From The Mana World
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A '''Dynamic Politics System''' allows players to decide the fate of the nations of the world by their input, either directly by vote, or indirectly, through their actions. Each kingdom has a political model as follows:
A '''Dynamic Politics System''' allows players to decide the fate of the nations of the world by their input, either directly by vote, or indirectly, through their actions. Each kingdom has a political model as follows:
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(To be added later)
(To be added later)


:I think players should have citizenship of one of the 6 kingdoms so they could only vote in their own. Also there could be embassies. --[[User:HABARI|HABARI]]
Players can vote each week a diffrent president with is one of the oplayers--[[User:HABARI|HABARI]]
 
 
I played game with dynamic politics and economy system (Luminary: Rise of the Goonzu), and it was quite good, the main problem was inflacy, but this is a good idea, as it will make people playing TMW learn about economics. I would also suggest that players could become shop/inn/whatever maintainer, and design insides, set prices, but will also have to pay tax. - [[User:Asmageddon|Asmageddon]]

Latest revision as of 17:50, 6 June 2013

This article collects information regarding the conceptualisation of the gameplay of The Mana World

This article is currently only a proposal

The features or design guidelines described in this article are only a proposal made by one or some persons. It has not been evaluated or accepted by the core development team yet. Feel free to add your personal opinion about them or make counter proposals.

A Dynamic Politics System allows players to decide the fate of the nations of the world by their input, either directly by vote, or indirectly, through their actions. Each kingdom has a political model as follows:

(To be added later)

Players can vote each week a diffrent president with is one of the oplayers--HABARI


I played game with dynamic politics and economy system (Luminary: Rise of the Goonzu), and it was quite good, the main problem was inflacy, but this is a good idea, as it will make people playing TMW learn about economics. I would also suggest that players could become shop/inn/whatever maintainer, and design insides, set prices, but will also have to pay tax. - Asmageddon