From The Mana World
(New page: {{Category_worldconcept}} Magic phenomenons appear in areas of high concentrations of mana. Their characteristics vary widely. They can be life-threatening to anyone nearby, completely...)
 
 
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Magic phenomenons appear in areas of high concentrations of [[mana]]. Their characteristics vary widely. They can be life-threatening to anyone nearby, completely harmless, or even beneficial like the soul menhirs. They can be permanent or one-time events. The local effects of magic phenomenons can be, but are not limited to:


*Dancing lights and other illusions
Magic Phenomenons are unique instances of manifested [[The nature of mana and magic|mana]] which usually cannot be explained, or outside manipulating force identified. Their characteristics vary widely. They can be life-threatening to anyone nearby, completely harmless, or even beneficial, like [[Soul Menhir|Soul Menhirs]]. They can be permanent or one-time events. The local effects of magic phenomenons can be, but are not limited to:
*Temporary or permanent shapeshifting of creatures or inanimate objects
*Destruction
*Uncontroled spawning of monsters
*Teleportation
*Extrem destruction
*Increased mana regeneration for nearby spellcasters
*Changes of the laws of physics
*Catastrophal destruction
*Increased healing rate
*Aid or disturbance of spellcasting abilities
*Ascension to a higher form of existence (usually "death")


Magic phenomenons are the favorite study objects of [[wizard]]s. Sometimes wizards manipulate mana to create magic phenomenons intentionally, often with disastrous results for people living nearby.
* Dancing lights and other illusions
* Temporary or permanent shape-shifting of creatures or inanimate objects
* Destructive force
* Uncontrolled spawning of monsters
* Teleportation
* Extreme destruction
* Increased mana regeneration for nearby spell-casters
* Changes of the laws of physics
* Catastrophic destruction
* Increased healing rate
* Aid or disturbance of spell-casting abilities


==Known magic phenomenons==
Magic phenomenons are the favorite study objects of wizards. Sometimes wizards manipulate mana to create magic phenomenons intentionally, often with disastrous results for people living nearby.
*The soul menhirs
 
*The "magic house" in northwest Argeas
==Known Magic Phenomenons==
*The big Tonori earthquake
 
*According to some theories the existence of the world itself
This is a list of known recurring or permanent magic phenomenons
* The [[Soul Menhir|Soul Menhirs]]
* The "magic house" in northwest Argeas

Latest revision as of 07:08, 8 October 2011

This article collects information regarding the conceptualisation of the game world of The Mana World.



Magic Phenomenons are unique instances of manifested mana which usually cannot be explained, or outside manipulating force identified. Their characteristics vary widely. They can be life-threatening to anyone nearby, completely harmless, or even beneficial, like Soul Menhirs. They can be permanent or one-time events. The local effects of magic phenomenons can be, but are not limited to:

  • Dancing lights and other illusions
  • Temporary or permanent shape-shifting of creatures or inanimate objects
  • Destructive force
  • Uncontrolled spawning of monsters
  • Teleportation
  • Extreme destruction
  • Increased mana regeneration for nearby spell-casters
  • Changes of the laws of physics
  • Catastrophic destruction
  • Increased healing rate
  • Aid or disturbance of spell-casting abilities

Magic phenomenons are the favorite study objects of wizards. Sometimes wizards manipulate mana to create magic phenomenons intentionally, often with disastrous results for people living nearby.

Known Magic Phenomenons

This is a list of known recurring or permanent magic phenomenons