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==Autumn 2010 Quests==
='''Projects'''=


'''Description of Project:''' Bandit Quest, Orum Quest Part 1, Simple repeatable quest NPC (using bitmasking), Black Boots Quest, Desert Bow Quest
Here is a list of the current projects under development.


'''Project Leads:''' Wombat, argul


'''Items and Equipment:''' Fairy Hat (Bandit Quest), Forest Armor (Bandit Quest), Candle Helmet (Orum Quest Part 1), Black Boots (Black Boots Quest), Desert Bow (Desert Bow Quest)


'''Notes:''' These are quests that are being released in between expansions, some are more done than others.
==Ancient Amulets==


==Christmas 2010==
'''Description of Project:''' A series of quests, puzzles and minigames throughout a maze and other maps full of traps to disarm along the way. A progressive quest made for different levels, going up to the level 90.


'''Description of Project:''' This event will correspond with the re-release of Kaizei.
'''Team:''' Alastrim, Ali-G


'''Project Leads:''' argul, Wombat
'''New NPCs:''' Shapeshifter, Metal Pools


'''Items and Equipment:''' Several old event hats are in consideration for use in this event and new item/equipment art may be unnecessary, beyond what is needed for Kaizei's re-release.
'''Items and Equipment:''' Magic Amulets


'''Notes:''' There will be no New Year's event release. People that craft a Christmas or New Year's event independently have a Dec. 15th deadline for final drafts (art + xml done, npc scripting done, everything tested and ready for final testing).


==Kaizei==
==Barbarian Hunting Grounds==


'''Description of Project:''' Re-release of snowland area, new maps, new tilesets and new feel to move it away from the "Christmas Land" and towards having a unique feel. Introduction of several backstory forces which may open a stronger plot development.
'''Description of Project:''' Barbarians hunt large game as a way of life.


'''Project Lead:''' argul
'''Team:''' Jenalya, Ali-G, Meway, Peteame


'''New Monsters (Monster drops):''' Yeti (yeti mask, yeti claw, yeti tear), Ice sphere elemental
'''New Monsters (Monster Drops):''' Wolvern


'''Items and Equipment:''' Quarterstaff, Wizard's Hat, chocolate milk,
'''New NPCs:''' Barbarians


==Barbarians of the Ancean Isles==
'''Items and Equipment:''' Yeti Skin Shirt, Leather Pants


'''Description of Project:''' Simple game to test the expanded player set. Will have its own git repo. New maps, including a town map, will be made to give the game a unique flavor for testing enjoyment. This game may remain a "git only" release, unless a third party server picks up the game and uses it for public play. Game type will focus on solo playing for those interested in testing.


'''Project Lead:''' Wombat
==Thermin==


'''New Monsters (Monster Drops):''' Because this is a testing game, making monsters dyeable or using dyeable monsters with stats that vary from the mainline is acceptable. No new monsters will be made for this game.
'''Description of Project:''' Kaizei area town.  Once a large town that mined the firerock stones beneath the town, it was devastated by a poison gas leak. During the crisis to survive, they collaborated on several new technologies to both defend the town from the rampaging Yeti surrounding the town and to find ways to get back to using the mine, despite the poison gas problem.
'''Team:''' Wombat, MerlinX420, Ali-G


'''Quests and Scheduled Equipment:''' TMW-eA: BAI Content Targets (draft): 1. Starting level quests, which will lead to approximatively 1/2 hour of enjoyable game play. 2. One weapon per new attack type, one or two draft shield types. 3. Begin equipment fixing for this game. Once equipment is at a minimum of approx. 80% equipment fixed, we will discuss releasing the expanded player set into the mainline.
'''New Monsters (Monster drops):''' Fire Lizard (Firerock)


'''Notes:''' This will be released on git shortly after Kaizei is released.
'''New NPCs:''' Gasmask steam punk NPC, clockwork armor NPC, barbarian NPCs, generic pose NPCs (See the [http://forums.themanaworld.org/viewtopic.php?f=8&t=12839 Art Challenge])


==Western Argaes==
'''Items and Equipment:''' Top Hat, Bowler Hat, Monocle, Gasmask


'''Description of Project:''' Graveyard Inn and Crypt maps. Higher level equipment, Reaper boss quest, introduction of "undead" NPCs, high level gambling


'''Project Leads:''' Wombat, nmalegic
==Thermin Poisonous Mine==


'''New Monsters (Monster drops):''' Reaper, Spinning Scythe, the Lost, Reaper death ball
'''Description of Project:''' Poison gas mine.  A constant moving adventure with puzzles and traps to solve and disarm along the way.  Suggestions: Barriers of some type, puzzle mini-games (input code words chosen at random, arrange items, push buttons in a certain order, kill a certain monster on the map), a poison map flag, the use of event monster scripting instead of _mobs.txt spawning.
'''Team:''' Ali-G, Dark_Mage, Alastrim


'''Items and Equipment:''' Death's Hand, Reaper blade, New Plate Armor
'''New Monsters (Monster drops):''' Ice Skull, Purple Slime, Acid Goblin, Longjohn, Serqet, Fire Lizard (Firerock)


==Northern Argaes==
'''New NPCs:'''


'''Description of Project:''' Farming area with new quest/skill concepts.
'''Items and Equipment:''' Overlord Helmet, Paladin Helmet, Savior Chest Armor, Savior Leg Armor, 1,000 Bone Arrows


'''Project Lead:''' poison_ivy


'''New Monsters (Monster drops):'''
==Crypt==


'''Quests and Scheduled Equipment:''' Assassin Equipment
'''Description of Project:''' Reaper Boss quest


==Magic==
'''Team:''' Nmaligec, Argul
 
'''New Monsters (Monster drops):''' Reaper, Scythe, The Lost, Ball Lightning
 
'''Items and Equipment:''' Death's Hand (area effect wand given as reward), Reaper Blade (reaper drop crafted into weapon)
 
 
==Lumber Camp==
 
'''Description:''' Southern Argaes expansion
 
'''Team:''' o11c
 
'''Quests:''' Help the Lumberjacks/Save the Dell (a choice); the Naturalist's Studies; ?
 
 
==Kageville==
 
'''Description:''' TBA
 
'''Lead:''' Kage
 
'''Quests:''' TBA
 
 
==Miscellaneous==
 
'''Description:''' A list of desired quests and npcs by various contributors.  Some have more work than others.
 
'''Lead:''' Wombat
 
'''Quests and NPCs:''' Desert Bow Quest, Chocolate Milk Quest, Sailor Hat Quest, Captain Hat Quest, Nivalis area Information NPC, Nivalis area storyline NPCs
 
 
 
='''Reservations'''=
 
Here is a list of the reservations made for projects under development.
 
 
==Map Reservations==
 
{| border="1" cellspacing="0" cellpadding="5"
! style="background:#efdead;" | Map Number
! style="background:#efdead;" | Lead
! style="background:#efdead;" | Project
|-
| 035 - 039
| o11c
| Logging Camp
|-
| 040
| Kage
| Kageville
|-
| 043-3 & 043-4
| Jenalya/Ali-G/Dark_Mage
| Thermin/Poisonous Mine
|-
| 044 - 050
| Jenalya/Ali-G/Dark_Mage
| Thermin/Poisonous Mine
|}
 
 
 
='''Teams'''=
 
'''TMW-eA Content Lead:''' Wombat
 
'''Role:''' Coordinate TMW-eA content.  Network and delegate tasks to progress usable content for the game.  Increase development participation.
 
 
==Balance==
 
'''Team:''' General Content Team
 
'''Role:''' Create a new balance system that can be understood by present and future TMW-eA developers and uses equipment tiers.


'''Project Lead:''' argul


==Sound==
==Sound==


'''Project Lead:''' saturn
'''Sound Lead:''' Yubabax116


==Stat Rebalance==
'''Role:''' Determines if sound on the forums is ready for the game.  Encourages people to get involved in sound and encourage players to try their hand at sound.  Attempts to meet the [REQ]s of content developers as well as creates any sound that may seem to add to the project, from monsters to maps to battle and beyond.


'''Project Lead:''' Freeyorp


==Player-set==
==Art==
 
'''Graphics Lead:'''
 
'''Role:''' Determines if art on the forums is ready for the game.  Requests tags to be put on art topics.  Encourage artists contribute to the game and encourage players to try their hand at art.  All art must have everything ready to be marked [RC], which includes adding the animation xml.  Understand content priorities and attempt to steer art to meeting content [REQ]s when an artist is open to suggestion.
 
===Player-set===


'''Project Lead:''' Skipy
'''Lead:''' Skipy


'''Notes:''' Player-set 1.5 is complete and ready for testing. "Barbarians of the Ancean Isles" is a testing ground for the expanded player set. Quests and other releases for BAI will be based on equipment fixed for the expanded player set, as well as experimental methods for quests, focusing on easy mainstays that can act as a tutorial for people new to scripting.


==Art==
==General Content==
'''Graphics Leadership Team:''' Arikel, Lien, Meway, Skipy
 
'''General Content Team:''' Argul, Wombat, Jenalya, Alastrim
 
'''Role:''' Coordinates non-sound/non-art related content, adds content to the gitorious repositories.  Review content for mainline release.  Give reservations for requested maps.  Give reservations for existing items, equipment and monsters in their respective databases.  Communicates through IRC with the General Content Team, the Content Lead and Administration. Channel: #tmw-dev Server: irc.themanaworld.org
 
===Monster Skills===
 
'''Lead:''' Nmaligec
 
'''Role:''' Deals with monster skills research and development for complex monsters.
 
===XML===
 
'''Lead:''' Wombat, Ali-G
 
'''Role:''' Fixes item, equipment, monsters, particles, player-set etc. images and xml for game animation.
 
===Magic, Skills===
 
'''Lead:''' Argul
 
'''Role:''' Develops and reviews magic and skills in the game for testing.
 
===Mapping===
 
'''Lead:''' Ali-G


Role: Determines if art on the forums is ready for the gameRequests tags to be put on art topicsEncourage artists contribute to the game and encourage players to try their hand at art.  All art must have everything ready to be marked [RC], which includes adding the animation xml.  Understand content priorities and attempt to steer art to meeting content [REQ]s when an artist is open to suggestion.
'''Role:''' Given new maps by the General Content Team for reviewCheck for proper use of black border, collision tiles, and application of tiles onto the correct layers they belong on.  If map has many errors, the Mapping team can return the map to its creator for fixing.

Latest revision as of 12:58, 27 November 2011

Projects

Here is a list of the current projects under development.


Ancient Amulets

Description of Project: A series of quests, puzzles and minigames throughout a maze and other maps full of traps to disarm along the way. A progressive quest made for different levels, going up to the level 90.

Team: Alastrim, Ali-G

New NPCs: Shapeshifter, Metal Pools

Items and Equipment: Magic Amulets


Barbarian Hunting Grounds

Description of Project: Barbarians hunt large game as a way of life.

Team: Jenalya, Ali-G, Meway, Peteame

New Monsters (Monster Drops): Wolvern

New NPCs: Barbarians

Items and Equipment: Yeti Skin Shirt, Leather Pants


Thermin

Description of Project: Kaizei area town. Once a large town that mined the firerock stones beneath the town, it was devastated by a poison gas leak. During the crisis to survive, they collaborated on several new technologies to both defend the town from the rampaging Yeti surrounding the town and to find ways to get back to using the mine, despite the poison gas problem.

Team: Wombat, MerlinX420, Ali-G

New Monsters (Monster drops): Fire Lizard (Firerock)

New NPCs: Gasmask steam punk NPC, clockwork armor NPC, barbarian NPCs, generic pose NPCs (See the Art Challenge)

Items and Equipment: Top Hat, Bowler Hat, Monocle, Gasmask


Thermin Poisonous Mine

Description of Project: Poison gas mine. A constant moving adventure with puzzles and traps to solve and disarm along the way. Suggestions: Barriers of some type, puzzle mini-games (input code words chosen at random, arrange items, push buttons in a certain order, kill a certain monster on the map), a poison map flag, the use of event monster scripting instead of _mobs.txt spawning.

Team: Ali-G, Dark_Mage, Alastrim

New Monsters (Monster drops): Ice Skull, Purple Slime, Acid Goblin, Longjohn, Serqet, Fire Lizard (Firerock)

New NPCs:

Items and Equipment: Overlord Helmet, Paladin Helmet, Savior Chest Armor, Savior Leg Armor, 1,000 Bone Arrows


Crypt

Description of Project: Reaper Boss quest

Team: Nmaligec, Argul

New Monsters (Monster drops): Reaper, Scythe, The Lost, Ball Lightning

Items and Equipment: Death's Hand (area effect wand given as reward), Reaper Blade (reaper drop crafted into weapon)


Lumber Camp

Description: Southern Argaes expansion

Team: o11c

Quests: Help the Lumberjacks/Save the Dell (a choice); the Naturalist's Studies; ?


Kageville

Description: TBA

Lead: Kage

Quests: TBA


Miscellaneous

Description: A list of desired quests and npcs by various contributors. Some have more work than others.

Lead: Wombat

Quests and NPCs: Desert Bow Quest, Chocolate Milk Quest, Sailor Hat Quest, Captain Hat Quest, Nivalis area Information NPC, Nivalis area storyline NPCs


Reservations

Here is a list of the reservations made for projects under development.


Map Reservations

Map Number Lead Project
035 - 039 o11c Logging Camp
040 Kage Kageville
043-3 & 043-4 Jenalya/Ali-G/Dark_Mage Thermin/Poisonous Mine
044 - 050 Jenalya/Ali-G/Dark_Mage Thermin/Poisonous Mine


Teams

TMW-eA Content Lead: Wombat

Role: Coordinate TMW-eA content. Network and delegate tasks to progress usable content for the game. Increase development participation.


Balance

Team: General Content Team

Role: Create a new balance system that can be understood by present and future TMW-eA developers and uses equipment tiers.


Sound

Sound Lead: Yubabax116

Role: Determines if sound on the forums is ready for the game. Encourages people to get involved in sound and encourage players to try their hand at sound. Attempts to meet the [REQ]s of content developers as well as creates any sound that may seem to add to the project, from monsters to maps to battle and beyond.


Art

Graphics Lead:

Role: Determines if art on the forums is ready for the game. Requests tags to be put on art topics. Encourage artists contribute to the game and encourage players to try their hand at art. All art must have everything ready to be marked [RC], which includes adding the animation xml. Understand content priorities and attempt to steer art to meeting content [REQ]s when an artist is open to suggestion.

Player-set

Lead: Skipy


General Content

General Content Team: Argul, Wombat, Jenalya, Alastrim

Role: Coordinates non-sound/non-art related content, adds content to the gitorious repositories. Review content for mainline release. Give reservations for requested maps. Give reservations for existing items, equipment and monsters in their respective databases. Communicates through IRC with the General Content Team, the Content Lead and Administration. Channel: #tmw-dev Server: irc.themanaworld.org

Monster Skills

Lead: Nmaligec

Role: Deals with monster skills research and development for complex monsters.

XML

Lead: Wombat, Ali-G

Role: Fixes item, equipment, monsters, particles, player-set etc. images and xml for game animation.

Magic, Skills

Lead: Argul

Role: Develops and reviews magic and skills in the game for testing.

Mapping

Lead: Ali-G

Role: Given new maps by the General Content Team for review. Check for proper use of black border, collision tiles, and application of tiles onto the correct layers they belong on. If map has many errors, the Mapping team can return the map to its creator for fixing.