From The Mana World
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=Projects=
='''Projects'''=


Here is a list of the current projects under development.
Here is a list of the current projects under development.




==Quest Docket==


'''Description:''' A list of quests by various contributors due to be released.  Some have more work than others.
==Ancient Amulets==


'''Lead:''' Wombat
'''Description of Project:''' A series of quests, puzzles and minigames throughout a maze and other maps full of traps to disarm along the way. A progressive quest made for different levels, going up to the level 90.
 
'''Team:''' Alastrim, Ali-G
 
'''New NPCs:''' Shapeshifter, Metal Pools
 
'''Items and Equipment:''' Magic Amulets
 
 
==Barbarian Hunting Grounds==
 
'''Description of Project:''' Barbarians hunt large game as a way of life.
 
'''Team:''' Jenalya, Ali-G, Meway, Peteame
 
'''New Monsters (Monster Drops):''' Wolvern
 
'''New NPCs:''' Barbarians
 
'''Items and Equipment:''' Yeti Skin Shirt, Leather Pants
 
 
==Thermin==
 
'''Description of Project:''' Kaizei area town.  Once a large town that mined the firerock stones beneath the town, it was devastated by a poison gas leak.  During the crisis to survive, they collaborated on several new technologies to both defend the town from the rampaging Yeti surrounding the town and to find ways to get back to using the mine, despite the poison gas problem.
'''Team:''' Wombat, MerlinX420, Ali-G
 
'''New Monsters (Monster drops):''' Fire Lizard (Firerock)
 
'''New NPCs:''' Gasmask steam punk NPC, clockwork armor NPC, barbarian NPCs, generic pose NPCs (See the [http://forums.themanaworld.org/viewtopic.php?f=8&t=12839 Art Challenge])
 
'''Items and Equipment:''' Top Hat, Bowler Hat, Monocle, Gasmask
 
 
==Thermin Poisonous Mine==
 
'''Description of Project:''' Poison gas mine.  A constant moving adventure with puzzles and traps to solve and disarm along the way.  Suggestions: Barriers of some type, puzzle mini-games (input code words chosen at random, arrange items, push buttons in a certain order, kill a certain monster on the map), a poison map flag, the use of event monster scripting instead of _mobs.txt spawning.
'''Team:''' Ali-G, Dark_Mage, Alastrim
 
'''New Monsters (Monster drops):''' Ice Skull, Purple Slime, Acid Goblin, Longjohn, Serqet, Fire Lizard (Firerock)
 
'''New NPCs:'''
 
'''Items and Equipment:''' Overlord Helmet, Paladin Helmet, Savior Chest Armor, Savior Leg Armor, 1,000 Bone Arrows


'''Quests:''' Black Boots Quest, Desert Bow Quest, Chocolate Milk Quest, Sailor Hat Quest, Captain Hat Quest


==Crypt==


==Information/Storyline NPCs==
'''Description of Project:''' Reaper Boss quest


'''Description:''' Some of the quests that use the same variable can be confusing.  The game is lacking in enough NPCs that bring the overall backstory and plots of the areas forward.  These NPCs are meant to help answer this problem.
'''Team:''' Nmaligec, Argul


'''Lead:'''Wombat
'''New Monsters (Monster drops):''' Reaper, Scythe, The Lost, Ball Lightning


'''NPCs:''' Nivalis area Information NPC, Nivalis area storyline NPCs
'''Items and Equipment:''' Death's Hand (area effect wand given as reward), Reaper Blade (reaper drop crafted into weapon)




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'''Description:''' Southern Argaes expansion
'''Description:''' Southern Argaes expansion


'''Team:''' poison_ivy, o11c
'''Team:''' o11c


'''Quests:''' Save the Dell; the Naturalist quests; ?
'''Quests:''' Help the Lumberjacks/Save the Dell (a choice); the Naturalist's Studies; ?




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==Easter 2011==
==Miscellaneous==
'''Description:''' Easter holiday event quest.


'''Lead:''' Tiana
'''Description:''' A list of desired quests and npcs by various contributors.  Some have more work than others.


'''Lead:''' Wombat


==Thermin==
'''Quests and NPCs:''' Desert Bow Quest, Chocolate Milk Quest, Sailor Hat Quest, Captain Hat Quest, Nivalis area Information NPC, Nivalis area storyline NPCs


'''Description of Project:''' Kaizei area town.  Once a large human and dwarven town that mined the firerock stones beneath the town, it was devastated by a poison gas leak.  During the crisis to survive, the humans and dwarves collaborated on several new technologies to both defend the town from the rampaging Yeti surrounding the town and to find ways to get back to using the mine, despite the poison gas problem.
'''Lead:''' Wombat, Lien


'''New Monsters (Monster drops):''' Fire Lizard (Firerock)


'''New NPCs''': Gasmask Steam Punk NPC, several dwarf type NPCs, clockwork armor NPC, barbarian NPCs
='''Reservations'''=


'''Items and Equipment:''' Top hat, bowler hat, monocle, gasmask, wheel lock pistol
Here is a list of the reservations made for projects under development.




==South-Western Argaes==
==Map Reservations==


'''Description of Project:''' Graveyard Inn and Crypt maps. Higher level equipment, Reaper boss quest, introduction of "undead" NPCs, high level gambling
{| border="1" cellspacing="0" cellpadding="5"
! style="background:#efdead;" | Map Number
! style="background:#efdead;" | Lead
! style="background:#efdead;" | Project
|-
| 035 - 039
| o11c
| Logging Camp
|-
| 040
| Kage
| Kageville
|-
| 043-3 & 043-4
| Jenalya/Ali-G/Dark_Mage
| Thermin/Poisonous Mine
|-
| 044 - 050
| Jenalya/Ali-G/Dark_Mage
| Thermin/Poisonous Mine
|}


'''Team:''' Jenalya, Wombat


'''New Monsters (Monster drops):''' Reaper, scythe, the lost, ball lightning


'''Items and Equipment:''' Death's hand (area effect wand given as reward), reaper blade (reaper drop crafted into weapon), platemail boots (quest or crafting), new platemail chest (quest or crafting), platemail legs (quest or crafting), visor helmet (quest or crafting), brass platemail chest (love triangle quest), brass platemail legs (love triangle quest), brass platemail boots (love triangle quest), brass platemail gloves (love triangle quest), brass platemail helmet (love triangle quest)
='''Teams'''=


==Barbarians of the Ancean Isles Debug Maps==
'''TMW-eA Content Lead:''' Wombat


'''Description of Project:''' Simple game to test the expanded player setWill be located on debug maps. New maps, including a town map, will be made to give the game a unique flavor for testing enjoyment. This game may remain a "testing only" releaseGame type will focus on solo playing for those interested in testing.
'''Role:''' Coordinate TMW-eA contentNetwork and delegate tasks to progress usable content for the game.  Increase development participation.


'''Project Lead:''' Wombat


==Balance==


=Teams=
'''Team:''' General Content Team


'''TMW-eA Content Lead:''' Wombat
'''Role:''' Create a new balance system that can be understood by present and future TMW-eA developers and uses equipment tiers.
 
'''Role:''' Coordinate TMW-eA content.  Network and delegate tasks to progress usable content for the game.  Increase development participation.  Review content for mainline release.  Give reservations for requested maps.  Give reservations for existing items, equipment and monsters in their respective databases.




==Sound==
==Sound==


'''Sound Team:''' saturn, headsmasher1
'''Sound Lead:''' Yubabax116


'''Role:''' Determines if sound on the forums is ready for the game.  Encourages people to get involved in sound and encourage players to try their hand at sound.  Attempts to meet the [REQ]s of content developers as well as creates any sound that may seem to add to the project, from monsters to maps to battle and beyond.
'''Role:''' Determines if sound on the forums is ready for the game.  Encourages people to get involved in sound and encourage players to try their hand at sound.  Attempts to meet the [REQ]s of content developers as well as creates any sound that may seem to add to the project, from monsters to maps to battle and beyond.
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==Art==
==Art==


'''Graphics Team:''' Lien, Meway, Skipy
'''Graphics Lead:'''


'''Role:''' Determines if art on the forums is ready for the game.  Requests tags to be put on art topics.  Encourage artists contribute to the game and encourage players to try their hand at art.  All art must have everything ready to be marked [RC], which includes adding the animation xml.  Understand content priorities and attempt to steer art to meeting content [REQ]s when an artist is open to suggestion.
'''Role:''' Determines if art on the forums is ready for the game.  Requests tags to be put on art topics.  Encourage artists contribute to the game and encourage players to try their hand at art.  All art must have everything ready to be marked [RC], which includes adding the animation xml.  Understand content priorities and attempt to steer art to meeting content [REQ]s when an artist is open to suggestion.
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==General Content==
==General Content==


'''General Content Team:''' Argul, Wombat, Jenalya
'''General Content Team:''' Argul, Wombat, Jenalya, Alastrim


'''Role:''' Coordinates non-sound/non-art related content, adds content to the cache branch gitorious repositories.  Actively communicates through IRC with the Content Lead and Administration. Channel: #tmw-dev Server: irc.themanaworld.org
'''Role:''' Coordinates non-sound/non-art related content, adds content to the gitorious repositories.  Review content for mainline release.  Give reservations for requested maps.  Give reservations for existing items, equipment and monsters in their respective databases.  Communicates through IRC with the General Content Team, the Content Lead and Administration. Channel: #tmw-dev Server: irc.themanaworld.org


===Monster Skills===
===Monster Skills===


'''Lead:''' nmaligec
'''Lead:''' Nmaligec


'''Role:''' Deals with monster skills research and development for complex monsters.
'''Role:''' Deals with monster skills research and development for complex monsters.
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===XML===
===XML===


'''Lead:''' Wombat
'''Lead:''' Wombat, Ali-G


'''Role:''' Fixes item, equipment, monsters, particles, player-set etc. images and xml for game animation.
'''Role:''' Fixes item, equipment, monsters, particles, player-set etc. images and xml for game animation.


===Magic, Skills, Maps===
===Magic, Skills===


'''Lead:''' Argul
'''Lead:''' Argul


'''Role:''' Develops and reviews magic, skills and maps in the game for testing.
'''Role:''' Develops and reviews magic and skills in the game for testing.
 
===Mapping===
 
'''Lead:''' Ali-G
 
'''Role:''' Given new maps by the General Content Team for review.  Check for proper use of black border, collision tiles, and application of tiles onto the correct layers they belong on.  If map has many errors, the Mapping team can return the map to its creator for fixing.

Latest revision as of 12:58, 27 November 2011

Projects

Here is a list of the current projects under development.


Ancient Amulets

Description of Project: A series of quests, puzzles and minigames throughout a maze and other maps full of traps to disarm along the way. A progressive quest made for different levels, going up to the level 90.

Team: Alastrim, Ali-G

New NPCs: Shapeshifter, Metal Pools

Items and Equipment: Magic Amulets


Barbarian Hunting Grounds

Description of Project: Barbarians hunt large game as a way of life.

Team: Jenalya, Ali-G, Meway, Peteame

New Monsters (Monster Drops): Wolvern

New NPCs: Barbarians

Items and Equipment: Yeti Skin Shirt, Leather Pants


Thermin

Description of Project: Kaizei area town. Once a large town that mined the firerock stones beneath the town, it was devastated by a poison gas leak. During the crisis to survive, they collaborated on several new technologies to both defend the town from the rampaging Yeti surrounding the town and to find ways to get back to using the mine, despite the poison gas problem.

Team: Wombat, MerlinX420, Ali-G

New Monsters (Monster drops): Fire Lizard (Firerock)

New NPCs: Gasmask steam punk NPC, clockwork armor NPC, barbarian NPCs, generic pose NPCs (See the Art Challenge)

Items and Equipment: Top Hat, Bowler Hat, Monocle, Gasmask


Thermin Poisonous Mine

Description of Project: Poison gas mine. A constant moving adventure with puzzles and traps to solve and disarm along the way. Suggestions: Barriers of some type, puzzle mini-games (input code words chosen at random, arrange items, push buttons in a certain order, kill a certain monster on the map), a poison map flag, the use of event monster scripting instead of _mobs.txt spawning.

Team: Ali-G, Dark_Mage, Alastrim

New Monsters (Monster drops): Ice Skull, Purple Slime, Acid Goblin, Longjohn, Serqet, Fire Lizard (Firerock)

New NPCs:

Items and Equipment: Overlord Helmet, Paladin Helmet, Savior Chest Armor, Savior Leg Armor, 1,000 Bone Arrows


Crypt

Description of Project: Reaper Boss quest

Team: Nmaligec, Argul

New Monsters (Monster drops): Reaper, Scythe, The Lost, Ball Lightning

Items and Equipment: Death's Hand (area effect wand given as reward), Reaper Blade (reaper drop crafted into weapon)


Lumber Camp

Description: Southern Argaes expansion

Team: o11c

Quests: Help the Lumberjacks/Save the Dell (a choice); the Naturalist's Studies; ?


Kageville

Description: TBA

Lead: Kage

Quests: TBA


Miscellaneous

Description: A list of desired quests and npcs by various contributors. Some have more work than others.

Lead: Wombat

Quests and NPCs: Desert Bow Quest, Chocolate Milk Quest, Sailor Hat Quest, Captain Hat Quest, Nivalis area Information NPC, Nivalis area storyline NPCs


Reservations

Here is a list of the reservations made for projects under development.


Map Reservations

Map Number Lead Project
035 - 039 o11c Logging Camp
040 Kage Kageville
043-3 & 043-4 Jenalya/Ali-G/Dark_Mage Thermin/Poisonous Mine
044 - 050 Jenalya/Ali-G/Dark_Mage Thermin/Poisonous Mine


Teams

TMW-eA Content Lead: Wombat

Role: Coordinate TMW-eA content. Network and delegate tasks to progress usable content for the game. Increase development participation.


Balance

Team: General Content Team

Role: Create a new balance system that can be understood by present and future TMW-eA developers and uses equipment tiers.


Sound

Sound Lead: Yubabax116

Role: Determines if sound on the forums is ready for the game. Encourages people to get involved in sound and encourage players to try their hand at sound. Attempts to meet the [REQ]s of content developers as well as creates any sound that may seem to add to the project, from monsters to maps to battle and beyond.


Art

Graphics Lead:

Role: Determines if art on the forums is ready for the game. Requests tags to be put on art topics. Encourage artists contribute to the game and encourage players to try their hand at art. All art must have everything ready to be marked [RC], which includes adding the animation xml. Understand content priorities and attempt to steer art to meeting content [REQ]s when an artist is open to suggestion.

Player-set

Lead: Skipy


General Content

General Content Team: Argul, Wombat, Jenalya, Alastrim

Role: Coordinates non-sound/non-art related content, adds content to the gitorious repositories. Review content for mainline release. Give reservations for requested maps. Give reservations for existing items, equipment and monsters in their respective databases. Communicates through IRC with the General Content Team, the Content Lead and Administration. Channel: #tmw-dev Server: irc.themanaworld.org

Monster Skills

Lead: Nmaligec

Role: Deals with monster skills research and development for complex monsters.

XML

Lead: Wombat, Ali-G

Role: Fixes item, equipment, monsters, particles, player-set etc. images and xml for game animation.

Magic, Skills

Lead: Argul

Role: Develops and reviews magic and skills in the game for testing.

Mapping

Lead: Ali-G

Role: Given new maps by the General Content Team for review. Check for proper use of black border, collision tiles, and application of tiles onto the correct layers they belong on. If map has many errors, the Mapping team can return the map to its creator for fixing.