technical definition of monsters and items, the code behind NPCs, and the like. | Server data includes the underlying mechanics of the world. This includes the technical definition of monsters and items, the code behind NPCs, and the like. | ||
* [[Dev:Item db.txt|Item DB structure]] | |||
* [[Dev:TmwAthena Scripting Reference|Scripting Reference]] | * [[Dev:TmwAthena Scripting Reference|Scripting Reference]] | ||
* [[Dev:TmwAthena Scripting Standards|Scripting Standards]] | * [[Dev:TmwAthena Scripting Standards|Scripting Standards]] |
Revision as of 18:54, 24 June 2013
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GraphicsForum • Trello • #themanaworld-art Graphics determine what the world looks like. This includes the tiles that maps are made of, the sprites that beings (players, NPCs, monsters, etc) are made of, and other visual things. |
MapsForum • Trello • #themanaworld-dev Maps determine how the world is arranged. This includes the world layout, how each area is arranged, where objects and entities (NPCs, monsters, and the like) are placed, where they can move, how maps link up, and the like. |
AudioForum • Trello • #themanaworld-sound Audio is what the world sounds like. This includes the sounds that accompany actions like walking and attacking (SFX) and the background music that is played in each area (music). | |||||||
Server DataForum • Trello • Bug tracker • #themanaworld-dev Server data includes the underlying mechanics of the world. This includes the technical definition of monsters and items, the code behind NPCs, and the like. |
Server DevelopmentForum • Bug tracker • #tmwa This concerns development of tmwAthena, the server platform that The Mana World runs on. |