From The Mana World
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:::''"A human being should be able to change a diaper, plan an invasion, butcher a hog, conn a ship, design a building, write a sonnet, balance accounts, build a wall, set a bone, comfort the dying, take orders, give orders, cooperate, act alone, solve equations, analyze a new problem, pitch manure, program a computer, cook a tasty meal, fight efficiently, die gallantly. Specialization is for insects."'' | |||
::::-- Robert A. Heinlein | |||
== Pixel Art == | I was contributing to many different aspects of the project. Pixel artist, mapper, programmer, game concepts and i even tried to compose music, although with minor success. My credo is "when you want something to be done properly, do it yourself". I have retired from TMW development because my job doesn't allow me to invest that much time anymore and I would rather like to invest the limited time I have into [http://ontraindevelopment.blogspot.com my own project]. But I am still moderating the TMW forum and give advice to my successors there. | ||
==Projects I took part in== | |||
=== Pixel Art === | |||
These pieces of art are mostly made by me: | These pieces of art are mostly made by me: | ||
* Woodland | * Woodland tileset | ||
* Woodland Village | * Woodland Village indoor and outdoor tilesets | ||
* Pink monster | * Pink monster | ||
* Ambient GFX | * Ambient GFX | ||
* Headgear sprites | * Female version of cotton shirt | ||
* Some tuneups at female player set | |||
* The following Headgear sprites: Miners helm, Fancy hat, Headbands, Santa hat | |||
* Light platemail armor | |||
I also made some minor improvements at the following pieces: | I also made some minor improvements at the following pieces: | ||
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* Shading of the mushroom monster. | * Shading of the mushroom monster. | ||
== Maps == | === Maps === | ||
The maps made by me in chronological order of creation: | The maps made by me in chronological order of creation: | ||
* new_9-1.tmx.gz (first woodland map) | * new_9-1.tmx.gz (first woodland map) | ||
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* new_15-1.tmx.gz (desert map released with 0.0.21) | * new_15-1.tmx.gz (desert map released with 0.0.21) | ||
* new_16-1.tmx.gz (woodland map released with 0.0.21) | * new_16-1.tmx.gz (woodland map released with 0.0.21) | ||
* new_18-1.tmx.gz (woodland village surrounding) | |||
* new_19-1.tmx.gz (woodland village outdoor) | |||
* new_20-1.tmx.gz (woodland village indoor) | |||
== Programming == | |||
These are the subsystems | === Programming === | ||
These are the subsystems where i was the major programmer: | |||
====Client==== | |||
* XML based animation system | * XML based animation system | ||
* Ambient overlays | * Ambient overlays | ||
* Smooth scrolling | * Smooth scrolling | ||
* XML based client-sided equipment sprite database and monster database | |||
* [[User:Crush/Particle engine|Particle engine]] | |||
====ManaServ==== | |||
* Provisoric monster AI | |||
* Attacking | |||
* Attribute handling | |||
* Lots of script bindings | |||
* Lots of admin commands | |||
== Subpages== | |||
*[[User:Crush/Crafting]] (notes) | |||
*[[User:Crush/Repairing]] (concept) | |||
*[[User:Crush/Scripting]] (notes) | |||
*[[User:Crush/Weather]] (draft) | |||
*[[User:Crush/Special_Attacks]] (draft) | |||
*[[User:Crush/Economy]] (notes) | |||
*[[User:Crush/Food]] (draft) | |||
*[[User:Crush/Alcohol]] (draft) | |||
*[[User:Crush/Particle Engine Tutorial]] (draft) | |||
*[[User:Crush/Move_Code_Rewrite]] (notes) | |||
*[[User:Crush/Customized_Equipment_Technical]] (concept) | |||
*[[User:Crush/Kaizai]] (draft) | |||
*[[User:Crush/Dynamic_Dynamic_Recoloring]] (notes] | |||
*[[User:Crush/TMWServTodo]] |
Latest revision as of 15:50, 31 January 2013
- "A human being should be able to change a diaper, plan an invasion, butcher a hog, conn a ship, design a building, write a sonnet, balance accounts, build a wall, set a bone, comfort the dying, take orders, give orders, cooperate, act alone, solve equations, analyze a new problem, pitch manure, program a computer, cook a tasty meal, fight efficiently, die gallantly. Specialization is for insects."
- -- Robert A. Heinlein
- "A human being should be able to change a diaper, plan an invasion, butcher a hog, conn a ship, design a building, write a sonnet, balance accounts, build a wall, set a bone, comfort the dying, take orders, give orders, cooperate, act alone, solve equations, analyze a new problem, pitch manure, program a computer, cook a tasty meal, fight efficiently, die gallantly. Specialization is for insects."
I was contributing to many different aspects of the project. Pixel artist, mapper, programmer, game concepts and i even tried to compose music, although with minor success. My credo is "when you want something to be done properly, do it yourself". I have retired from TMW development because my job doesn't allow me to invest that much time anymore and I would rather like to invest the limited time I have into my own project. But I am still moderating the TMW forum and give advice to my successors there.
Projects I took part in
Pixel Art
These pieces of art are mostly made by me:
- Woodland tileset
- Woodland Village indoor and outdoor tilesets
- Pink monster
- Ambient GFX
- Female version of cotton shirt
- Some tuneups at female player set
- The following Headgear sprites: Miners helm, Fancy hat, Headbands, Santa hat
- Light platemail armor
I also made some minor improvements at the following pieces:
- Desert tileset
- Dropshadow of the bats
- Shading of the mushroom monster.
Maps
The maps made by me in chronological order of creation:
- new_9-1.tmx.gz (first woodland map)
- new_4-1.tmx.gz (Bat Cave)
- new_14-1.tmx.gz (woodland map released with 0.0.21)
- new_15-1.tmx.gz (desert map released with 0.0.21)
- new_16-1.tmx.gz (woodland map released with 0.0.21)
- new_18-1.tmx.gz (woodland village surrounding)
- new_19-1.tmx.gz (woodland village outdoor)
- new_20-1.tmx.gz (woodland village indoor)
Programming
These are the subsystems where i was the major programmer:
Client
- XML based animation system
- Ambient overlays
- Smooth scrolling
- XML based client-sided equipment sprite database and monster database
- Particle engine
ManaServ
- Provisoric monster AI
- Attacking
- Attribute handling
- Lots of script bindings
- Lots of admin commands
Subpages
- User:Crush/Crafting (notes)
- User:Crush/Repairing (concept)
- User:Crush/Scripting (notes)
- User:Crush/Weather (draft)
- User:Crush/Special_Attacks (draft)
- User:Crush/Economy (notes)
- User:Crush/Food (draft)
- User:Crush/Alcohol (draft)
- User:Crush/Particle Engine Tutorial (draft)
- User:Crush/Move_Code_Rewrite (notes)
- User:Crush/Customized_Equipment_Technical (concept)
- User:Crush/Kaizai (draft)
- User:Crush/Dynamic_Dynamic_Recoloring (notes]
- User:Crush/TMWServTodo