(New page: {{Category_worldconcept}} Magic phenomenons appear in areas of high concentrations of mana. Their characteristics vary widely. They can be life-threatening to anyone nearby, completely...) |
|||
(4 intermediate revisions by 4 users not shown) | |||
Line 1: | Line 1: | ||
{{Category_worldconcept}} | {{Category_worldconcept}} | ||
Magic Phenomenons are unique instances of manifested [[The nature of mana and magic|mana]] which usually cannot be explained, or outside manipulating force identified. Their characteristics vary widely. They can be life-threatening to anyone nearby, completely harmless, or even beneficial, like [[Soul Menhir|Soul Menhirs]]. They can be permanent or one-time events. The local effects of magic phenomenons can be, but are not limited to: | |||
* Dancing lights and other illusions | |||
* Temporary or permanent shape-shifting of creatures or inanimate objects | |||
* Destructive force | |||
* Uncontrolled spawning of monsters | |||
* Teleportation | |||
* Extreme destruction | |||
* Increased mana regeneration for nearby spell-casters | |||
* Changes of the laws of physics | |||
* Catastrophic destruction | |||
* Increased healing rate | |||
* Aid or disturbance of spell-casting abilities | |||
==Known magic phenomenons | Magic phenomenons are the favorite study objects of wizards. Sometimes wizards manipulate mana to create magic phenomenons intentionally, often with disastrous results for people living nearby. | ||
*The | |||
*The "magic house" in northwest Argeas | ==Known Magic Phenomenons== | ||
This is a list of known recurring or permanent magic phenomenons | |||
* The [[Soul Menhir|Soul Menhirs]] | |||
* The "magic house" in northwest Argeas |
Latest revision as of 07:08, 8 October 2011
This article collects information regarding the conceptualisation of the game world of The Mana World.
Magic Phenomenons are unique instances of manifested mana which usually cannot be explained, or outside manipulating force identified. Their characteristics vary widely. They can be life-threatening to anyone nearby, completely harmless, or even beneficial, like Soul Menhirs. They can be permanent or one-time events. The local effects of magic phenomenons can be, but are not limited to:
- Dancing lights and other illusions
- Temporary or permanent shape-shifting of creatures or inanimate objects
- Destructive force
- Uncontrolled spawning of monsters
- Teleportation
- Extreme destruction
- Increased mana regeneration for nearby spell-casters
- Changes of the laws of physics
- Catastrophic destruction
- Increased healing rate
- Aid or disturbance of spell-casting abilities
Magic phenomenons are the favorite study objects of wizards. Sometimes wizards manipulate mana to create magic phenomenons intentionally, often with disastrous results for people living nearby.
Known Magic Phenomenons
This is a list of known recurring or permanent magic phenomenons
- The Soul Menhirs
- The "magic house" in northwest Argeas